Light troops turn

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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Cronos09
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 335
Joined: Thu Feb 22, 2018 4:28 pm

Light troops turn

Post by Cronos09 »

Only after thoroughly understanding the script (FUNCTION TurnCost in Tools.bsf), I realized when a turn is available for light units after their movement and I would like to share this information with the P&S players. Although it may not be a 'revelation' for most of you.

From the manual: Light troops are allowed one free turn of up to 45 degrees and one free turn in any direction each turn. Beyond this, any turn costs 8 AP.
Based on the script, the first phrase means that in the +/- 42 (84 total - that is 45 and 90 degrees practically) degree sector a light unit is allowed a turn on any reachable tile. Beyond this sector any turn costs 8 AP.

Update 26.10.2020. Sorry, this applies to light units out of generals' command range (eg. in the General mod or in FoG2). For the original P&S - see my next post.
For different types of light units it looks like this in the open (the blue circle means a turn without spending APs, the yellow one - with spending 8 APs, on the other reachable tiles a turn is not allowed after movement during one turn)
Light horse
Image Image

Dragoons
Image Image

Light infantry
Image Image
Last edited by Cronos09 on Mon Oct 26, 2020 9:32 am, edited 1 time in total.
Cronos09
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 335
Joined: Thu Feb 22, 2018 4:28 pm

Re: Light troops turn

Post by Cronos09 »

For the original P&S (the above patterns are for light units out of generals' command range)
For different types of light units it looks like this in the open (the blue circle means a turn without spending APs, the yellow one - with spending 8 APs, on the other reachable tiles a turn is not allowed after movement during one turn)
Light horse
Image Image

Dragoons
Image Image

Light infantry
Image Image
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