Veles wrote: ↑Mon Dec 14, 2020 6:09 pm
Well, there were actually sometimes even capable of stoping point-blank shots. There are at least a couple of examples described by participants of the English Civil War of armors stopping bullets shot from pistols literally put against the breastplate or helmet.
Yes, I'm familiar with the account of Arthur Haselrig at Roundway Down, but I wonder if that wasn't exceptional - particularly good armor, or poor powder, etc.
Yeah, I generally agree. I mean it's not like there are many reasons to take hussars in the first place. I think only if you face Russians, Ottomans or Transylvanians in the open filed. Otherwise, they aren't worth the investment.
They're worth bringing against Western armies too, just not in the same numbers. After all, Cossacks don't have melee Impact, and Carbine is unlikely to Disrupt enemy cavalry before contact.
But back to the topic. I see three alternatives, the first way to do it would be giving hussars higher armor rating but swapping the Pistol for Swordsman POA but I don't know if that would justify keeping them at the same price.
That would make them considerably better than they are now if the enemy was Disrupted, much worse if they were Steady.
Now:
Kurassiers
Superior 50
Pistol Melee 100
Armor 100
Total 250
Hussars
Highly Superior 62
Pistol Melee 100
Armor 50
Total 212
Hussars with more armor and Swordsmen:
If Kurassiers STEADY
Kurassiers
Superior 50
Pistol Melee 100
Armor 100
Total 250
Hussars
Highly Superior 62
Swordsmen 0
Armor 100
Total 162
If Kurassiers DISRUPTED or FRAGMENTED or MODERATELY/SEVERELY DISORDERED
Kurassiers
Superior 50
Pistol Melee 0
Armor 100
Total 150
Hussars
Highly Superior 62
Swordsmen 100
Armor 100
Total 262
Also keep in mind - Hussars are Determined Horse, and thus the Kurassiers cannot Fall Back from them if the Hussars initiated the melee. The Hussars meanwhile can Fall Back from the Kurassiers no matter who initiated, because the Kurassiers are classified as just Horse. The Hussars, being Highly Superior, are fairly likely to Fall Back without dropping cohesion, and thus be in a position for another devastating Impact charge.
The other method would be creating different types of hussar units for different time periods in the game. Lightly armoured Early Hussars for the Age of Machiavelli lists (or whatever it would be called in P&S2), Heavy Hussars for the Tercio to Salvo lists, and then Winged Hussars for the mid to late XVII century (Le Roil Solei).
The Age of Machiavelli lists currently don't have Impact Horse for the Poles at all, but Heavy Lancers in the first list and Light Lancers in the second. You would suggest changing that?
The third way would be giving them armour rating that would be in-between the armour rating or Kurassiers and Horse. Giving hussars slight armour advantage over Armoured Horse but a slight disadvantage against Kurrassiers.
Yes, I agree this could be done - though at that point Hussars might be too expensive to consider bringing many. Maybe the point system would need looking at. I think armor is a bit spendy, Raw infantry is probably too cheap (or Veterans are too expensive, one or the other) and Deep cavalry units are grossly overcosted (72pts for Reiters? No thanks.).
Well, there is also a fourth option: leave it as it is.
Well of course that's what will happen with this game, but we can always debate, speculate, and come up with ideas to bring to the table if Pike and Shot 2 were ever announced and needed beta testers ;).