Bringing FOG2 Battles More In Line With Empires

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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malikben9
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Bringing FOG2 Battles More In Line With Empires

Post by malikben9 »

The two main problems with the transfer of battles to FOG2 are frontage and leader bonuses. I think that FOG2 could be modified a little to better accommodate the game system differences.

Frontage is basically a limit on how much of your army can engage the enemy at one time due to terrain constraints. FOG2 already has mechanics for mid-battle reinforcements, so why not limit the starting forces for armies in close terrain? As your forces rout and disperse in FOG2, the AI creates off-map reinforcements if you have unallocated troops.

In FOG2 each side can have up to four generals. You can roughly simulate the leadership ability of an army by varying the number of FOG2 generals. No Empires leader = 1 FOG2 general. Add an additional FOG2 general for having an Empires leader and one additional general for each appropriate offensive/defensive value. For example a Empires army with a 2-0 leader would have 4 FOG2 generals if attacking, and 2 FOG2 generals if defending. Allied Empires armies would generate one allied FOG2 general.

The above work around isn't perfect, and doesn't account for other Empires leader's abilities on the battlefield, but I think that it would be an improvement to the current system.
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Bringing FOG2 Battles More In Line With Empires

Post by rbodleyscott »

Thanks for the suggestions.
Richard Bodley Scott

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bs_grom
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Re: Bringing FOG2 Battles More In Line With Empires

Post by bs_grom »

I believe FOG: E is doing well at the moment. I don't think this solution would be intuitive. It is more intuitive if, for example, Macedonia has several armies in the region and a weak commander then a second army will join the battle later. I think that if Frontage is to be well simulated, the map in FOG should be narrower and that is enough, or difficult terrain on the edges, only that some units do well in difficult terrain and they would not mind it.
When I set the conversion to 150%, very often my army (FOG2) was so large that I couldn't use all of its units, it simulated the frontage from the empires well. However, I don't like playing big battles because they last a long time and I play all the battles in FOG2 :) so I set the conversion to 50% and here, even with very large armies, I can spread the entire army in a line, so with this conversion it does not reflect the frontage so well. Perhaps this is the direction of changes instead of artificial weakening?
The current bonus if you have a better commander than your opponent in FOG2 is very powerful and fits. A really smaller army with a better commander can win the battle. Fighting against Sparta or Rome with a weaker commander is a lot of stress. :(. And they usually have Generals with attribute 2.
Phoenix100
Lance Corporal - Panzer IA
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Re: Bringing FOG2 Battles More In Line With Empires

Post by Phoenix100 »

How do you set the conversion?

Oh. Found it.
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