sov3_08_Bagration AI Optimization

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terminator
Field Marshal - Gustav
Field Marshal - Gustav
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Joined: Mon Aug 15, 2011 12:48 pm
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sov3_08_Bagration AI Optimization

Post by terminator »

Check Unit(s) near Hex = 0 :arrow: Check Unit(s) near Hex > 0

sov3_08_Bagration(19).jpg
sov3_08_Bagration(19).jpg (260.87 KiB) Viewed 409 times

PS: because of Check Unit(s) near Hex = 0, the German Close Air Support only arrive in turn 4 instead of being present from the beginning. That’s what I found when I played this scenario.

To be continued...
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