Hard to argue with anything written here, so I won’t.kverdon wrote: ↑Fri Oct 16, 2020 2:59 am I tend to agree with the idea of the concept of a stable firing solution. Where it falls apart is the concept that Closing the range does not greatly simplify the firing solution. Closing from 20,000 yards to 10000 yrs greatly simplifies things. It also totally ignores firing ships vrs target speed, which I thing would have been a better way to go. There is a reason most naval miniature rules place higher emphasis on firing /target ship speed than changing of range. also greatly disagree with the fire Primary vrs Secondary vrs AA mechanic. These guns all usually had their own FC directors and could simultaneously track the same or separate targets.
I’ll note that one advantage Dreadnoughts had over pre-dreadnoughts was less confusion for the FCs.
I feel your pain, however, I think one must make some allowance for the fact that this is a “beer and pretzels” game afterall. Yea, the AIs target choice algorithms do seem to over emphasize attacking recon planes when there are more immediate threats present.The “I can fire at the Battleship OR the Torpedo bomber” thing is nuts And makes me cringe every time I have have to do Naval engagements. It is also stupidly easy to bait the AI with a recon place for them to shoot at instead of your capital ships.
I have the book your referenced in my library and on my short reading list.
Regarding, the reference, it is very informative, but I am not kidding regarding the dry nature of the writing (basically a thesis rewritten as a book). I don’t recommend it when you are sleepy and it is best taken in small doses.


