New Guy Here

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DirtNapsDad
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Mon Sep 21, 2020 8:07 pm

New Guy Here

Post by DirtNapsDad »

Howdy Folks!

Been a gamer all my life and just found Order of Battle here recently. Reminds me a lot of when I played Panzer General way back on the original Playstation. Anywho, I digress...

I have jumped headfirst into the editor and have been having a blast with it so far. I have read through the basic guides and been messing around with things to get it all figured out. However, I have been struggling to find some answers on how to do things or just how things worked overall. So I would appreciate anyone that can either provide answers or get me pointed in the right direction.

First is there a guide on how the Supplies work? I have a very vague concept of what the game is doing, but I have yet to find the "This is How it Works."

Secondly, I was looking to have a mechanic where the Human player has an AI on his side evacuating while the player is defending it. I have not figured out yet how to get it so that they work together. Thought I had it but then I noticed that I could attack them and it messed up moving by each other.

*Edit* Is there a list somewhere as to what dates the game makes units available?

Lastly, for now, any good resources that break down different aspects of the game and how it works would be great. Looking forward to getting to know yahs and having fun with the game.

Peace!
bebro
Slitherine
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Re: New Guy Here

Post by bebro »

Hi and welcome. Basically supply works like this:

1. Land and air units cost RP (quasi-money) and CP (for deployment). The latter also governs the amount of supply they need, few special cases aside (like recon units cost CP, but don't need supply). Ships also don't need supply.

2. A map has to provide enough supply for all units present (and for those the player can buy/deploy), otherwise units are under-supplied and lose combat efficiency. That could mean they perform less well, or - in the worst case - are rendered useless.

3. During map/scenario design you add supply points to one or more hexes on your map - the player who owns these locs receives the supply assigned to that hex. Those hexes are often cities or towns, but you can add supply to any hex you want.

To give an example - standard infantry needs 3 points of supply - to field 10 infantry the map needs to provide 30 supply points, and the 10 units need access to it via terrain you own (so are not cut off or otherwise isolated).

Usually for any standard map you'd add a number of supply points to a couple hexes. How you distribute supply on any map is up to you. Then you need to "paint" territory ownership for each side onto the map to make sure each side has enough of those hexes giving supply to fight the battle.
DirtNapsDad
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Mon Sep 21, 2020 8:07 pm

Re: New Guy Here

Post by DirtNapsDad »

Thank you! Explained well and that certainly makes sense with what I was thinking on how it worked.
Chema_cagi
Senior Corporal - Destroyer
Senior Corporal - Destroyer
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Re: New Guy Here

Post by Chema_cagi »

Hey! Be welcome.

The tutorial explains a bit the rules of supply, they are quite simple (but effective):

1. Supply is measured for areas. The Spacebar is your best friend: when you press it, you see the hexes that are supply sources, and the amount of it given. You can see also how much supply you have in every area and how much you need (a small number in green means the extra supply you have in each area; it will be red and negative if you are short of supply). These numbers are just the total of your controlled supply sources in the area compared to the supply needed by the units inside each of them (infantry, armor, etc have different supply needs).

2. Every unit has a level of supply (shown by the little round dot: red if out of supply, orange if supply is low, green if enough, etc). And a level of efficiency, shown by the color of the HitPoints and the Battery icon in the unit info: if low on supply, efficiency will decrease every turn, and your unit will do less damage and receive more, the lower the efficiency

3. When you occupy a supply source, the supply is instantly denied to your enemy, but you don't get it until a couple turns have passed (again, Spacebar is your best friend).

All of these simple rules make the supply system in OOB:P very efficient and a great game on his own. How the explanation has been of some use.

Best regards from Spain.
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