Third Tournament

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Erik2
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Third Tournament

Post by Erik2 »

Wake

Got this message at the start of the deployment phase.
A bit premature.
commander.jpg
commander.jpg (92.46 KiB) Viewed 2281 times
Dwightd
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Re: Third Tournament

Post by Dwightd »

Maybe your just up against a very good opponent that can take out your commanders before you deploy :P

A preemptive strike! :shock: Wish I would have thought of that :wink:
Shards
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Re: Third Tournament

Post by Shards »

Wake doesn't have any commanders at all?
Erik2
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Re: Third Tournament

Post by Erik2 »

I've never seen this issue before in any game. Maybe he got too much pre-battle-sake.
Erik2
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Re: Third Tournament

Post by Erik2 »

What happens to the final scoring if your opponent only plays his turn every second/third day? Is this logged?
Shards
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Re: Third Tournament

Post by Shards »

That's a good question... I don't know whether frequency is noted by the system or not.

If they don't play enough turns to meet the threshold, then the scores will be rebalanced in the active players favour
Erik2
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Re: Third Tournament

Post by Erik2 »

Shards wrote: Wed Sep 02, 2020 1:05 pm That's a good question... I don't know whether frequency is noted by the system or not.

If they don't play enough turns to meet the threshold, then the scores will be rebalanced in the active players favour
And you are able to pick out the more active player?
Shouldn't be too hard to compare how long a player takes to do a new turn after the opponents last one.
Shards
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Re: Third Tournament

Post by Shards »

Yes, we track a Play Clock (like a chess clock) to see who's kept who waiting longer.
Dwightd
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Re: Third Tournament

Post by Dwightd »

I am not sure I am following you yet Shards, sorry. It looks like this round my two games are going to stop at turn 12 due to this round ending. As per Erik's question, my opponent used days before the game came back to me. Thus we ran out of time.

So you are saying that will be balanced out somehow when this round ends?

I think I am confused on the "play clock". Is that just monitored time "in game" for how long it takes you to do your turn, or time in between turns?
Shards
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Re: Third Tournament

Post by Shards »

It's the time in between turn uploads.
Dwightd
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Re: Third Tournament

Post by Dwightd »

Thanks for the clarification :)
rth
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Re: Third Tournament

Post by rth »

is that sad that well over half of the players have their round,
Not finished in the allotted time :cry: :cry: :x

is a nice game and an interesting idea the tournament :D :D :)


ist das traurig das weit über die Hälfte der Spieler ihre Runde,
in der vorgegebenen Zeit nicht fertig bekommen

ist ein schönes Spiel und eine interessante Idee das Turnier
Peresvet
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Re: Third Tournament

Post by Peresvet »

Shards wrote: Wed Sep 02, 2020 1:05 pm That's a good question... I don't know whether frequency is noted by the system or not.

If they don't play enough turns to meet the threshold, then the scores will be rebalanced in the active players favour
I am not sure that "play clock" contributes much to the final score in the timed out games. In one of my Wake Island games, we made only about 8 turns and I still got only 1 point despite me using less clock time (I believe so). Do you think it is expected or is it a bug in score computation?
rth
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Re: Third Tournament

Post by rth »

Hallo
mir geht es nicht darum am grünen Tisch eine bessere Platzierung zu erstreiten.

Ich bin mit meinem jetzigen Platz, für mein erstes Turnier, sehr zu frieden.
Das Turnier hat auch Spaß gemacht. Nur das nervige lange warten, auf des Gegners Zug, macht keinen Spaß.

Es wird aber von Euch unterstützt, wie ich jetzt leider feststellen muss.

Wie ist es möglich, da mein Gegner nicht zieht und mir somit im nächsten Zug die 100 Punkte verweigert,
er dafür auch noch belohnt wird ?

Ich habe in allen Partien immer sehr schnell gezogen und musste immer lange auf meines Gegner Zug warten !

Wenn wie angekündigt, das ähnlich wie beim Schach, eine Uhr mit läuft, warum werden diese Zeiten nicht veröffentlicht und die besten/schnellsten belohnt ?

Oder die schuldhaft eine Partie nicht zu Ende spielen bestraft ?

Danke Gruß
Ralf
Shards
Slitherine
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Re: Third Tournament

Post by Shards »

Peresvet wrote: Tue Sep 08, 2020 12:13 am
Shards wrote: Wed Sep 02, 2020 1:05 pm That's a good question... I don't know whether frequency is noted by the system or not.

If they don't play enough turns to meet the threshold, then the scores will be rebalanced in the active players favour
I am not sure that "play clock" contributes much to the final score in the timed out games. In one of my Wake Island games, we made only about 8 turns and I still got only 1 point despite me using less clock time (I believe so). Do you think it is expected or is it a bug in score computation?
The current tournament I think only adjusts scores up to turn 7. After that it's assumed that the players have at least made a good fist of the game. But, as you've shown, that doesn't really knit well with Wake Islands AttackVsDefence scoring. It something I'm planning to update.
Shards
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Re: Third Tournament

Post by Shards »

@rth

You and ruskicanuk seem to have played your games to very close to the end (14 turns to 94 v 94) with the last turn being submitted only 5 hours before the end of the tournament, which I don't think would have given them much chance to play that last round.

In situations like this, our position is that both players seem to have played in good spirit but circumstances have meant that they haven't been able to complete the match fully. In this situation, the system will not alter the scores.

As an alternate example, in the last round, it looks like Dolphin0810 was, for whatever reason, unable to complete their games and only played 3 rounds against Vultur666. You can see on the tournament page that the scores have been altered dramatically in that instance with Vultur being awarded the full bye score of 75.

I hope that this explains the situation?

Thanks,
rth
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Re: Third Tournament

Post by rth »

nein

mag sein das die letzte Runde 5 Stunden vor Ende noch mal gespielt wurde, auch nur weil ich so schnell wieder gezogen habe

vergleicht aber bitte mal die benötigte Gesamtzeit,

das würde heißen: wenn ich in den ersten sechs Tagen sehr sehr langsam spiele und am letzen Tag etwas schneller ziehe, werde ich nicht bestraft
Shards
Slitherine
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Re: Third Tournament

Post by Shards »

Hi,

The small T next to the scores on the Tournament shows that the system acknowledges that your opponent used more of the "play clock" than you.

But our stance is that you both managed to play a significant amount of turns in the time available and so neither players deserves any sort of punishment. I believe that you have both played well and in good faith, just that the time available for this test tournament (which I acknowledge was short) didn't allow you to finish.

Thanks
rth
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Re: Third Tournament

Post by rth »

ja danke, das habe ich verstanden

um mehr Spieler positiv zu beeinflussen schneller zu spielen,
wäre es bestimmt gut, wenn für ein paar schnelle Spieler ein kleiner Bonus in Aussicht gestellt werden könnte
Peresvet
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Re: Third Tournament

Post by Peresvet »

Shards wrote: Fri Sep 11, 2020 12:42 pm The current tournament I think only adjusts scores up to turn 7. After that it's assumed that the players have at least made a good fist of the game.
I'm sorry, but it doesn't really make much sense to me. According to the tournament rules, the idea is "to prevent stalling tactics where a player sees they are in a bad situation and stops playing and waits for the game to time out". I believe that "bad situation" is likely to happen near the end of the game (say after turn 12 out of 15) and less likely to happen before turn 7. I believe a better way to prevent stalling tactics is to compare "play clock time" in the last few days of the round irrespective of the turn number.
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