Ok, I know now what you meanGabeKnight wrote: ↑Sun Oct 04, 2020 2:40 pmWell, you know how it is with "should" and "could"...kondi754 wrote: ↑Sat Oct 03, 2020 10:42 am If I understand correctly this is an editor issue?
Should the Japanese fleet have a destination point set closer to the island's shores, more to the south of the map?
Forgive me, I have absolutely no knowledge of editing the behavior of units on a map, I can only do simple things in the editor.
That's why my description was straight from some AAR![]()
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But yeah, it all depends on the AI orders set in the scen editor. Similar situations can happen on land maps, as I've shown on many examples: blocking a hex with mines that the AI needs to capture in order to advance. If it can't capture the hex, all follow-up orders in the triggers are ignored and the AI units just "dance around" some hex and do nothing (unless attacked).
Or just do not capture some city hex to not trigger an AI counterattack... and so on. There are just too many editor/scen design "exploits" on either land and naval maps - and if you know them, you can use them, like you did.
Same thing here. The ships were send to that location, because it's where usually the player's forces should be...![]()
So it doesn't really take much to fix it, just move that point 2 hexes lower on this map?




