restricted deployment zones?

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conboy
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restricted deployment zones?

Post by conboy »

Hidee-ho --
I am working on scenario in which there are two allied factions - Brits and US.
I want the Brits to be allowed to be deployed in the deployment phase only in the Northwest, and the US to be deployed only in the Southwest.
So, Is there a way, or combination of steps to take, to set up the deployment phase with restricted zones of deployment?
This is the second scenario in a campaign, so all the units to be deployed are designated as core. The first few tries messing around with it allows any alliance faction troop to be deployed anywhere. I want Brit deployment hexes and US deployment hexes, with no overlap. Is there a way to have a deployment phase for the UK and then one for the US? A way to provide mutually exclusive deployment hexes?
I can't see an obvious way to do it -- does anybody know a way?

thanks,
conboy
Erik2
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Re: restricted deployment zones?

Post by Erik2 »

I think the factions need to be placed in two different humans teams to be able to restrict deployment.
And un-check the 'share vic stuff' in the settings.
Not sure if this will work in a campaign.

For general restrictions you can of course remove flags on non-objective locations.
You can also set an objective hex or surrounding hexes to neutral at start.
GabeKnight
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Re: restricted deployment zones?

Post by GabeKnight »

As a workaround you could use the "undeploy" trigger with a message box explaining that deployment is resticted to zones. You know, like Bruce did in the WinterWar scens, restricting deployment of e.g. tanks. Some stock scens do that too a couple of times. With some hex counting you can be quite precise defining the zones IMO.

Maybe this helps a little, although I'm not sure if the trigger can differentiate between the two different player's factions...
terminator
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Re: restricted deployment zones?

Post by terminator »

I don’t see an ideal solution to your problem:

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Shards
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Re: restricted deployment zones?

Post by Shards »

The next patch may have something to help here
conboy
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Re: restricted deployment zones?

Post by conboy »

Gabe, Erik
I'm not sure I'm familiar with the examples. Better go back and check. I'm starting to get disgusted with over-ambitious scenarios!

Shards,
I'm interested and we're all standing by!

Terminator,
I understand what you're saying. I gotta simplify my approach to this game...

conboy
terminator
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Re: restricted deployment zones?

Post by terminator »

A trigger like these as GabeKnight suggested ?

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Erik2
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Re: restricted deployment zones?

Post by Erik2 »

i just noticed some new deployment functionality in the beta test. Interesting indeed.
terminator
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Re: restricted deployment zones?

Post by terminator »

As I understand it, the two Factions(US & GB) of the Conboy scenario are part of the same Team.
GabeKnight
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Re: restricted deployment zones?

Post by GabeKnight »

terminator wrote: Thu Nov 26, 2020 10:07 am A trigger like these as GabeKnight suggested ?
Rather like this; a quite simple setup IMO:

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terminator
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Re: restricted deployment zones?

Post by terminator »

GabeKnight wrote: Thu Nov 26, 2020 1:32 pm
terminator wrote: Thu Nov 26, 2020 10:07 am A trigger like these as GabeKnight suggested ?
Rather like this; a quite simple setup IMO:
It’s like the secondary objective of my example I guess (Deploy 2 core infantry before turn 2) but instead of Deploy... it’s Do not deploy... ?

The simplest is to make a core faction(US) and a nocore faction(GB) as in my scenario Tunis 1943.
GabeKnight
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Re: restricted deployment zones?

Post by GabeKnight »

terminator wrote: Thu Nov 26, 2020 1:46 pm It’s like the secondary objective of my example I guess (Deploy 2 core infantry before turn 2) but instead of Deploy... it’s Do not deploy... ?
Yeah, probably.
terminator wrote: Thu Nov 26, 2020 1:46 pm The simplest is to make a core faction(US) and a nocore faction(GB) as in my scenario Tunis 1943.
...or to wait for the new patch, it seems. :wink:
terminator
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Re: restricted deployment zones?

Post by terminator »

GabeKnight wrote: Thu Nov 26, 2020 1:57 pm ...or to wait for the new patch, it seems. :wink:
We don’t know how long it will be and I don’t think there will be a solution for two factions of the same Team. You can’t play with 2 teams led by the same player.
conboy
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Re: restricted deployment zones?

Post by conboy »

Gabe,
That trigger would work if you didn't mind pissing off the players...

But if I put a marker down indicating UK Deployment zone, it would be ok, I think.

On second thought, wouldn't the trigger work AFTER the deployment phase? And then zap all the maldeployed units?

conboy

Just wondering
terminator
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Re: restricted deployment zones?

Post by terminator »

I don’t really like this kind of restrictive trigger. I don’t like the word in itself restrictive especially at this time. It is better to allow a certain freedom to the player or to make believe that he has a certain freedom. With certain objectives the player can be encouraged to make certain choices.
GabeKnight
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Re: restricted deployment zones?

Post by GabeKnight »

conboy wrote: Thu Nov 26, 2020 4:18 pm On second thought, wouldn't the trigger work AFTER the deployment phase? And then zap all the maldeployed units?
You can add a "check turn" condition (or not).

It was just an example. You can design the trigger as you wish. Display the message box only once, always or don't, fire the trigger once or "-1"... :)
conboy
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Re: restricted deployment zones?

Post by conboy »

Gabe,
Ok, but how would that trigger prevent a player from deploying US units in the UK sector if they were allies (or vice versa of course)? Your trigger punishes the player by undeploying units in the wrong sector after the fact...

I want the Brits to deploy on their beach, and the US to deploy on their beach. AI has something quite different in store for each so it makes a difference. Also, I'd like to adhere somewhat to the historical battle maps, as is my habit.

but this makes for a fine Thanksgiving Day conversation, I must say! I hope we all find a moment today to reflect upon our good fortunes, blemished as they might be.

conboy
GabeKnight
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Re: restricted deployment zones?

Post by GabeKnight »

conboy wrote: Thu Nov 26, 2020 8:31 pm Ok, but how would that trigger prevent a player from deploying US units in the UK sector if they were allies (or vice versa of course)? Your trigger punishes the player by undeploying units in the wrong sector after the fact...
In my example above, the trigger just prevents (how did you come up with the word punish?) any player from deploying UK units in the lower US sector. Of course you would need a corresponding trigger for the US units in the UK sector that was not included in my example.

Every unit that is deployed in the "wrong" sector just get undeployed back into the player's unit roster immediately - ready to be re-deployed in the "correct" sector. I see no "punishment" in that. Or did I miss something?
conboy
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Re: restricted deployment zones?

Post by conboy »

O, I see, the deployed units get put back immediately. That would work, then. I thought the trigger undeployed them next turn.

thanks! That would work with a couple of deployment zone markers.

I'll give it a shot.

thanks again!

conboy
jeannot le lapin
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Re: restricted deployment zones?

Post by jeannot le lapin »

What you’re asking for, it’s possible to do with PanzerCorps.
It would be really useful to have this option for OoB WWII and I think it would not be very difficult to program.

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