interface suggestion

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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lapdog666
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
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interface suggestion

Post by lapdog666 »

i often find myself looking for this info. would it be possible to add something like this. clearly visible,frontal information

77p = battalion cost and 3% is how much would i get in % if i rout them. now the % thing might be trickier because i m not sure if the % is always the same for the units.(devs know for sure)
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rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: interface suggestion

Post by rbodleyscott »

I can see the point of showing the % of the army, but not the battalion cost, as that is not taken into account for rout % purposes.

The problem is that showing the unit's % of the army could give away the existence of hidden units to anyone who knows how the % is calculated - and they can easily find that out by looking at the code.

For this reason, we would be unlikely to add this information, even as an option.

In any case, it isn't very realistic that the general should know for certain that routing a particular unit will guarantee to make the enemy army run away.

Displaying the unit points cost could also make it easier to calculate how many points the enemy has hidden - which would not be very realistic.
Richard Bodley Scott

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Macedonczyk
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Re: interface suggestion

Post by Macedonczyk »

rbodleyscott wrote: Wed Aug 26, 2020 4:12 pm The problem is that showing the unit's % of the army could give away the existence of hidden units to anyone who knows how the % is calculated - and they can easily find that out by looking at the code.
So you should remove "Casualties [K]" button too.
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