The main job was making all units core, adding command points for the various turns, remove the old spawn locations and adding deployment zones for turns 1-99 on the map.
I thought all was well when I finished.
A couple of multiplayer tests however reveals that these core units do not arrive in the reserve list on the proper turns. Why....?
This would be perfect for giving the player teh correct historical reinforcements at the proper time, but leave the deployment options to the player.
I see this as a major oversight in OOB and would classifice it as a big bug, except that I don't think the original game designer never thought of this functionality.
Any other views on this?
Come on, my scenario-creating friends. I'm sure you see the potential in this.
Frustrated me will get back to the drawing board and see if I can salvage these two scenarios.
Erik




