New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

raider45
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by raider45 »

Hi Guys,

it is always fascinating and insightful to follow and read the threat.
Thank you.
Next stop is Stalingrad? is there already an appointment?
Do you already have a Spanish card and when can you expect it?

grettings
uzbek2012
Brigadier-General - 15 cm Nblwf 41
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by uzbek2012 »

Aircraft Gamerdna :arrow:
Image
SB-2M-103 in silver color. There are Chinese markings on the fuselage, wings and rudder.
https://arsenal-info.ru/b/book/1229517814/3
https://alternathistory.livejournal.com/1107953.html

Image
http://fai.org.ru/forum/topic/41826-avi ... gomindana/



Photo materials of armored vehicles China
http://tankfront.ru/allies/china/photo.html
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by phcas »

x202600_Hs_126A.png
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x09600_He_70.png (62.91 KiB) Viewed 3687 times
by Wurschtmaxe
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by phcas »

x202630_Do_17P.png
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x202600_Do_17E.png
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by Wurschtmaxe
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by uzbek2012 »

Image
Image
Japanese cavalry tank Type 92 produced in 1932.
https://www.livejournal.com/media/114297.html
cw58
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by cw58 »

Those new plane icons are stellar! Well done, Wurschtmaxe. Thank you. :D
Wurschtmaxe
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by Wurschtmaxe »

cw58 wrote: Sun Oct 04, 2020 3:57 am Those new plane icons are stellar! Well done, Wurschtmaxe. Thank you. :D
Thank you cw58 I try my best 8)
Curt1956
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by Curt1956 »

So I have version 0.47 installed using mod loader. I don't see mod in game??? How to I play it/find it
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by AKRebel »

Curt1956 wrote: Sun Oct 04, 2020 12:57 pm So I have version 0.47 installed using mod loader. I don't see mod in game??? How to I play it/find it
Hello Curt,

First of all, a warm welcome.
To analyze the problem, the question arises whether you have installed the mod correctly.

For this purpose I created a graphic for the path structure for a standard installation. You can of course install the game on any other hard drive or partition, but the basic structure should always look like this. See illustration ...
Image
Maybe at this point once again the basic rules and background information in dealing with the "JSGME-Mod-Loader".

1.) During the initial installation, the mod loader creates the folder "MODS" in the main directory of the game.
2.) Each mod needed its own main folder.
3.) The mod main folder must have exactly the same folder structure as in the main game, otherwise the modification will not work when activated.

Can you confirm that?
jeffoot77
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by jeffoot77 »

maybe Curt needs just to know where the campaign is: select "new game" then " 1939-1945 top left german campaign ", and you will begin in poland with a huge map of all poland !
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by AKRebel »

jeffoot77 wrote: Tue Oct 06, 2020 5:27 pm maybe Curt needs just to know where the campaign is: select "new game" then " 1939-1945 top left german campaign ", and you will begin in poland with a huge map of all poland !
Thanks jeffoot,
You're right, the problem can of course be different. Thank you for your support.
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by nono hard et heavy »

Hello guys.
I agree with Jeffoot and AKRebel. If you have 2 hard drive, just install Panzer Corps in C: without mods. Install a copy of the game in D: and install the mod(s) likes AKRebel example.
Greetings from France.
Bruno
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by terminator »

Another solution with 2 Panzercorps installations on the same PC:
- Steam version without mod
- Slitherine version with mods
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by nono hard et heavy »

terminator wrote: Wed Oct 07, 2020 3:27 am Another solution with 2 Panzercorps installations on the same PC:
- Steam version without mod
- Slitherine version with mods
Hello Terminator.
I have just Steam version. I have 2 hard drive.
What should I do about your explanation ?
Greetings.
Bruno
terminator
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by terminator »

nono hard et heavy wrote: Wed Oct 07, 2020 10:16 am
terminator wrote: Wed Oct 07, 2020 3:27 am Another solution with 2 Panzercorps installations on the same PC:
- Steam version without mod
- Slitherine version with mods
Hello Terminator.
I have just Steam version. I have 2 hard drive.
What should I do about your explanation ?
Greetings.
Bruno
If you only have Steam version of course my solution does not work (->you bought the game on Steam) but if you bought the game on Slitherine(or Matrix) you will have two serial keys(one for steam and one for slitherine).
It seems easier to play with the Mods with the Slitherine version.

PS: no problem with savegames.
I do the same with OoBWWII. OoBWWII Beta are on steam and I can continue to play with the current Slitherine version (Beta savegames are not compatible with the current version in that case).
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by nono hard et heavy »

terminator wrote: Wed Oct 07, 2020 10:23 am
nono hard et heavy wrote: Wed Oct 07, 2020 10:16 am
terminator wrote: Wed Oct 07, 2020 3:27 am Another solution with 2 Panzercorps installations on the same PC:
- Steam version without mod
- Slitherine version with mods
Hello Terminator.
I have just Steam version. I have 2 hard drive.
What should I do about your explanation ?
Greetings.
Bruno
If you only have Steam version of course my solution does not work (->you bought the game on Steam) but if you bought the game on Slitherine(or Matrix) you will have two serial keys(one for steam and one for slitherine).

PS: no problem with savegames.
I do the same with OoBWWII. OoBWWII Beta are on steam and I can continue to play with the current Slitherine version (Beta savegames are not compatible with the current version in that case).
Yes.
I have partly solved the problem. A Steam version on C: without any mods. One or more copies on D: with mods (Pak-mod, Modern conflicts). But on D: with the Pak-mod, I can't play additional campaigns !!! If I want to play them, I have to install the Pak-mod under C:
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by uzbek2012 »

Image
Ampulae: why the opponent of the thrower was unable to oust him from the battlefield
https://novate.ru/blogs/240720/55430/
https://forums.battlefield.com/en-us/di ... in-the-bf5


Image

CHK-M1 37-mm airborne gun. This light and powerful gun was created in 1944. The military liked the weapon, but there was a problem with transportation-the wheels of the gun were only suitable for moving from position to position.


At long distances, however, towing the gun was impossible. And then a non - standard decision was made- to install it on a motorcycle. So it turned out a kind of Moto SAU. Moreover, the gun was installed in such a way that it could not just be carried, but also fire on the move.

Image
http://alternathistory.com/pogovorim-ob ... ye-realii/
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by phcas »

Hi everybody,

I was knocked out for a number of days because the CORONA virus hit me. I am recovering now. I have no fever anymore and only minor problems left. Tomorrow my isolation will finnish. I hope to be back on the mod project in a few days.

Be carefull out there CORONA is a bitch.

Greetings PHCAS
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by uzbek2012 »

phcas wrote: Thu Oct 08, 2020 4:54 pm Hi everybody,

I was knocked out for a number of days because the CORONA virus hit me. I am recovering now. I have no fever anymore and only minor problems left. Tomorrow my isolation will finnish. I hope to be back on the mod project in a few days.

Be carefull out there CORONA is a bitch.

Greetings PHCAS
Image
Wow, so the Crown is not a bluff or a hybrid weapon of war between America and China . Get well and get Well
http://www.supotnitskiy.ru/stat/stat67.htm
https://wwii.space/биологическое-оружие-японии/

Image
Image
Last edited by uzbek2012 on Sat Oct 10, 2020 5:05 pm, edited 1 time in total.
cw58
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.47

Post by cw58 »

phcas wrote: Thu Oct 08, 2020 4:54 pm Hi everybody,

I was knocked out for a number of days because the CORONA virus hit me. I am recovering now. I have no fever anymore and only minor problems left. Tomorrow my isolation will finnish. I hope to be back on the mod project in a few days.

Be carefull out there CORONA is a bitch.

Greetings PHCAS
I'm glad to hear that you are feeling better. I hope your recovery is quick and without complications. Get well soon!
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