I'm also doing tests... I did that all evening yesterday..
Well, there is no bug / code malfuntion - so far. But the chassis csv files have huge anomalies.

- mov.jpg (724.81 KiB) Viewed 808 times
1. Light Tracked - absolute overshoot of movement in all three terrain types.
Full speed through woods even in winter or mud must be a serious mistake
2. Half-track movement
worse than wheel in soft sand and/or snow?
3. Half-track movement worse than wheel on typically muddy terrains... values must have been vice versa in favor of halftracked. Even if frozen, why halftrack is worse than everything else, even tracked?
4. Wheel performing the same like track
on desert sand? Should be worse, such as on mud
5. Halftrack performing the same in woods like wheel even in mud and snow. Not sure this is correct
6. Again Halftrack, performing no better than wheel on soft mud, while light track is far better?
7. Why does ski (mountain) infantry have better movement in forest
in summer?
8. Ski infantry moves better on ash and rubble (scorched) which is not plain snow indeed
+ the most incomprehensible stuff..
Track_Light;4;2;2;6;4;2;/;4;/;4;4;2;2;2;2;2;2;2;2;2;2;/;2;/;;;;;;;0, 0.6;1, 0.6;
road_factor
That means, a Tank with 8 speed moves 8 hexes on a paved road even in winter - while the Light tank with speed 8 moves 6 hexes. Why? It makes no sense to me. If the light tank is too fast, give it less speed. Actually I dont understand why Pz I and II are faster than a PzIII - in reality there weren't. On the contrary, soviet BT (literally Fast Tank) series, especially on road were faster than anything else on the world. (as they were designed to attack Western Europe, obviously in the USSR there were no such road system)