Galatians - 600 points

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Keith
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Galatians - 600 points

Post by Keith »

Can anyone have a look at this army and let me know if it's legal/OK ?
You don't get too much choice with Galatians , but I'm fighting in period so want to give the list a go.


Acikeithcorious TC - - - - - - x 1
Commanders TC - - - - - - x 3
Warriors HF Protected Superior Undrilled - Impact foot Swordsmen x 8
Warriors HF Protected Superior Undrilled - Impact foot Swordsmen x 8
Warriors HF Protected Superior Undrilled - Impact foot Swordsmen x 8
Warriors HF Protected Superior Undrilled - Impact foot Swordsmen x 8
Cav Cv Protected Superior Undrilled - Light spear Swordsmen x 4
Cav Cv Protected Superior Undrilled - Light spear Swordsmen x 4
Skirmishers LF Unprotected Average Undrilled Javelins Light spearx - 6
Paionians LF Unprotected Average Undrilled Javelins Light spear - x 6
Paionians LF Unprotected Average Undrilled Javelins Light spear - x 6
SirGarnet
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Post by SirGarnet »

Looks legal.

What is the standard battle plan of your doctrine and how does each BG fit in? For warband armies it's pretty much get the warbands to a target and keep up flank protection for them until then. The Superior Protected Cav are OK but lots of other mounted can outmatch them.

1. WIth 4 TCs, I assume that 3 will be fighting in the front rank of the warbands. Since they are superior, you could get by with 3 total. ICs are nice but tight at this points total.

2. I would want the Greek drilled Offensive Spearmen for 48 points - can be useful all kinds of ways, including covering the flank of the Warband assault. That would swap for a BG of Cav.

3. You might want a 10 or even 12 base warband BG fighting as your spearhead - that's a lot of bases a commander can make hit as elites.

4. What is all the LF going to do that helps the warbands win? Not a lot of shooting damage in battle to be decided by the charge. If playing against you, I am hoping those will be the easy kills. One or two BGs to affect enemy movement can be worth it.

5. I don't care much for Light Spear Chariots, but I used Celtic ones for flank protection and the advantage is they cost about the same as the Cavalry but have twice the dice and their fighting formation is also an evade formation. One BG could hold up two normal mounted BGs for a while, and they don't shoot but can skirmish to slow enemy down. Worst case, they are Superior and can provide useful rear support for the foot.

Those are some ideas.

Cheers,

Mike
Keith
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Post by Keith »

Thanks Mike
I like to have some/plenty of LF to sneak around , go for camps and the odd shot here and there , plus they are a bit of filler to get my break point up.

I have to take at least 4 Cav so I figured two BG's could help each other and search for flanks when the HF get stuck in.

As long as it's legal I'll give it a go and make some changes.

Some Greek Offensive Spearmen might be a good painting project and I can then expand into another army :)
Last edited by Keith on Sun Apr 26, 2009 11:47 pm, edited 1 time in total.
footslogger
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Post by footslogger »

At 600 pts I'm not sure I'd go for 4 generals, 3 should be fine. Giving up the IC would allow you to have what instead, maybe another group of cav?
Keith
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Post by Keith »

Thanks guys , I'm using this army on Friday night so will let you know how it goes.

I will have 3 generals with the warriors and one with the Cav.

So the 4 units of warriors will hopefully be Ok with 3 generals upgrading the ones fighting.

The LF wil screen the Cav from shooting and do a bit of shooting themselves.

The plan is the find a gap and get the Cav through the enemy lines if possible , I don't think the impact foot can be relied upon to do much on their own ,so the Cav will hopefully come in handy or at least draw off some threats from the warriors.

I find that Light spear/swordmen Cav are crap at fighting , but extremely useful at interception if you can get them behind the enemy front line.
Easier said than done.
lawrenceg
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Post by lawrenceg »

Keith wrote:Thanks guys , I'm using this army on Friday night so will let you know how it goes.

I will have 3 generals with the warriors and one with the Cav.

So the 4 units of warriors will hopefully be Ok with 3 generals upgrading the ones fighting.

The LF wil screen the Cav from shooting and do a bit of shooting themselves.

The plan is the find a gap and get the Cav through the enemy lines if possible , I don't think the impact foot can be relied upon to do much on their own ,so the Cav will hopefully come in handy or at least draw off some threats from the warriors.

I find that Light spear/swordmen Cav are crap at fighting , but extremely useful at interception if you can get them behind the enemy front line.
Easier said than done.
I would give this a try with the impact foot as 2 x 12 and 1 x 8, then you can upgrade all of them with three generals. you will also find that 12's are virtually immune to shooting.
Lawrence Greaves
Keith
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Post by Keith »

It's not really the shooting that's a problem for HF warriors it the fightinh offensive spear that hurts.

I'm think I will add the BG of Greek foot to the army to add some sting.

What figures would I use for medium greek foot offensive spear ??
recharge
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Post by recharge »

MikeK wrote: 5. I don't care much for Light Spear Chariots, but I used Celtic ones for flank protection and the advantage is they cost about the same as the Cavalry but have twice the dice and their fighting formation is also an evade formation. One BG could hold up two normal mounted BGs for a while, and they don't shoot but can skirmish to slow enemy down. Worst case, they are Superior and can provide useful rear support for the foot.

Those are some ideas.

Cheers,

Mike
I was under the impression that only "mounted" can evade; and chariots don't qualify :?:

Can you point me at the rule?

thanks,
John
LambertSimnel
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Post by LambertSimnel »

recharge wrote:
MikeK wrote: 5. I don't care much for Light Spear Chariots, but I used Celtic ones for flank protection and the advantage is they cost about the same as the Cavalry but have twice the dice and their fighting formation is also an evade formation. One BG could hold up two normal mounted BGs for a while, and they don't shoot but can skirmish to slow enemy down. Worst case, they are Superior and can provide useful rear support for the foot.

Those are some ideas.

Cheers,

Mike
I was under the impression that only "mounted" can evade; and chariots don't qualify :?:

Can you point me at the rule?

thanks,
John
p64 under Evade moves Cavalry, Camelry and Light Chariots can all evade if 1 deep. Skirmishers can evade in any formation
babyshark
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Post by babyshark »

LambertSimnel wrote:p64 under Evade moves Cavalry, Camelry and Light Chariots can all evade if 1 deep. Skirmishers can evade in any formation
To be clear: only non-shock cavalry (that is to say, cavalry w/o the lancer Impact ability) can evade.

Marc
Keith
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Post by Keith »

Yes good point, I think I've faced shock cav that have evaded so will have to remember that.

So back to my question , what figures would I used for my Greek foot ?
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