1) Cuirassiers - heavy cavalry: Determined Horse, Above Average or Superior, Impact Mounted, Pistol (Melee), Armour. They can charge an infantry unit without the square formation from its front with a high probability of winning.

Charge an infantry unit in the square formation - almost without winning result

2) Dragoons - medium cavalry: Horse, Average or Above Average, Pistol (Impact), Pistol (Melee). They do not have a big chance of winnig during the impact phase when charging from the front of an infantry unit.

Forming a square formation gives the unit a full protection from dragoon charging.

The Dragoons also have the Mount/Dismount possibility, though I am not sure if it is necessary in this historical period.
3) Hussars - 'non-light light cavalry': Cavalry, Average or Above Average, Carbine, Pistol (Melee). They charge infantry like Dragoons.

I give them a free angle of 90 degrees instead of 45. It increases their maneuverability. But the Hussars can only charge an enemy unit at an angle of no more than 45 degrees from their initial position during one turn.

The textures are made by Odenathus.
Light cavalry also has a place to be - like Croats in the Austrian army etc.





