Check unit near hex and they never hit the board ???
Deploying reinforcing core units not working
Moderators: Order of Battle Moderators, The Artistocrats
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terminator
- Field Marshal - Gustav

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conboy
- Lieutenant Colonel - Fw 190A

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Re: Deploying reinforcing core units not working
It must be occurring at the speed of light. Not so much as a blink on the board. You'd have to slow your computer down like one of those cameras that capture particle physics events. You can measure the speed of an particle, but not its position, and vice versa.
With this super-trigger, the unit appears to go straight into the reserve box.
conboy
With this super-trigger, the unit appears to go straight into the reserve box.
conboy
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terminator
- Field Marshal - Gustav

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Re: Deploying reinforcing core units not working
With a PC Gamer maybe it works, did you do a test with your pc ?conboy wrote: ↑Wed Dec 02, 2020 2:57 pm It must be occurring at the speed of light. Not so much as a blink on the board. You'd have to slow your computer down like one of those cameras that capture particle physics events. You can measure the speed of an particle, but not its position, and vice versa.
With this super-trigger, the unit appears to go straight into the reserve box.
conboy
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conboy
- Lieutenant Colonel - Fw 190A

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Re: Deploying reinforcing core units not working
Yes. With usual safety precautions of course -- EOD team and firemen standing by, no other active electrical items, secure in bunker, holding my nuts looking observing in the metal mirror. But yes I tested it on my PC.
conboy
conboy
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terminator
- Field Marshal - Gustav

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Re: Deploying reinforcing core units not working
And then, what result ?
Looks like you got a problem
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conboy
- Lieutenant Colonel - Fw 190A

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Re: Deploying reinforcing core units not working
You better not be screwing around with my avatar!
I'll turn yours into a pink daisy.
I hate promotions.
conboy
I'll turn yours into a pink daisy.
I hate promotions.
conboy
Re: Deploying reinforcing core units not working
Trigger happy stuff:
1) It works fine with a turn event, I'll be using this. A assume this means I do not need frequency = -1 or disable the trigger after use.
2) You can set all unit locations to the very same location. OOB will place the first unit in teh location and the next 6 ones in the adjacent hexes. This means you should not have more than 7 units spawning at the same time.
3) Set the undeploy trigger to distance 1, this will make sure it catches all 7 units.
4) OOB performs triggers top - down, this means the undeploy trigger must be on the bottom of the list.
If anyone else have more, please add.
BTW, I have a couple of otherold scenarios that will benefit from this. Among them a large multiplayer Scandinavia scenario.
1) It works fine with a turn event, I'll be using this. A assume this means I do not need frequency = -1 or disable the trigger after use.
2) You can set all unit locations to the very same location. OOB will place the first unit in teh location and the next 6 ones in the adjacent hexes. This means you should not have more than 7 units spawning at the same time.
3) Set the undeploy trigger to distance 1, this will make sure it catches all 7 units.
4) OOB performs triggers top - down, this means the undeploy trigger must be on the bottom of the list.
If anyone else have more, please add.
BTW, I have a couple of otherold scenarios that will benefit from this. Among them a large multiplayer Scandinavia scenario.
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conboy
- Lieutenant Colonel - Fw 190A

- Posts: 1169
- Joined: Sun Apr 09, 2017 4:18 pm
- Location: Lower Alabama
Re: Deploying reinforcing core units not working
Thanks for the heads up about reading triggers top downm. That might explain some weird behaviors!
conboy
conboy
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GabeKnight
- Lieutenant-General - Karl-Gerat 040

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Re: Deploying reinforcing core units not working
This one explains it best IMO: the order in which triggers are evaluated
Re: Deploying reinforcing core units not working
Ah, yes. I remember that. A designer can really create a maze of folders & triggers.
Re: Deploying reinforcing core units not working
Yes, always keep folder depth in mind!
In the tournament template, the trigger to update the tournament scores is at the bottom and several layers deep to try and ensure it is always the last thing evaluated to ensure no score update happens after it at the end of a turn!
In the tournament template, the trigger to update the tournament scores is at the bottom and several layers deep to try and ensure it is always the last thing evaluated to ensure no score update happens after it at the end of a turn!

