Aeldari completely broken as AI player

Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
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RangerRobAZ
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Private First Class - Wehrmacht Inf
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Aeldari completely broken as AI player

Post by RangerRobAZ »

Something seems really out of balance with the Aeldari when playing against them in multiplayer AI.
We have been playing Gladius multiplayer 1-3 times a week for months now. Running co-op games of 3-6 of us vs equal number of random AI on teams. We have been playing on "Very Hard" difficulty and generally beat the AI, sometimes with a bit of a struggle but nothing too crazy. So they have been great, fun games.

Ever since we bough the Aeldari and have them show up as a random opponent, the games have been absolutely miserable. This last game of 6v6 for example, we steam rolled 4 AI players like nothing. Then we were left with an Aeldari and Space Marine AI player. Couldn't kill the space marine because his base was behind the Aeldari AI player. Our entire group of 6 players couldn't defeat the 2 AI plays (mostly just the Aledari). We had a stalemate in the middle for awhile, but eventually the entire force on our side was wiped out and the Aledari swarm never really diminished.

I am not saying that there wasn't some tactic we could have used that could have overcome and allowed us to somehow win. What I'm saying is we have played a ton of games at this difficulty and any game with even 1 AI player as Aeldari moves it from slight/medium challenge to beyond impossible for us. Something about how the AI plays or bonuses they get associated with Aeldari seems to be way out of balance. I see the first update after Aeldari already nerfed them a good bit. Perhaps more of that is needed or something specific to AI bonuses/play needs to be looked at with regard to them.

My solution for now will be to manually "randomize" the AI players, rather than leaving them on random. Not ideal, but none of us will play the game again against Aeldari AI. I may also just disable the Aeldari DLC if I can, although not 100% sure if that will prevent them from being selected randomly (I know they were never selected before I bought the DLC).
o cares
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Corporal - 5 cm Pak 38
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Re: Aeldari completely broken as AI player

Post by o cares »

Strange, i play on invincible difficulty 7v7 random opponent with 2 to 3 aeldari on enemy side, i dont recall having that much trouble beating them .

All aeldari units have high damage but also if they're not on ruins, forest or inside a city they have relatively weak armor and can be taken down quite easily with the right counter unit, except wraith warriors and wraithknight these two have ridiculous armor wraith warriors takes 2 to 3 hits to loose only one member of their group size of 5, and wraithknight where to even begin :

armor : 75% damage reduction ? wtf
33% invulnerable damage reduction
33% ranged damage reduction

attack wraithknight inside a city and you will risk half your army dead before you kill him, only way i beat him is to lure him to any tile that doesn't provide any protection kill units around him make his morale drop by any means surround him with 3 to 4 gorkanauts, obelisks or what ever monstrous creature you faction provide and unload on him, but in late game if the ai started spamming those then its going be a very long journey for you.

wraithknight armor definitely need a nerf because with that armor and the star-cannon upgrade its just stupid, also fire dragons group size need to be lowered to 3 as they do ridiculous amount of damge.
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