Potzblitz V26.01 OCT 26th 2025

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, The Lordz

LepetitKipetchi
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by LepetitKipetchi »

It seems to be a huge and difficult project :)
But if Russia is not yet defeated when there is the revolution and the reds appear, what is happening for the normal Russian army ? Will they join the Whites for a part and the Reds for the other or will they just disapear ?
I am losing Russia very rarely when I play Entente so I am afraid that I will never be able to play the Whites haha

And by the way, your file fixed the bug and I don't have problem since this moment, thank you very much Robotron !!
982norbi
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by 982norbi »

MULTYPLAYER!!!!

Hi all. If some wanna play on multy c'mon. I hosted both standard and potzblitz games but I have only 1 opponennt to play and wanna play some more game. No PW needed.
Unwichtig
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Unwichtig »

@norbi: accepted both. Lets practice on the weekend. I have some time.

@robotron: Hows the integration of the russian civil war going? Need ideas or help? Got interested into subject now, that must be complicated to integrate into the game.
cant imagine how you will do this. the war starts 1917, often russia is out of the game by then or CP is about to collapse, i am afraid many players will not witness the hard work you put into this as they surrender slightly earlier. i hardly had any games that took up to 1918. And now maybe even 1922. Must be hell to figure that out.
or am i wrong? or can it be played as a stand alone scenario?
Robotron
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

This is all very time consuming and yes, I DO have doubts it's worth the hassle to be honest. But I'm almost halfway through so quitting now would be stupid.
Doing a separate scenario for the RCW would be even more work, so that's right out. It's a hobby project after all.

For solo games players can choose whether to include the RCW at the start of the game, the checkbox replaces the tutorial checkbox since Potzblitz players don't need a tutorial anymore.
Clipboard02.jpg
Clipboard02.jpg (6.1 KiB) Viewed 1944 times
In multiplayer, after Russian surrender, the CP (Reds) player will have to signal that he is willing to prolong the game. The Entente (Whites) player will have to respond to signal his consent.
Red Army and White Guards will then keep on fighting even if all other nations of their alliance have surrendered before.
Should the Whites win then Russia will not count as having surrendered for the final victory outcome.
Should the Reds win or the Entente player declines to play on then Entente will lose 1 "victory star" (see management panel).

In both single and multiplayer it will be mandatory that the October Revolution has happened, so if Russia surrenders without the Red Revolt, before or after, then no chance for an extended game, even if the checkbox was ticked at the start of game in singleplayer.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Bandiitti
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Bandiitti »

Game crashes on AI turn
Attachments
Crashreport.zip
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Kossatx
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Kossatx »

Robotron wrote: Sun Aug 30, 2020 3:56 pm Attached to this post is a script fix.

It will deal with the crash which is caused by the AI having no friendly coast on which to land.

Apply this just like a normal update: copy it over the DATA folder in the game's main folder.
Hi Robotron, this file is an advanced update? We can apply it over our Potzblitz mod?
Robotron
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

@banditi: Oy vey! We have a division by zero...and the game doesn't tell me where. :x This might take a while...
Kossatx wrote: Sun Sep 06, 2020 12:12 pm Hi Robotron, this file is an advanced update? We can apply it over our Potzblitz mod?
Yes, everyone can use it...I believe! :mrgreen:
Last edited by Robotron on Sun Sep 06, 2020 7:54 pm, edited 1 time in total.
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Robotron
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

@banditi:

Attached to this post is a script fix.

It will deal with the crash by using a workaround which will allow you to continue your game until I found the bug.

Apply this just like a normal update: copy it over the DATA folder in the game's main folder.
Attachments
Data.zip
(25.65 KiB) Downloaded 85 times
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Unwichtig
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Unwichtig »

Crashfile, I play Entente, late 1915, push next turn button, single player, then crashes.
ctgw.rar
(1.98 KiB) Downloaded 77 times
This russian civil war must be an awful lot of work, you have my respect to arrange that.
it does sound very complicated, cant wait to see the result.

@norbi: good MP games so far, they both look pretty balanced. keep going - i tried a few strange things like by offensive royal navy barrier, never did that before i would like to see if i can sustain it so please dont give up its just a practice game. your full scale attack on serbia showed me you took every available austrian unit and general to finish serbia off quickly. that does award you with serbia, but it was obvious that not a single austrian unit was at the border anymore which is why i started a rapid mobilisation and russian surprise attack on austria, getting vienna and budapest was too easy as i could attack into the blind knowing there were no units that could cut me off supply anyway. so i rushed in with cavalry, i recommend your 2 key cities need at least a reserve corps in them to stop a cavalry attack for one round and then bring in army corps the following turn. anyway still great game, lets see if i can stop your russian invasion into silesia. keep going.
Robotron
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

@unwichtig: seems to be the same bug that was reported yesterday. Try the script fix I posted above.
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Robotron
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

Finally found the bug: it wasn't a division by zero but rather a square root out of a negative value that was causing trouble. :idea:
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
982norbi
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by 982norbi »

At last I played some game in multy with Potzblitz, but it seems more unbalanced than standard game. Russia is overwhelming. I have problems with airplanes too: they are completely uselss, at least in the early turns (but in early turns, Vienna and Budapest falls, I think :D). Also found a bit too cheap the ammunition upgading. My problem is similar to teh original game's. It seems all predestined, and there's no chance to try different, and interesting strategies and play a good long game, cos it very fast becomes decided, which part won. I don't want complaint, maybe discuss about it :)
Robotron
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

You lost Vienna and Budapest not because the game is unbalanced but because you sent your whole Austrian army to Serbia. What did you expect what your opponent would do with his Russians, maybe wait patiently until you are finished with the Serbs? Of course you got stomped for such a blunder and quite right so. You'll need a better plan if you want to change history because if your plan fails, then indeed the game will be decided within a few turns.

Ammo too cheap: you'll need to invest about 200 PPs to be able to do 2 artillery attacks per turn. Of course that's cheaper than in the basic game where ammo was so expensive that players would rather build obscene numbers of fighter planes to do WW2-style mass bombardments. This completely ahistoric approach was one of the main reasons why many sane players quit the game, leaving only the powergamers with armies consisting of more air units than ground units. And that's the exact reason why fighters are toned way down in my mod, after all they were little more than motorized kites when the war started. You'll be better off building more big guns than fighters.
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
982norbi
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by 982norbi »

I will try more yeah, but my first feeling, Russia+Serbia way stronger than Austria, cos Austria need troops even to defent itself from Serbian counterattack :) Fighters are totally useless now, I think, that poor 1 efficiency that they could harm on ground troops is correct, if they had any weapon on board. This way I cant use them at all. Or if they are so useless they could have been cheaper I think.Anyaway I tried not enough yet, so these are just my first impressions,and I like the mod even if it seems sometimes Blitzkrieg instead of Potzblitz :D
Robotron
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

Fighters will be worth building after "Synchronization Gear" tech got researched and you have an air ace attached to the unit. Until then you are better off building ground units.

A good strategy for Austria to ward off the Russians is to abandon Tarnopol and setting up defenses on the rough terrain near Lemberg with an army corps in the city itself. You might want to choose the "Request German help for Austria" event if available. Start building more army corps and notch up ammo production just enough so you can bombard Belgrade every turn. The army corps at Budapest will be needed to shield the artillery from the Serbs. Newly built Austrian army corps should go to the Russian front, I prefer to put them near Krakov. You might want to buy an extra lab to speed up research of "Industrial Warfare" tech. Play more singleplayer games for practice.
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
982norbi
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by 982norbi »

Thanks for the tips, I will try to use them. Also a question: where can I look after events and they preconditions?
Robotron
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by Robotron »

The PDF manual that was included in the download would be a good place, I guess. :roll:
Image
Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
982norbi
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by 982norbi »

I look after it :D I think the oroginal game's manual didn't contain it so I didnt thought they ar in it :D
DuncanStewart
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by DuncanStewart »

Hiya, just saying I'm enjoying the new version. I like to play around with the files every now and then so that might.... have caused this crash. Unlikely as all I did was change a few garrisons to infantry in Potzblitz.lua.
Semi-related, I finally managed to beat the AI as CP with zero changes to make it easier. Finished on turn 62/60, which seemed odd but still got a heroic victory - Oskar Von Hutier. I was kinda surprised that CP was easier than Entente.

Game 1) After choosing Aufmarch Ost (in the pre-game scene), I didn't actually get the Aufmarch condtions, you know the one where you have to capture Warsaw etc, I got collapse points for not taking Paris. Somehow I pulled through. The Russians really don't like to surrender. They didn't give in until both Moscow and Petrograd were taken, despite losing every capitol and fortress besides Odessa. I think the royal family had been dead for a while at that point. My guess is you still have to choose the event to get Aufmarch rolling. No bugs in this game and no code touched.

Game 2) I am currently playing just to see what happens if all you do is stand still and reinforce units plus spam dreadnoughts/influence minor nations has a strange bug. It only crashes when you choose an event from T29 onwards or so, right after the Netherlands joined. I did a very minor edit to potzblitz.lua on this one and changed all Belgian units to Army Corps at the beginning of the game, but Belgium has been knocked out for a while so that's a wild guess. The CTGW file has a weird part that says the North Sea is totally empty of ships. Serbia also has managed to stick around forever getting to like 20 collapse points somehow.

I thought this was odd, maybe it's a clue.

[20:57:08][7108]REBLOCKADE-------------------------- ENT NAVAL SUP:891.33333333333/// ROLL WAS:484
[20:57:08][7108]REBLOCKADE-------------------------- CP NAVAL SUP:592.5/// ROLL WAS:822
[20:57:08][7108]NORTH SEA REBLOCKADE TEST: ENTENTE STRONGER
[20:57:08][7108]ENTENTE MUST ROLL LOWER THAN:298.83333333333AND ROLLED: 484
[20:57:08][7108]CP MUST ROLL HIGHER THAN:298.83333333333AND ROLLED: 822

[20:57:08][7108]--------------FLEET REPORT---------------------------------
[20:57:08][7108]fleetententeStrength in North Sea:0
[20:57:08][7108]fleetententetotalStrength:0
[20:57:08][7108]fleetCPStrength:0
[20:57:08][7108]cppatrol:0

Game 3+4) which I more heavily modified by changing the percentage bonus for PP to 5 from 50 worked perfectly until around turn 19 or so. They both had the same crash, during the replay the same unit in each game would cause a crash during a replay (well different units, but the same unit in each save file.) I know I changed your files in this one so these crash reports might not be that helpful take a look. I have the saves and can open the game to recreate the crash if you feel like it.

Lastly, more game related questions if you feel like answering them. What ratio of labs do you like to get? I'm leaning towards 3x Labs for Land units and specializing on Sea or Air depending on what nation I'm using and cutting Naval and Vehicles for France. I also can't quite figure out efficiency and unit quality (I think that's what it's called). I had a serbian commander chilling in a city for several turns, (no enemies nearby) stuck at one efficiency and there was no change until I moved him and then it rapidly increased. Mechanics seem opaque to me. And as for unit quality, well when you get low MP it says unit quality will drop, but it still displays as 10 even when Yellow/Orange/Red manpower.

As a strange AI note, I basically abandoned Serbia except for this one guy and the AH army just left after Belgrade. It was right there for them to eat up but they had better stuff to do I guess.

Get back to me if you like,
Cheers
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DuncanStewart
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Re: NEW UPDATE 11.1! AUG1st 2020

Post by DuncanStewart »

And as a personal opinion, despite taking wires of death + maxing 100 influence on the Netherlands it still took til turn 30 to decide to join in. Seems like a waste of diplo points to me.
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