Tassadar wrote: ↑Wed May 12, 2021 4:29 pm
I did not update the KV-2 info past the 1939 Denmark scenario since I was doing this per DLC, so that's a likely candidate for better evaluation indeed, just like a few others that get better over time in certain circumstances. I guess I'll have to go back at one point and review existing info, maybe add combos with specific heroes as well.
The Hurricane is indeed great, but as I painfully found out in the Panzermon AAR, the AI just loves to target them. It does seem to be the fact of that low initiative you mention and the fact fighters do not support each other, being quite vulnerable overall. Readiness, First Strike and No Retaliation are certainly good, but the last one possibly the weakest, as it only works when attacking. I'm also curious how it would perform with Ambusher - would the AI still target it and ultimately get absolutely destroyed?
The are two ways to "fix" the hurricane, the hero way and the cheese way that requires no heroes. I don't really see how camo will help a fighter, as you ideally want it in combat and you don't want to lose any.
The cheese way is simple, if you surround the hurricane with non-fighters, then it can't be attacked. So you buy recon planes (aux ones perferably, real ones if you like, if you are using aux then a full set of them costs basically nothing) and make sure there are no gaps around it. Meaning that anyone attacking any of the aircraft around the hurricane have to face it's full wrath before doing any damage to any of the things it is defending and it is impossible to attack it directly. This happens naturally if your airport is full, if you place it in the center tile. So it's important to deploy your fighter in the center, to create this effect in the early turns when enemy air presence might be high.
The hero way is to add the heroes I mentioned before. Either both readiness and no retaliation together so it can attack and defend with impunity (3rd hero should be BAR). Or first strike + BAR. Or two heroes that improve Initiative + Bar (like Through Prep + Galland).
It does need a little creativeness or certain heroes to fix, it offers something you can't get in any other unit. Extreme power. For a fighter, it eats artillery, units in transports, recons and other targets for breakfast. Where other fighters would do 1 maybe 2 points of damage, with a few +hard awards (cross class a tactical if you want), the hurricane can do some real damage. Which is a great way to exploit BAR, since he may only be placed on a fighter.
Edit: To give an example of the power of an ideal build:
Tank killer + BAR + First Strike. Crossclass a tactical that has +2 versus hard (unlikely you have +3 so early, but possible).
Hurricane will always shoot first and will enjoy +4, +2 and +5 hard attack for (+11 total). This is more than most tacticals have, by default and a great way to get a double strike fighter and tactical, all in one unit.