Using Light Infantry as screens?
Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design
-
KenPortner
- Senior Corporal - Ju 87G

- Posts: 81
- Joined: Sat Mar 28, 2009 9:09 pm
Using Light Infantry as screens?
I don't understand how one uses light infantry as a screen.
If the lights are charged and evade, the charging bg continues and can end up charging the bg that the lights were screening, right?
So what do you do? Try to make the lights stand and take the charge and sacrifice themselves?
Is that what is meant by screening? Or am I missing something? Thanks.
If the lights are charged and evade, the charging bg continues and can end up charging the bg that the lights were screening, right?
So what do you do? Try to make the lights stand and take the charge and sacrifice themselves?
Is that what is meant by screening? Or am I missing something? Thanks.
-
rbodleyscott
- Field of Glory 2

- Posts: 28429
- Joined: Sun Dec 04, 2005 6:25 pm
And to draw them out of line if they are shock troops.berthier wrote:Light Infantry screens the main battleline from being shot at by the enemy's skirmishers or other missile troops. They also serve to slow the advance of the opposing troops. Light Infantry can also be used to soften up the enemy's main battle line if he does not cover them with his own lights.
-
MARVIN_THE_ARVN
- Sergeant First Class - Panzer IIIL

- Posts: 396
- Joined: Wed Feb 27, 2008 2:37 pm
Hi!!
I think having a few BG's of lights is a good idea as it allows me to...
1-Stops the enemy from shooting my own battleline.
2-Stops the enemy double moving across the board.
3-If you position your battle line out of the enemies and your charge range and then move right up to the enemy battleline with the lights they will be forced to test not to charge forward if shock troops and if they do charge their line could break up with individual units charging your line, so you get overlaps in melee for a turn or two.
Just remeber that Light Cav dont force impact foot to charge after them
I think having a few BG's of lights is a good idea as it allows me to...
1-Stops the enemy from shooting my own battleline.
2-Stops the enemy double moving across the board.
3-If you position your battle line out of the enemies and your charge range and then move right up to the enemy battleline with the lights they will be forced to test not to charge forward if shock troops and if they do charge their line could break up with individual units charging your line, so you get overlaps in melee for a turn or two.
Just remeber that Light Cav dont force impact foot to charge after them
"I'll gladly trade you some ARVN rifles, never been fired and only dropped once"
-
sagji
- Sergeant Major - Armoured Train

- Posts: 567
- Joined: Sun Nov 06, 2005 12:13 pm
- Location: Manchester, UK
Re: Using Light Infantry as screens?
First your screen protects your main line from shooting.KenPortner wrote:I don't understand how one uses light infantry as a screen.
If the lights are charged and evade, the charging bg continues and can end up charging the bg that the lights were screening, right?
So what do you do? Try to make the lights stand and take the charge and sacrifice themselves?
Is that what is meant by screening? Or am I missing something? Thanks.
Second when you screen evades, if you main line is in the correct place (just outside charge range of the enemy main line) then some of the enemy will roll up on the VMD and you then get two rounds of melee with overlaps on both ends before the remainder of the enemy line gets in.
It also works very well if your line is defensive spearmen as you want to be charged, not to charge - and the skirkmish screen will encourage him to charge.
-
madmike111
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 167
- Joined: Thu Mar 13, 2008 4:20 am
- Location: West Aussieland
-
MARVIN_THE_ARVN
- Sergeant First Class - Panzer IIIL

- Posts: 396
- Joined: Wed Feb 27, 2008 2:37 pm
-
Blathergut
- Field Marshal - Elefant

- Posts: 5882
- Joined: Tue Jan 22, 2008 1:44 am
- Location: Southern Ontario, Canada
-
madmike111
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 167
- Joined: Thu Mar 13, 2008 4:20 am
- Location: West Aussieland
I prefer the javelin for the +1 POA on impact, they are great for engaging scythe chariots. Also the +1 means they should on average beat average slinger/archers at impact.Not in my book.....
Poor slingers are the same cost but have longer shooting range.
While LF have their use, namely covering your quality troops they don't usually kill their own weight in points if the other side also has LF. Better to save the points and invest in better armour or quality for your fighting troops.
-
spike
- Sergeant Major - Armoured Train

- Posts: 554
- Joined: Wed Jan 31, 2007 4:12 pm
- Location: Category 2
I prefer not to have any poor LF in melee, that is what the troops behind them are for.madmike111 wrote:I prefer the javelin for the +1 POA on impact, they are great for engaging scythe chariots. Also the +1 means they should on average beat average slinger/archers at impact.Not in my book.....
Poor slingers are the same cost but have longer shooting range.
While LF have their use, namely covering your quality troops they don't usually kill their own weight in points if the other side also has LF. Better to save the points and invest in better armour or quality for your fighting troops.
-
rtaylor
- Senior Corporal - Destroyer

- Posts: 112
- Joined: Sat Nov 03, 2007 4:22 am
- Location: Virginia, USA
Fire-splitting is a vital FoG technique, IMO.stefoid wrote:thats actually a bloody good idea.Polkovnik wrote:They can also be used alongside a BG of knights or chariots when facing enemy missile troops. The enemy have to split their shooting (frequently making it ineffective), yet you can still charge at full effect.




