Hooray able to
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scorehouse
- Major - 8.8 cm FlaK 36

- Posts: 968
- Joined: Thu Jun 27, 2019 1:56 am
Hooray able to
download todays fix to get 1939!! but then the first scenario, i'm supposed to capture a country without destroying a single enemy unit? does this include the little forts/pillboxes at the bridges, etc. to start the game? HELP!!! 
Re: Hooray able to
Yes , pillboxes are very hard nuts to crack , even with pioneers.
But Look closer .
The pillboxes in question are GERMAN pillboxes.
I can see where you might make this mistake ( ? ) , nowhere else in the game , as far as I recall , have I seen German pillboxes. The Pillboxes always belong to the enemy.
The real problem with Czechoslovakia , in my experience , is that three of the victory hexes you need to win are RIVER HEXES. Your troops can't dig in and fortify worth a darn , and their defensive capacity is , in any case , basically halved because they are up to their necks in the river.
And remember , in the midst of this you are trying to be nicey - nicey with the enemy ; " Let's be friends ! I don't want to hurt you ! "
Holding those hexes long enough for your other units to take those last victory hexes you need can be a nail - biting race against the clock.
I think the Czechoslovakia scenario is marvelous.
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OOps , there ARE Czech pillboxes .
What you do is avoid them . Stay far , far away from them .
You can take all the victory hexes you need to win without having to tackle a single Czech pillbox.
There is a Czechoslovakia scenario how - to play - through in The Panzers Corps 2 forum Stickies . It's very helpful for some idea of how to navigate this particular map.
But Look closer .
The pillboxes in question are GERMAN pillboxes.
I can see where you might make this mistake ( ? ) , nowhere else in the game , as far as I recall , have I seen German pillboxes. The Pillboxes always belong to the enemy.
The real problem with Czechoslovakia , in my experience , is that three of the victory hexes you need to win are RIVER HEXES. Your troops can't dig in and fortify worth a darn , and their defensive capacity is , in any case , basically halved because they are up to their necks in the river.
And remember , in the midst of this you are trying to be nicey - nicey with the enemy ; " Let's be friends ! I don't want to hurt you ! "
Holding those hexes long enough for your other units to take those last victory hexes you need can be a nail - biting race against the clock.
I think the Czechoslovakia scenario is marvelous.
---
OOps , there ARE Czech pillboxes .
What you do is avoid them . Stay far , far away from them .
You can take all the victory hexes you need to win without having to tackle a single Czech pillbox.
There is a Czechoslovakia scenario how - to play - through in The Panzers Corps 2 forum Stickies . It's very helpful for some idea of how to navigate this particular map.
Last edited by KesaAnna on Sat Aug 22, 2020 12:02 am, edited 1 time in total.
Re: Hooray able to
To make sure the first mission isn't stonewalling players right out of the gate, preservation of hostile forces is of course only a bonus objective.
There is an AAR walkthrough available for this particular scenario, because it is so unusual.
There is an AAR walkthrough available for this particular scenario, because it is so unusual.
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scorehouse
- Major - 8.8 cm FlaK 36

- Posts: 968
- Joined: Thu Jun 27, 2019 1:56 am
Re: Hooray able to
AAR? where do u find the "walk"? thanks
Re: Hooray able to
I tried to be smart and thought that forcing them to surrender instead of destroying outright would work. That was a quick autosave reload.
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scorehouse
- Major - 8.8 cm FlaK 36

- Posts: 968
- Joined: Thu Jun 27, 2019 1:56 am
Re: Hooray able to
its EZ to make them surrender. just a TOTAL different mindset and you don't get any prestige accumulation which you really need for the upcoming battles
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scorehouse
- Major - 8.8 cm FlaK 36

- Posts: 968
- Joined: Thu Jun 27, 2019 1:56 am
Re: Hooray able to
thanks Mr K for the post. Monkspider did you come up with that strategy on your own?
Re: Hooray able to
The problem with this scenario: you loose the no kill bonus even when the ai decides to do a kamikaze attack. Turns this scenario into a zero fun load/safe grinder. The walkthrough way doesnt stop the suicide attacks for me either.
This needs fixing.....
Here you can see the msg pop up during the enemy ai turn, even before the attack of the czech recon car on my 203 actually happens....

This needs fixing.....
Here you can see the msg pop up during the enemy ai turn, even before the attack of the czech recon car on my 203 actually happens....
Re: Hooray able to
Why are you deploying your 203mm in a 'no kill' Czech scenario?
I ended up splitting my 37mm AT and 150mm Art to limit kill chances.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Hooray able to
I am what you call a casual player. I dont intend to crack the highest difficulties , to waste hours on gimmicky stuff, to read multipage walktroughs, to ressort to restart/safe/load orgies. Frankly, I dont want to spend more than 3 to 5 hours in 1 scenario. There are other games, other hobbies...and even real life.
I remember that Panzer General was called a "beer and pretzel" strategy game (on the contrary to HOI series). I like(d) it that way. If the game doesnt cater to casual/beer and pretzel strategy players like myself, so be it.
There are other (Slitherine) games/dlcs to buy/play.
Re: Hooray able to
This is exactly why it's a bonus objective only. It's not a game ending situation by any means.PanzerG wrote: ↑Fri Aug 28, 2020 9:28 pm I am what you call a casual player. I dont intend to crack the highest difficulties , to waste hours on gimmicky stuff, to read multipage walktroughs, to ressort to restart/safe/load orgies. Frankly, I dont want to spend more than 3 to 5 hours in 1 scenario. There are other games, other hobbies...and even real life.
I remember that Panzer General was called a "beer and pretzel" strategy game (on the contrary to HOI series). I like(d) it that way. If the game doesnt cater to casual/beer and pretzel strategy players like myself, so be it.
There are other (Slitherine) games/dlcs to buy/play.
Re: Hooray able to
Generally understood I think.
In my case , though , I treated the "no - kill " objective as if it were a primary victory condition.
Because , as I understand the context , Germany wants to outright annex the Czech part of Czechoslovakia , but they DON'T want a full - blown war to do it .
I imagine that in this scenario my troops go in wearing their dress uniforms . Camo ? Why camo in this context ? It's NOT a war.
So I left my newly - minted infantry in default German grey for this scenario . They only get their Italian paratrooper camo in the next scenario.
I'm not sure why others treat the "no kill " objective as a primary victory condition ,
Indeed .
The Russian 203mm is heavy ordinance , and assuming this unit debuted early in Spain , and saw a lot of use in Spain , it would have a full stars - worth of experience by the time Czechoslovakia rolls around . So a very destructive , full - on - aggressive unit. NOT a good thing when you DON'T want to destroy units.
So I left this unit in reserve for this scenario. For the same reason I brought none of my veteran tanks to this scenario. Indeed , I didn't bring any tanks.
You can't bring any aircraft to this scenario , and it is just as well that you cannot , for the same reason ; You DON'T want to destroy units.
Czechoslovakia is your first opportunity to buy and field infantry , and they will be green , so they won't do much damage anyway. You will only get incremental experience from this scenario , but Czechoslovakia is not too soon to start working on infantry experience .
So this is where I bought the bulk of , and fielded , my future infantry core.
Also a good opportunity to get some experience on horse - drawn light artillery . Sooner or later you will have a scenario that is primarily rugged / mountainous terrain , and / or where you need more artillery , but simply cannot shoe horn more 3 and 4 slot heavies into your core . It might be nice to already have a few light , horse - drawn guns that aren't completely green.
Finally , in Spain I picked up a lot of armored cars of various types. I created " Trainee recon " units and squeezed them in where ever I could get away with it.
This scenario is ideal for that. I put my veteran , first - string recons in reserve , and brought out the Trainee recons in cheap armored cars.
I completed this scenario the first time , without killing any units , with Bilboa armored cars in the lead.
Great idea ! And undoubtedly more economical than my proposals.
Re: Hooray able to
So; even on low difficulty levels bonus objectives and the content rewarded for them are not meant for the casual player ? That the design idea ??Kerensky wrote: ↑Fri Aug 28, 2020 10:07 pmThis is exactly why it's a bonus objective only. It's not a game ending situation by any means.PanzerG wrote: ↑Fri Aug 28, 2020 9:28 pm I am what you call a casual player. I dont intend to crack the highest difficulties , to waste hours on gimmicky stuff, to read multipage walktroughs, to ressort to restart/safe/load orgies. Frankly, I dont want to spend more than 3 to 5 hours in 1 scenario. There are other games, other hobbies...and even real life.
I remember that Panzer General was called a "beer and pretzel" strategy game (on the contrary to HOI series). I like(d) it that way. If the game doesnt cater to casual/beer and pretzel strategy players like myself, so be it.
There are other (Slitherine) games/dlcs to buy/play.
Id also like to know if you intend to put gimmick * scenarios at the start of the next dlcs and if you intend to fix suiciding ai. Afaik we are not in the pacific....
Just want to clarify these before I buy the next dlc...
*: 1 side is ordered to avoid kills, while the other tries hard to suicide.Even more stupid: itpicks the opponent that kills it with certainty (203...)
Btw: 1 turn later a 4 strength czech recon car suicided on a dug in infantry unit defending a victory hex. Thats as (artificial stupidity), not ai (artificial intelligence)
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IceSerpent
- Corporal - Strongpoint

- Posts: 64
- Joined: Thu Jul 23, 2020 5:03 pm
Re: Hooray able to
In that screenshot a few posts above it looks like you went down the wrong road. Instead of going from Tachov to Plzen, use bridge engineer to go from Tachov south straight towards the next objective. The only units you really need to attack are those in objective hexes (ATG up north and 2 inf on the east side) plus an inf on the west road that needs to be pushed to the west. The whole endeavor takes 7-8 turns.PanzerG wrote: ↑Sat Aug 29, 2020 9:26 am So; even on low difficulty levels bonus objectives and the content rewarded for them are not meant for the casual player ? That the design idea ??
Id also like to know if you intend to put gimmick * scenarios at the start of the next dlcs and if you intend to fix suiciding ai. Afaik we are not in the pacific....
Just want to clarify these before I buy the next dlc...
*: 1 side is ordered to avoid kills, while the other tries hard to suicide.Even more stupid: itpicks the opponent that kills it with certainty (203...)
Btw: 1 turn later a 4 strength czech recon car suicided on a dug in infantry unit defending a victory hex. Thats as (artificial stupidity), not ai (artificial intelligence)



