TheGrayMouser wrote: ↑Thu Apr 09, 2020 11:03 pm
If I understand what you trying to accomplish, just give impact mounted a 200 poa vs all other mounted in the open.
Thank you for the advice.

Increasing Impact mounted is indeed my main trail.
1) You’re right I should recap what I'm trying to do, ie a unit :
- for the Swedish 1630-1634
- able to compete with the non-light Cavalry of the Catholic League, Imperial, Spanish, German Catholic of the period that is usually Superior and Armoured (Reiters, Large and Small Arkebusiers, Large and Small Kurassiers) and, if possible, the Polish Winged Hussars. Btw, I've just figured out that German Catholic had also Average/Veteran armoured Horses.
- adopting the following tactic : within 20 paces of the enemy, the Commanded shots (and maybe the first (one or two ?) rank(s) of cavalry) shoot. Then the cavalry charge, with swords drawn, trying to reach the fastest possible speed to get the best impact possible. Then during the melee, the cavalry shoots with the remaining pistols that were still loaded and use their sword. I guess CS would most likely gather together a few tens of paces behind the melee reloading and waiting for the cavalry to fall back/evade/gather in order to charge again with the musket support, rather than participating in the melee or shooting at another opportunity target ? So the Commanded shot would cause casualties (or confusion) mainly/only at the moment of the Impact, in combination with the violent charge of the Cavalry. Musket shooting could be only cosmetic : the smoke and fire of the musket when charging/charged. Cavalry and CS move together at the speed of Light Foot.
- Strength : the charge and the impact in a open terrain, ie being able to generate cohesion tests like the French P&S vs P&S. Howsever, there is a big difference between the French P&S and the unit I try to make : the weakness of the P&S comes from the shooting, it has an advantage on the Impact and the melee is a fair fight (same attributes and number of men as the enemy).
- Weakness : the melee, being unarmoured and less numerous vs cavalrymen using the pistols and usually armoured.
2) At the moment, I think that the following things are set :
- Cavalry and Commanded shot being combined in a single unit
But the other parameters remain uncertain :
- Impact mounted 100%, 125%, 150%, 175%, 200%... ? Impact mounted seems to me less effective than Impact foot to generate cohesion tests.
- Troop quality : average (100) and/or superior (200) ? I guess Superior, the Swedish cavalry being well-trained and most of the enemy cavalry being Superior (for the Cohesion test).
- Musket : 0 or 60% (=150 men) ? I guess 0%.
- Pistol melee or swordsmen ? I guess Pistol melee. Which %age ?
I tried with Impact Mounted 200%. Got an Impact Win = 75-82% and 5 failed cohesion tests out of 6
this time !
With Impact Mounted 175%, I got about the same Impact Win = 75% but only 3 failed cohesion tests out of 6…
this time.
Here is the line one can copy-paste in one's Squads file, if one wishes to test the unit in the Scenario and tweak it:
Blue_Horse_CS_Vet,332,Allies,2,Determined_Horse,Horse,1,60,25,200,20,84,0,2,12,900,1,0,Cavaliers_Veteran,100,0,0,0,0,1,0,0,0,0,0,0,-1,1,-2,0,0,0,0,0,0,200,250,400,0,200,200,0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,175,0,0,0,0,0,0,0,0,0,100,,,,
(just avoid unit number duplicates : 332)
Any suggestion or comment would be welcome
