Movement squares

Post Reply
HobbesACW
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 284
Joined: Thu Jun 27, 2013 9:31 pm

Movement squares

Post by HobbesACW »

Hi folks, can anyone tell me what file I can get rid of to remove the movement overlay squares? They seem unnecessary and annoying. I've tried removing a few graphics under the UI folder but no luck so far.
If I do remove them will it also affect the displays that show command control range etc?

Thanks,
Chris
Schweetness101
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 928
Joined: Tue Nov 29, 2016 6:12 am

Re: Movement squares

Post by Schweetness101 »

you probably have to edit Callbacks.bsf (not remove, just edit some section of it)
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
HobbesACW
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 284
Joined: Thu Jun 27, 2013 9:31 pm

Re: Movement squares

Post by HobbesACW »

Can you tell me where I can find this? I have been looking at Data / UI / Textures

Thanks,
Chris
Schweetness101
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 928
Joined: Tue Nov 29, 2016 6:12 am

Re: Movement squares

Post by Schweetness101 »

HobbesACW wrote: Sun Aug 30, 2020 8:44 pm Can you tell me where I can find this? I have been looking at Data / UI / Textures

Thanks,
Chris
Data\Battle\Scripts

you don't want to edit your main game file btw
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
HobbesACW
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 284
Joined: Thu Jun 27, 2013 9:31 pm

Re: Movement squares

Post by HobbesACW »

I ended up changing a few things in /data/UI/Textures/Battle which worked - but then I decided I preferred it the way it was before :)

Thanks,
Chris
Post Reply

Return to “Field of Glory II: Modding”