The mobility of the cavalry : move, secondary ZoC and automatic path

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Athos1660
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2682
Joined: Wed May 29, 2019 3:23 pm

Re: The mobility of the cavalry : move, secondary ZoC and automatic path

Post by Athos1660 »

rbodleyscott wrote: Mon Dec 07, 2020 9:05 am
Athos1660 wrote: Sun Dec 06, 2020 6:20 pm Image
Which is a very good example of why it wouldn't be a good idea to allow the scripts to search for devious alternative routes!
It would improve the tactical fun of the fast dynamics of the cavalry, by adding one option (tactical move)...

Image

...instead of, when units currently meet, the only 3 options : charge, wait or avoidance :

Image
Cronos09
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 326
Joined: Thu Feb 22, 2018 4:28 pm

Re: The mobility of the cavalry : move, secondary ZoC and automatic path

Post by Cronos09 »

In order to remove the secondary ZoC in the game, you need to change only one parameter in FUNCTION CheckRouteNotZOCd(me, ignoreLastTile) (TOOLS.bsf)
unit = SquareZOCd(x, y, me, 1, 0, 0);
The last parameter is wideZoC (1 - on, 0 - off)
Do this change in ...\Documents\My Games\FieldOfGlory2\CAMPAIGNS\(scenario name)\DATA\Scripts\, having previously copied there TOOLS.bsf
As a result, we'll get almost P&S situation with ZoC:

Image

Image

Image
Last edited by Cronos09 on Sun May 16, 2021 1:17 pm, edited 1 time in total.
SuitedQueens
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 479
Joined: Fri Mar 12, 2021 3:09 pm

Re: The mobility of the cavalry : move, secondary ZoC and automatic path

Post by SuitedQueens »

I see, but its WAD. The thing is you should earn these maneuver by superior game mechanics knowledge and strategy instead of them being cheap like you suggest here.

I'm not sure if everything I show on screenshots is right, cause I'm not tested it, but that's the first things that came to my mind.
Image
Image
Image

Edit: there is a mistake on screenshot #3. You won't have free turn left, but you still can move into square shown by green arrow.
Athos1660
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2682
Joined: Wed May 29, 2019 3:23 pm

Re: The mobility of the cavalry : move, secondary ZoC and automatic path

Post by Athos1660 »

@ Cronos : I'll try it as soon as I have some time. Thank you !
Knowing that I currently play P&S with FoG2 flank rules and Vanilla FoG2 Medieval, things might become confusing :D

@SuitedQueens : Thank you for this lesson of 'superior game mechanics knowledge and strategy'.
Post Reply

Return to “Field of Glory II”