Japanese v Soviet Skirmish Mod 1.1 update

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Paul59
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Japanese v Soviet Skirmish Mod 1.1 update

Post by Paul59 »

This mod allows Skirmish scenarios to be generated based upon the battles in Manchuria in 1939 between the Soviet and Japanese armies. It can also be used for the battles in 1945, but these will probably be very hard for the Japanese side, as they are totally outclassed by the late war Soviet equipment.

Image

Image

Image


Features include:

1) Japanese units:


IJA SNIPER
IJA Infantry
IJA Scout
IJA Engineer
IJA LMG
IJA HMG
IJA Mortar
IJA Truck
IJA Truck AA
IJA Armoured Car Type 92
IJA Chi Ha tank
IJA Ha Go tank
IJA Ho Ni tank destroyer
IJA Gun Type 90
IJA Type 89 I Go tank
IJA Type 94 tankette
IJA Type 97 AT Rifle
IJA Flamethrower team
IJA 150mm Mortar
IJA 37mm Type 94 AT Gun


2) There are no Japanese aircraft, as I am limited by the lack of suitable models for the Japanese planes. In any case, the Japanese airforce was officially banned from supporting the 1939 battles (although this seems to have been often ignored), and in 1945 the bulk of the Japanese planes had been stripped from Manchuria to fight in the Pacific and other more important fronts.

3) To replicate the Manchhurian terrain, I recommend that you use the Wilderness terrain option, and set Openness to 100%.


How to install

The mod is available for download within the game using the Download Community Scenarios button.


How to use

Open BA2 and select "Skirmish" from the main menu. Click the "Advanced" button in the middle of the screen. Click "Use Default Data" in the bottom right of the screen. This will bring up a list of campaigns and mods that you have installed, so select "Japanese v Soviet Skirmish". Then just select your Skirmish preferences in the normal way and click "Create".


This mod also includes the Improved Engineer Mod by Amaris:

http://amaris-games.com/ba-amaris/improved-engineer/

Engineers, including Engineer vehicles such as the Soviet PT34 and US Sherman Rhino, can now use the following new functions:

Add Tank Traps: Select Engineer unit. Right click and select "ADD TANK TRAP" icon.

Remove Tank Traps: Move Engineer unit into Tank Trap Tile. Right click and select "REMOVE TANK TRAP" icon.

Cut hedgerows: To use, start the Engineer unit adjacent to a hedgerow and right click on the other side, select "CUT HEDGE".

Burn High Vegetation: Move Engineer unit into a High Vegetation Tile. Right click and select "BURN" icon.

Destroy Bridge: To use, start the Engineer unit adjacent to a destroyable bridge, and right click on the bridge tile, select "BLOW UP".

Remove Wire: This option is redundant in Skirmish games because the Skirmish generator does not place any wire.

Add Minefield: To use, start the Engineer unit adjacent to a tile you want to mine, and right click on that tile, select "ADD MINEFIELD".

All these actions uses up all the Engineer unit's APs for the turn.

For more instructions and screenshots, see Amaris' page above. Note that I have not added the "Add Pontoon Bridge" function, as it was not working properly in this mod.

The AI does not appear to use these Engineering functions, so it is up to the player if he wants to use these or not. Some may feel that it gives the player an unfair advantage, so just don't use them.

Engineers retain their vanilla abilities of laying smoke and clearing minefields etc.

Also many thanks to Amaris for most of the new Japanese unit models in the mod.


cheers

Paul
Last edited by Paul59 on Sun Oct 04, 2020 7:49 pm, edited 1 time in total.
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AlexDetrojan
Master Sergeant - Bf 109E
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Re: Japanese v Soviet Skirmish Mod

Post by AlexDetrojan »

This one, I'm really looking forward to.
Eagletanker
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 197
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Re: Japanese v Soviet Skirmish Mod

Post by Eagletanker »

Thank Paul, now I get to try and make something
rico21
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Re: Japanese v Soviet Skirmish Mod

Post by rico21 »

Banzai!
Paul59
General - King Tiger
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Re: Japanese v Soviet Skirmish Mod 1.1 update

Post by Paul59 »

This mod has now been updated to version 1.1.

There are only two real changes:

1) Previously the minefields were not working properly, they were not activating against the AI. This is now fixed.

2) Rico21s three Kwantung scenarios are now included. Hopefully this will help Mac users run the scenarios.

The mod can be downloaded from within the game.

Cheers

Paul
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
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