[MOD] Empires : Table Top Mod
Moderator: Pocus
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Re: [MOD] Empires : Table Top Mod
I just updated the mod to version 1.1 ! To use it, delete the former version of the mod and extract the new one to "Documents/My games/Field of Glory Empires/SCENARIOS"
http://www.mediafire.com/file/4f680fhz7 ... 1.rar/file
Changelog :
- Changed the unit's roster for generic Semitic nations
- Various changes in units proportions for diverse factions, mainly Caucasian, Indian, Iranian, Semitic, and Hellenic ones
- For Hellenic nations : FOGE "Armored Citizen Hoplites" won't be converted to "Raw Hoplites" in FOG2 anymore, as it was rarely the case before. They now will convert to Citizen Hoplites, Thureophoroi, and a few Veteran Hoplites. I'm also going to add a few faction specific units : Seleucid, Macedonian, Ptolemaic, Pontic, Bactrian Thureophoroi.
Bactria has access to Indo-Greek cavalry and an important part of its army isn't hellenistic but a mix of Indian and Eastern natives
- Pontus gains access to Pontic Chalkaspides when they reach Civ level III : This unit works as a "Silver Shield" unit : They are limited in number but elite. When exported to FOG2, they are Superior Pontic Chalkaspides, and even have a "some armor" protection rating.
- Carthage : Carthaginian mercenary horsemen now convert to numidian light horse javelin. Some change concerning the Sacred Band : Since the Carthaginian sacred band didn't exist in FOGE' grand campaign time period, I still keep them in FOGE but make them export to a minority of Sacred Band units in FOG2 TT mod and a majority of Veteran African Spearmen. The FOGE Sacred Band unit represents a renewal of the Sacred Band of old, with the number of "true" Carthaginian citizens being small and accompanied by some veteran Liby-phoenician footmen who will make the bulk of the new "Sacred Band". This New Sacred Band, is closer in philosophy to the rest of the Carthaginian army : Very few citizens, lots of subject and mercenary troops
As far as the mixed global TTMod/RiseofAI is concerned, I'm currently uploading it but it takes some time since I have to upload all the units textures contained in the mod and not only the Scripts affecting the AI. I have a fairly shitty internet connexion so that's going to take a while !
EDIT : I just found an easier way to upload the Global TTMod/RiseOfAI for Field of Glory II without having to upload all the Units textures :
http://www.mediafire.com/file/l9jkio2nu ... t.rar/file
1. Download this mod, extract it to "Documents/MyGames/FieldOfGlory2/MODS"
2. Open the already existing "TT_Mod-Global_1.1.18" mod (that you have downloaded before, since it is required for the Empire TT Mod to work) that is located in the same place ("Documents/MyGames/FieldOfGlory2/MODS")
3. In the TT_Mod-Global_1.1.18 folder, go to Data, then BATTLE, and then copy the existing "Units" and "Units Textures" folders
4. Paste these two folders inside TT_Mod-GlobalROAI_1.1.18/Data/BATTLE
What I did is that I copied the scripts of RiseOfAi and added them to the FOG2 Gobal TTMod. It seems to work, and I've been using it for a while now
And then you're good to go. Use the global "TTMod/RiseOfAi" in Field of Glory 2 when you export Empires TT Mod battles, and you'll have TT Mod Units fighting using the "Rise of AI" mod AI !
Thanks to Roguedjack for his Rise Of AI 3.0 Mod
http://www.mediafire.com/file/4f680fhz7 ... 1.rar/file
Changelog :
- Changed the unit's roster for generic Semitic nations
- Various changes in units proportions for diverse factions, mainly Caucasian, Indian, Iranian, Semitic, and Hellenic ones
- For Hellenic nations : FOGE "Armored Citizen Hoplites" won't be converted to "Raw Hoplites" in FOG2 anymore, as it was rarely the case before. They now will convert to Citizen Hoplites, Thureophoroi, and a few Veteran Hoplites. I'm also going to add a few faction specific units : Seleucid, Macedonian, Ptolemaic, Pontic, Bactrian Thureophoroi.
Bactria has access to Indo-Greek cavalry and an important part of its army isn't hellenistic but a mix of Indian and Eastern natives
- Pontus gains access to Pontic Chalkaspides when they reach Civ level III : This unit works as a "Silver Shield" unit : They are limited in number but elite. When exported to FOG2, they are Superior Pontic Chalkaspides, and even have a "some armor" protection rating.
- Carthage : Carthaginian mercenary horsemen now convert to numidian light horse javelin. Some change concerning the Sacred Band : Since the Carthaginian sacred band didn't exist in FOGE' grand campaign time period, I still keep them in FOGE but make them export to a minority of Sacred Band units in FOG2 TT mod and a majority of Veteran African Spearmen. The FOGE Sacred Band unit represents a renewal of the Sacred Band of old, with the number of "true" Carthaginian citizens being small and accompanied by some veteran Liby-phoenician footmen who will make the bulk of the new "Sacred Band". This New Sacred Band, is closer in philosophy to the rest of the Carthaginian army : Very few citizens, lots of subject and mercenary troops
As far as the mixed global TTMod/RiseofAI is concerned, I'm currently uploading it but it takes some time since I have to upload all the units textures contained in the mod and not only the Scripts affecting the AI. I have a fairly shitty internet connexion so that's going to take a while !
EDIT : I just found an easier way to upload the Global TTMod/RiseOfAI for Field of Glory II without having to upload all the Units textures :
http://www.mediafire.com/file/l9jkio2nu ... t.rar/file
1. Download this mod, extract it to "Documents/MyGames/FieldOfGlory2/MODS"
2. Open the already existing "TT_Mod-Global_1.1.18" mod (that you have downloaded before, since it is required for the Empire TT Mod to work) that is located in the same place ("Documents/MyGames/FieldOfGlory2/MODS")
3. In the TT_Mod-Global_1.1.18 folder, go to Data, then BATTLE, and then copy the existing "Units" and "Units Textures" folders
4. Paste these two folders inside TT_Mod-GlobalROAI_1.1.18/Data/BATTLE
What I did is that I copied the scripts of RiseOfAi and added them to the FOG2 Gobal TTMod. It seems to work, and I've been using it for a while now
And then you're good to go. Use the global "TTMod/RiseOfAi" in Field of Glory 2 when you export Empires TT Mod battles, and you'll have TT Mod Units fighting using the "Rise of AI" mod AI !
Thanks to Roguedjack for his Rise Of AI 3.0 Mod
Last edited by FrenchDude on Sun Dec 06, 2020 1:32 pm, edited 1 time in total.
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Re: [MOD] Empires : Table Top Mod
Hi Bercor ! Your mod is actually what inspired me to work on a FOGE modificationBercor wrote: ↑Sat Dec 05, 2020 11:55 pmHi!gaius21 wrote: ↑Sat Dec 05, 2020 8:55 am excellent work french dude, could it possible to combine your work with this mod?
http://www.slitherine.com/forum/viewtop ... 62&t=93494
its outdated and probably abandoned but you could use what work they have done.
Just to let you know that the mod is not abandoned nor dead and that I'll work to make it compatible with FrenchDude's amazing work,.
Cheers

Re: [MOD] Empires : Table Top Mod
Genius, loving the mod!FrenchDude wrote: ↑Sun Dec 06, 2020 12:43 pm I just updated the mod to version 1.1 ! To use it, delete the former version of the mod and extract the new one to "Documents/My games/Field of Glory Empires/SCENARIOS"
http://www.mediafire.com/file/4f680fhz7 ... 1.rar/file
Changelog :
- Changed the unit's roster for generic Semitic nations
- Various changes in units proportions for diverse factions, mainly Caucasian, Indian, Iranian, Semitic, and Hellenic ones
- For Hellenic nations : FOGE "Armored Citizen Hoplites" won't be converted to "Raw Hoplites" in FOG2 anymore, as it was rarely the case before. They now will convert to Citizen Hoplites, Thureophoroi, and a few Veteran Hoplites. I'm also going to add a few faction specific units : Seleucid, Macedonian, Ptolemaic, Pontic, Bactrian Thureophoroi.
Bactria has access to Indo-Greek cavalry and an important part of its army isn't hellenistic but a mix of Indian and Eastern natives
- Pontus gains access to Pontic Chalkaspides when they reach Civ level III : This unit works as a "Silver Shield" unit : They are limited in number but elite. When exported to FOG2, they are Superior Pontic Chalkaspides, and even have a "some armor" protection rating.
- Carthage : Carthaginian mercenary horsemen now convert to numidian light horse javelin. Some change concerning the Sacred Band : Since the Carthaginian sacred band didn't exist in FOGE' grand campaign time period, I still keep them in FOGE but make them export to a minority of Sacred Band units in FOG2 TT mod and a majority of Veteran African Spearmen. The FOGE Sacred Band unit represents a renewal of the Sacred Band of old, with the number of "true" Carthaginian citizens being small and accompanied by some veteran Liby-phoenician footmen who will make the bulk of the new "Sacred Band". This New Sacred Band, is closer in philosophy to the rest of the Carthaginian army : Very few citizens, lots of subject and mercenary troops
As far as the mixed global TTMod/RiseofAI is concerned, I'm currently uploading it but it takes some time since I have to upload all the units textures contained in the mod and not only the Scripts affecting the AI. I have a fairly shitty internet connexion so that's going to take a while !
EDIT : I just found an easier way to upload the Global TTMod/RiseOfAI for Field of Glory II without having to upload all the Units textures :
http://www.mediafire.com/file/l9jkio2nu ... t.rar/file
1. Download this mod, extract it to "Documents/MyGames/FieldOfGlory2/MODS"
2. Open the already existing "TT_Mod-Global_1.1.18" mod (that you have downloaded before, since it is required for the Empire TT Mod to work) that is located in the same place ("Documents/MyGames/FieldOfGlory2/MODS")
3. In the TT_Mod-Global_1.1.18 folder, go to Data, then BATTLE, and then copy the existing "Units" and "Units Textures" folders
4. Paste these two folders inside TT_Mod-GlobalROAI_1.1.18/Data/BATTLE
What I did is that I copied the scripts of RiseOfAi and added them to the FOG2 Gobal TTMod. It seems to work, and I've been using it for a while now
And then you're good to go. Use the global "TTMod/RiseOfAi" in Field of Glory 2 when you export Empires TT Mod battles, and you'll have TT Mod Units fighting using the "Rise of AI" mod AI !
Thanks to Roguedjack for his Rise Of AI 3.0 Mod
Re: [MOD] Empires : Table Top Mod
As Alani I very early on campaigned throughout Alania and Albania in two areas I encountered Numidian style warriors and in another one unit of Camelry ( this was whilst fighting against semitic and / or nomadic independents and resolving combat within Empires), strange.
Oddly I managed to take 6 objectives by turn 8 and yet was still rooted to the foot of the bottom tier, at one stage I had 3 'plus' tokens, took 3 more objective areas in 2 turns and found that I had dropped to only 2 'plus' tokens.
confused.com
Oddly I managed to take 6 objectives by turn 8 and yet was still rooted to the foot of the bottom tier, at one stage I had 3 'plus' tokens, took 3 more objective areas in 2 turns and found that I had dropped to only 2 'plus' tokens.
confused.com
Re: [MOD] Empires : Table Top Mod
I'll answer on the tier and tokens. Getting tokens from objectives does not magically grant you a good CDR ratio, so you can still be in the bottom tier, and then lose the gained tokens.
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Re: [MOD] Empires : Table Top Mod
ah, what I should have said was that (in 3 or 4 turns) I started with 2 tokens, then I captured 5 or so objectives and then discovered that I was down to 2....
Not an issue though I still think this is the best, most immersive, game I've ever played
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Re: [MOD] Empires : Table Top Mod
This happened while resolving combat within Empires ? My mod mainly concerns exported Empires battles played via FOG2, and leaves Empires units mostly unaffected. The Numidians you encountered were present in an exported FOG2 battle ?TimDee58 wrote: ↑Sun Dec 06, 2020 10:15 pm As Alani I very early on campaigned throughout Alania and Albania in two areas I encountered Numidian style warriors and in another one unit of Camelry ( this was whilst fighting against semitic and / or nomadic independents and resolving combat within Empires), strange.
Oddly I managed to take 6 objectives by turn 8 and yet was still rooted to the foot of the bottom tier, at one stage I had 3 'plus' tokens, took 3 more objective areas in 2 turns and found that I had dropped to only 2 'plus' tokens.
confused.com
Concerning tokens, I didn't change anything regarding decadence/culture within the mod, it's just the base game working as designed as Pocus explained just before

Re: [MOD] Empires : Table Top Mod
you are right, it hasnt happened in an exported battle, I just mentioned here because I was using the mod and didnt know if any unit rosters had been tweaked in the main game, my bad....
Keep up the good work
Keep up the good work

Re: [MOD] Empires : Table Top Mod
When you get 5 tokens your nation moves up a Civilisation sub-level, you then lose those tokens and you start from zero again. So what you describe sounds perfectly normal.
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Re: [MOD] Empires : Table Top Mod
Code: Select all
I just updated the mod to version 1.1

do i need a new campaign to play with it correct? cause i follow the instractions and all my saves were broken. Nevermind though, again happy to see you push your mod forward.
Re: [MOD] Empires : Table Top Mod
I was keen to continue with my Pontus campaign, so I copied and pasted all the files from the 1.1 folder into the 1.0 mod folder, it seems to be working okay.nikossaiz wrote: ↑Wed Dec 09, 2020 12:59 pmcongrats!! happy to see the moding comunity evolvingCode: Select all
I just updated the mod to version 1.1
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do i need a new campaign to play with it correct? cause i follow the instractions and all my saves were broken. Nevermind though, again happy to see you push your mod forward.
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Re: [MOD] Empires : Table Top Mod
The changes I made should be savegame compatible with 1.0, forgot to mention it ! I thought that installing the new version as a new scenario wouldn't make it incompatible with the previous saves...
So that means that each time I make a new version, I should instruct people to just copy/paste the new one in the already existing db310GrandMod folder instead of creating a new one if the player wishes to keep playing with an older save ?
Paul59, tell me what you think about your Pontus play with the changes I made to units if you have some time. Do you think that Pontic armies feel closer to the FOG2TT army lists ? I didn't include Armored Noble Lancers as recruitabe units in Pontus starting province, because I thought that if the player wants to access nomadic lancers/horse archers, he should first have to recreate part of the Pontic Black sea empire and occupy lands around crimea to gain access to nomadic provincial units. It feels more logical to me
So that means that each time I make a new version, I should instruct people to just copy/paste the new one in the already existing db310GrandMod folder instead of creating a new one if the player wishes to keep playing with an older save ?
Paul59, tell me what you think about your Pontus play with the changes I made to units if you have some time. Do you think that Pontic armies feel closer to the FOG2TT army lists ? I didn't include Armored Noble Lancers as recruitabe units in Pontus starting province, because I thought that if the player wants to access nomadic lancers/horse archers, he should first have to recreate part of the Pontic Black sea empire and occupy lands around crimea to gain access to nomadic provincial units. It feels more logical to me
If you want to keep playing with the older saves, try to use Paul's method and copy/replace the files from 1.1 into the 1.0 folder. I hope it'll work !
Re: [MOD] Empires : Table Top Mod
Hi Paul, no there was no progression to a higher levelPaul59 wrote: ↑Wed Dec 09, 2020 9:32 amWhen you get 5 tokens your nation moves up a Civilisation sub-level, you then lose those tokens and you start from zero again. So what you describe sounds perfectly normal.
Re: [MOD] Empires : Table Top Mod
i ve done it and it work like a charm. thank you!If you want to keep playing with the older saves, try to use Paul's method and copy/replace the files from 1.1 into the 1.0 folder. I hope it'll work !
Re: [MOD] Empires : Table Top Mod
Another possibility is that you might have lost tokens for some reason; if you were in the bottom tier of the CDR league table then you are in danger of losing a progress token every turn, you can also lose tokens for other reasons (such as when an objective region is lost), but in all these cases I think the game should tell you lose a token.TimDee58 wrote: ↑Wed Dec 09, 2020 3:24 pmHi Paul, no there was no progression to a higher level
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Re: [MOD] Empires : Table Top Mod
I haven't played vanilla Empires for a long time, so it is difficult for me to tell what in the unit conversion is vanilla and what is your mod. But overall your mod seems quite good, I am getting Pontic Pike and Thureophoroi which is nice. I have not progressed to getting Imitation Legions or Cataphracts yet, so cannot comment on them. I was a bit surprised at first to see Citizen Hoplites converting to Takabara, but I suppose that is okay for Iranian cities. Also I would prefer Euzonoi to only result from Thureophoroi, I had some converting from Cilician Archers which seemed quite odd.FrenchDude wrote: ↑Wed Dec 09, 2020 2:13 pm
Paul59, tell me what you think about your Pontus play with the changes I made to units if you have some time. Do you think that Pontic armies feel closer to the FOG2TT army lists ? I didn't include Armored Noble Lancers as recruitabe units in Pontus starting province, because I thought that if the player wants to access nomadic lancers/horse archers, he should first have to recreate part of the Pontic Black sea empire and occupy lands around crimea to gain access to nomadic provincial units. It feels more logical to me
cheers
Paul
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Re: [MOD] Empires : Table Top Mod
The Bithynians have their own Thureophoroi in the TT Mod, but when the Bithynians get Thureophoroi they just get the generic Thureophoroi unit.Paul59 wrote: ↑Thu Dec 10, 2020 9:41 amI haven't played vanilla Empires for a long time, so it is difficult for me to tell what in the unit conversion is vanilla and what is your mod. But overall your mod seems quite good, I am getting Pontic Pike and Thureophoroi which is nice. I have not progressed to getting Imitation Legions or Cataphracts yet, so cannot comment on them. I was a bit surprised at first to see Citizen Hoplites converting to Takabara, but I suppose that is okay for Iranian cities. Also I would prefer Euzonoi to only result from Thureophoroi, I had some converting from Cilician Archers which seemed quite odd.FrenchDude wrote: ↑Wed Dec 09, 2020 2:13 pm
Paul59, tell me what you think about your Pontus play with the changes I made to units if you have some time. Do you think that Pontic armies feel closer to the FOG2TT army lists ? I didn't include Armored Noble Lancers as recruitabe units in Pontus starting province, because I thought that if the player wants to access nomadic lancers/horse archers, he should first have to recreate part of the Pontic Black sea empire and occupy lands around crimea to gain access to nomadic provincial units. It feels more logical to me
cheers
Paul
cheers
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Re: [MOD] Empires : Table Top Mod
FOGE "Citizen Hoplites" (Regular Infantry) shouldn't convert to Takabara when playing as Pontus, they are supposed to convert either to Thureophoroi or Eastern hillmen. Pontus FOGE Heavy Infantry converts to Citizen Hoplites and Thureophoroi. Are you sure the Takabara you had were from a regular infantry Citizen Hoplites unit playing as Pontus ? When looking at the mod, I can't see where I could've messed this up for nowPaul59 wrote: ↑Thu Dec 10, 2020 9:41 amI haven't played vanilla Empires for a long time, so it is difficult for me to tell what in the unit conversion is vanilla and what is your mod. But overall your mod seems quite good, I am getting Pontic Pike and Thureophoroi which is nice. I have not progressed to getting Imitation Legions or Cataphracts yet, so cannot comment on them. I was a bit surprised at first to see Citizen Hoplites converting to Takabara, but I suppose that is okay for Iranian cities. Also I would prefer Euzonoi to only result from Thureophoroi, I had some converting from Cilician Archers which seemed quite odd.FrenchDude wrote: ↑Wed Dec 09, 2020 2:13 pm
Paul59, tell me what you think about your Pontus play with the changes I made to units if you have some time. Do you think that Pontic armies feel closer to the FOG2TT army lists ? I didn't include Armored Noble Lancers as recruitabe units in Pontus starting province, because I thought that if the player wants to access nomadic lancers/horse archers, he should first have to recreate part of the Pontic Black sea empire and occupy lands around crimea to gain access to nomadic provincial units. It feels more logical to me
cheers
Paul
I just realized now that I made a mistake : When adding the new specific thurophoroi units, I forgot to add specific thureophoroi units to the Hellenic Heavy Infantry units of each nation. So, for example, instead of having Pontus Heavy Infantry export to Citizen Hoplites + Pontic Thureophoroi, it exports to Citizen Hoplites + generic hellenic Thureophoroi in FOG2.
I'll correct this in the next update !
And about Bythinia : I wanted to work on the faction for the next update and perhaps make it have a mix of hellenistic and thracian units, and same for Byzantion. I know that the Bythinians are of Thracian origin, and were heavily hellenized over the next centuries following their migration, but I do not know to what extent their thracian culture was still present as far as warfare is concerned in the 3th century BC. They will have their own Bythinian Thureophoroi unit, and perhaps some Thracian units too in the next update
Cheers !
Re: [MOD] Empires : Table Top Mod
Here is a screenshot of the Citizen Hoplite converting to Sparabara, I have also seen it in enemy armies, I can't remember which army it was, maybe Osroene.FrenchDude wrote: ↑Fri Dec 11, 2020 10:55 pm
FOGE "Citizen Hoplites" (Regular Infantry) shouldn't convert to Takabara when playing as Pontus, they are supposed to convert either to Thureophoroi or Eastern hillmen. Pontus FOGE Heavy Infantry converts to Citizen Hoplites and Thureophoroi. Are you sure the Takabara you had were from a regular infantry Citizen Hoplites unit playing as Pontus ? When looking at the mod, I can't see where I could've messed this up for now

That's strange, I am definitely already getting Pontic thureophoroi in exported battles, they are converting from Citizen Hoplites. I am not getting any generic thureophoroi in Pontic armies. Maybe I have not recruited any Heavy Infantry yet?FrenchDude wrote: ↑Fri Dec 11, 2020 10:55 pm
I just realized now that I made a mistake : When adding the new specific thurophoroi units, I forgot to add specific thureophoroi units to the Hellenic Heavy Infantry units of each nation. So, for example, instead of having Pontus Heavy Infantry export to Citizen Hoplites + Pontic Thureophoroi, it exports to Citizen Hoplites + generic hellenic Thureophoroi in FOG2.
I'll correct this in the next update !
I have also seen Mercenary Hoplites converting to Eastern Archers, I think this was with an Osroene army.
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Re: [MOD] Empires : Table Top Mod
That's weird, I don't understand where I messed things up.Paul59 wrote: ↑Mon Dec 14, 2020 2:26 pmHere is a screenshot of the Citizen Hoplite converting to Sparabara, I have also seen it in enemy armies, I can't remember which army it was, maybe Osroene.FrenchDude wrote: ↑Fri Dec 11, 2020 10:55 pm
FOGE "Citizen Hoplites" (Regular Infantry) shouldn't convert to Takabara when playing as Pontus, they are supposed to convert either to Thureophoroi or Eastern hillmen. Pontus FOGE Heavy Infantry converts to Citizen Hoplites and Thureophoroi. Are you sure the Takabara you had were from a regular infantry Citizen Hoplites unit playing as Pontus ? When looking at the mod, I can't see where I could've messed this up for now
That's strange, I am definitely already getting Pontic thureophoroi in exported battles, they are converting from Citizen Hoplites. I am not getting any generic thureophoroi in Pontic armies. Maybe I have not recruited any Heavy Infantry yet?FrenchDude wrote: ↑Fri Dec 11, 2020 10:55 pm
I just realized now that I made a mistake : When adding the new specific thurophoroi units, I forgot to add specific thureophoroi units to the Hellenic Heavy Infantry units of each nation. So, for example, instead of having Pontus Heavy Infantry export to Citizen Hoplites + Pontic Thureophoroi, it exports to Citizen Hoplites + generic hellenic Thureophoroi in FOG2.
I'll correct this in the next update !
I have also seen Mercenary Hoplites converting to Eastern Archers, I think this was with an Osroene army.
For Iranian factions, FOGE Mercenary Infantry and Regular Infantry can convert to some Takabara, and mostly Eastern Hillmen and Eastern Archers. Regular Iranian Infantry can also sometimes convert to Levies (the Defensive spearmen footmen). So that should be normal, as far as Osroene is concerned, I think it is
I don't understand how Pontus can get Takabara footmen with FOGE Citizen Hoplites, since FOGE Regular Pontic Infantry (named "citizen hoplites" ingame) are supposed to be exporting to Pontic Thureophoroi and Eastern Hillmen in FOG2.
I'll trying to find what's causing this before I release the next update ! Thanks for the report and the screenshot Paul
Also, a question : I can see in your screenshot that your pontic army has the correct FOG2TT flags and not the vanilla ones ! How did you manage to get faction specific flags working with the Global TT Mod ? I only have them in the normal TT Mod, I only get vanilla flags for exported FOGE battles. It looks very nice !