New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Panzer IV A & B added in the MOD
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lennis29
- Sergeant Major - SdKfz 234/2 8Rad

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
I did not know that the Germans used Pz-IV with short 75mm barrel in France 1944, I thought they were discontinued by then.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
- VolksMOD
- XXIX Le PzKorps
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jeannot le lapin
- 1st Lieutenant - 15 cm sFH 18

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
It's great that there will be a lot of different Pillboxes
https://smolbattle.ru/threads/%D0%94%D0 ... 477/page-4

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
In 1943, due to the waning ability of the Luftwaffe to combat enemy ground-attack aircraft, ground-based anti-aircraft weaponry was becoming increasingly important to the Wehrmacht. In early 1943, the idea of creating a gun platform on the chassis of the Panzer IV was first proposed. The prototype displayed to Hitler on December 7, 1943, used the 2 cm Flakvierling 38, which was deemed too weak for the latest aircraft, which were constantly being improved to fly higher and faster. Only a single prototype with this gun was produced before the design was rejected.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Hi PAK team, when do you want to release 0.49 version? I still fixing my mod http://www.slitherine.com/forum/viewtop ... 7&t=100533 so that's why I ask 
Btw you should change naval attack for ISE Japan carrier\batleship (hybrid carriers) from 0 to 15? she had still 8x 356mm after reconstruction.
Best regards PAK team!
Btw you should change naval attack for ISE Japan carrier\batleship (hybrid carriers) from 0 to 15? she had still 8x 356mm after reconstruction.
Best regards PAK team!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Haven't gotten around to do it yet but yes, Ise will get appropriate attack capabilities eventually. Just like all other carriers that had dual purpose guns (some carried quite a strong battery, comparable with heavy cruisers).
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Hello everyone,
I hope it will continue here soon.
0.49.
I got to the bottom of the problem with the mine fields, spears, etc., and the associated crashes.
It depends on the individually set level of difficulty. If I do not change anything in the basic setting, it should work normally.
I had raised my own something and my opponent's strength a bit more. This gives the minefields etc. a basic strength of over 20 and the Pio's already have a problem.
Since they can only destroy a maximum of 20 strength points, a crash occurs after the attack.
The only thing that helps here is to attack the mines beforehand with another unit and bring the strength to 20 or below.
Continue,
there is still no function for the whole beautiful supply trolley.
All of them, ammunition, tank or supply do not work.
Over the course of the campaign, I've got more than one hero for my core units.
These 2 or 3 heroes have no valid names and the pictures are also missing ?!
Images are also missing for some units that will be available during the campaign.
Here a.o. Panzerjäger 1.
Cards,
Norway, Kristiansand (43,157) is not a port / city, ships cannot be supplied.
Barbarossa, Riga (30,32) as well, see above.
Greece, there is a problem here if I take airports or cities with SS units.
I had already expressed the wish several times to give the general or the supply units at least a 1 against soft units, that definitely makes sense if you are exposed to constant partisan attacks.
So far so good,
cheers
I hope it will continue here soon.
0.49.
I got to the bottom of the problem with the mine fields, spears, etc., and the associated crashes.
It depends on the individually set level of difficulty. If I do not change anything in the basic setting, it should work normally.
I had raised my own something and my opponent's strength a bit more. This gives the minefields etc. a basic strength of over 20 and the Pio's already have a problem.
Since they can only destroy a maximum of 20 strength points, a crash occurs after the attack.
The only thing that helps here is to attack the mines beforehand with another unit and bring the strength to 20 or below.
Continue,
there is still no function for the whole beautiful supply trolley.
All of them, ammunition, tank or supply do not work.
Over the course of the campaign, I've got more than one hero for my core units.
These 2 or 3 heroes have no valid names and the pictures are also missing ?!
Images are also missing for some units that will be available during the campaign.
Here a.o. Panzerjäger 1.
Cards,
Norway, Kristiansand (43,157) is not a port / city, ships cannot be supplied.
Barbarossa, Riga (30,32) as well, see above.
Greece, there is a problem here if I take airports or cities with SS units.
I had already expressed the wish several times to give the general or the supply units at least a 1 against soft units, that definitely makes sense if you are exposed to constant partisan attacks.
So far so good,
cheers
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Hi, update 0.49 will be released in 1 or 2 weeks from now.ajs81 wrote: ↑Thu Nov 26, 2020 2:13 pm Hi PAK team, when do you want to release 0.49 version? I still fixing my mod http://www.slitherine.com/forum/viewtop ... 7&t=100533 so that's why I ask
Btw you should change naval attack for ISE Japan carrier\batleship (hybrid carriers) from 0 to 15? she had still 8x 356mm after reconstruction.
Best regards PAK team!
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Hello Raider,raider45 wrote: ↑Thu Nov 26, 2020 6:29 pm Hello everyone,
I hope it will continue here soon.
0.49.
I got to the bottom of the problem with the mine fields, spears, etc., and the associated crashes.
It depends on the individually set level of difficulty. If I do not change anything in the basic setting, it should work normally.
I had raised my own something and my opponent's strength a bit more. This gives the minefields etc. a basic strength of over 20 and the Pio's already have a problem.
Since they can only destroy a maximum of 20 strength points, a crash occurs after the attack.
The only thing that helps here is to attack the mines beforehand with another unit and bring the strength to 20 or below.
Continue,
there is still no function for the whole beautiful supply trolley.
All of them, ammunition, tank or supply do not work.
Over the course of the campaign, I've got more than one hero for my core units.
These 2 or 3 heroes have no valid names and the pictures are also missing ?!
Images are also missing for some units that will be available during the campaign.
Here a.o. Panzerjäger 1.
Cards,
Norway, Kristiansand (43,157) is not a port / city, ships cannot be supplied.
Barbarossa, Riga (30,32) as well, see above.
Greece, there is a problem here if I take airports or cities with SS units.
I had already expressed the wish several times to give the general or the supply units at least a 1 against soft units, that definitely makes sense if you are exposed to constant partisan attacks.
So far so good,
cheers
The 0.49 update will come in 1 or 2 weeks. The Pionier/Minefield problems must be fixed then. Also Panzerjäger 1 Images are added in 0.49.
I will look at your other issues soon but I am very busy now.
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
New Panzer-IVH series, inclusiv Wehrmacht Panzerdivisions 1 / 20
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Всем привет нужна ваша помощь не могу поставить мод у кого есть готовая сборка или подскажите как его поставить игра не оригинал пиратака версия 1.30
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
As google translate said. I have a pirate version of Panzer Corps and I have a problem to run PAK mode on my PC 
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terminator
- Field Marshal - Gustav

- Posts: 6121
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
If this guy has a pirate version he should be banned from the forum 
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 491
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Привет, Влад. Форум на английском языке. Используйте переводчик deepl, который можно легко найти в интернете. Приветствие из Франции. Бруно
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 491
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.48
Vlad says :
Everybody needs your help I can't put up a mod who has a ready assembly or tell you how to put up a game not an original pirate version 1.30.
Deepl is my best friend. Greeting. Nice look to Panzer IV







