'I, Me, Mine' (c) G.Harrison

Moderators: The Artistocrats, Order of Battle Moderators
Yes, you're right.TheFilthyCasual wrote: ↑Tue Jul 21, 2020 1:37 am You know now that you mention it, why isn't there napalm in the game already? Would have figured that would be a specialization for the US campaign or something.
The Mustang, incidentally, wasn't very good for ground attack as it was extremely vulnerable to ground fire. They were used because they had a lot of them and they weren't good for anything else.
No, that's exactly what I was talking about: the 2D-editor part kinda works, but the 3D-terrain part doesn't... although you can still select the hexes and you should have the new high grass terrain info.
I'm planning a final mini campaign starring the Turks, so I may change the Turkish units to cores in the Tank campaign and allow them to be re-used.morge4 wrote: ↑Mon Sep 14, 2020 7:04 pm Playing Tank campaign at the moment, you may have been alerted to these issue already but, in the scenario you have to save the Turks, I completed all objectives but the Primary objective never triggered and game ended in a Draw, same with the scenario prior to this one.
Otherwise, I am really enjoying these! Looking forward to trying the others.
Thanks Erik!
Sure.
I don't want to swap the terrain in the "Gabe"-mod, but as Horst suggested somewhere else, I can easily make a mod with the changed terrain ONLY.