- Destroyed cities AND devastated rural areas (now all we have is the terrain feature of scorched earth - it would be good to have devastated city hexes for scenarios like Stalingrad or late-war Germany or and rural for other areas (Poland, Belarus, China, etc.)
- Destroyed military hardware - for campaigns that resume where a previous battle left off
- Oasis - all in the desert is not sand
- Chateau or Villa or Dacha - decorate mountains in France and lakes in Soviet Russia
- Gubmint buildings - useful to decorate a key urban objective
- Snow to decorate mountains - e.g. alps or high vosges or ardennes or ...
- Symbol (international road sign or US Yield) to use as boundary marker or just to make notations/advisories for players such as highway numbers or Do Not Cross points. The flags always indicate ownership of some sort -- this would be just an unchanging notation marker with a line underneath to show some info. (Maybe this should be in the "other" category next to the flags)
Terrain features:
- Tank Traps - something that slows armor down around a fortification or beaches - maybe with a hedgehog decoration. Would be useful for Siegfried and Maginot and many other scenarios. Now all we can do is put a 1-hex river in but this would have the same effect, just not look like a creek
- Mountains or rough terrain that can hide infantry - maybe a rough terrain with a selector to hide infantry and anti-tank. I found that in Italian and Vosges scenarios this would have been very useful and it would be useful in Okinawa/Iwo Jima too. The only way to simulate hidden dug-in infantry is a forest hex - not always ideal
- Location Labels that can use two lines before going to microscopic fonts - This would be ideal for me so I could name the town and then the turn or Phase or unit by which it had to be taken. Maybe use CTRL RETURN to create another line








