Developer Diary
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
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IainMcNeil
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- Joined: Fri Apr 01, 2005 10:19 am
Developer Diary
We're going to try and do a monthly developer diary on Commander - Europe at War. This will let you know a bit about the design process and how things are coming along.
Here is the first installment http://www.slitherine.com/commander/diary.htm
Here is the first installment http://www.slitherine.com/commander/diary.htm
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
The plan is to have an option to use NATO style counters like you get in a board game or somethign like Korsun Pocket, or to use icons like you get in Panzer General. That way people can choose what style to use. Some people hate 2D counters, while others hate icons, so we want to allow for both tastes.
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Hi Iain,
Great stuff, will be watching with a lot of interest on this game.
I like the "manpower" feature, however, remember many "conquered" countries also provided limited manpower to the German warmachine, as did "neutrals" such as Spain which provided a division.
Another very historical way to limit the Germans is fuel. Fuel resource limitations drove Germany strategy in Russia and Allied strategy in their bombing campaign. While some games model fuel, it really isn't much of a limitation, as they basically allow one to make as much synthetic fuel as you want, and the German player can end up with a huge amount of tank divisions to steam roll Russia. One should remember that the German logistical tail in 1941 was, in large part, handled by horses.
Just some thoughts, I'm sure you guys are going to do a bang up job.
And BTW, thanks for including Nato icons.
Ray (alias Lava)
Great stuff, will be watching with a lot of interest on this game.
I like the "manpower" feature, however, remember many "conquered" countries also provided limited manpower to the German warmachine, as did "neutrals" such as Spain which provided a division.
Another very historical way to limit the Germans is fuel. Fuel resource limitations drove Germany strategy in Russia and Allied strategy in their bombing campaign. While some games model fuel, it really isn't much of a limitation, as they basically allow one to make as much synthetic fuel as you want, and the German player can end up with a huge amount of tank divisions to steam roll Russia. One should remember that the German logistical tail in 1941 was, in large part, handled by horses.
Just some thoughts, I'm sure you guys are going to do a bang up job.
And BTW, thanks for including Nato icons.
Ray (alias Lava)
Hopefully, gameplay will be the most important feature of the game.joe98 wrote:Please re-name the unit "icons" to unit "counters".
Please ensure the counter artwork is 2D.
If the coumter artwork resembles Gary Grisby's World at War or resembles Strategic Command 2 that would kill it for me.
That's why I buy games.
Ray (alias Lava)


