Scenario description info - Tanagra 457BC

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General Shapur
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Scenario description info - Tanagra 457BC

Post by General Shapur »

Hi All

I currently have a working scenario, however, there seem to be some components missing that I cant work out how to add.

1. Although I filled out the entire scenario template the Date and sides are not coming up, or the flags over the map - how do i fix this. Apologies if its somewhere in the help files, but I couldnt find it. If someone could point me in the right direction that would be great.

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Adebar
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Re: Scenario description info - Tanagra 457BC

Post by Adebar »

Did you perhaps forgotten to include/edit the CAMPAIGN.txt file?

For my recent scenario it looks like this:
NOSKIRMISH
Type 0

VAR BreakPoint1
VAR BreakPoint2

[AD_531_Callinicum]
SIDE0 33
SIDE1 27

DATE 3531 // All dates start from 3000 BC
MAPX 909
MAPY 488
It is important to define the armies with the SIDE0/SIDE1 lines.

Another thing is essential:

Go to text1.txt. For my scenario it looks like this:
IDS_CAMPAIGN_NAME,"Battle of Callinicum (531 AD)",
IDS_CAMPAIGN_TEXT,"The Battle of Callinicum took place on Easter Saturday, 19 April 531, between the armies of the Byzantine Empire under Belisarius and a Sassanid Persian cavalry force under Azarethes.~~After a defeat at the Battle of Dara, the Sassanids moved to invade Syria in an attempt to turn the tide of the war. Belisarius' rapid response foiled the plan, and his troops pushed the Persians to the edge of Syria through maneuvering before forcing a battle in which the Sassanids proved to be the pyrrhic victors.",
IDS_SIDENAME_27, "Sassanid Persians",
IDS_SIDENAME_33, "Byzantines",
This is the text which appears in the description UI screen.

Hope this info helps; I'm online today for most of the time, so keep asking if other problems should come up.
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General Shapur
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Re: Scenario description info - Tanagra 457BC

Post by General Shapur »

Thanks

So this data isnt entered via the editor - you have to go into the script and write it?
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rbodleyscott
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Re: Scenario description info - Tanagra 457BC

Post by rbodleyscott »

General Shapur wrote: Sun Aug 23, 2020 10:24 am Thanks

So this data isnt entered via the editor - you have to go into the script and write it?
Yes. This stuff goes beyond the Editor.

Of course, you don't have to have it at all, the scenario will work without it. But it looks better with it.
Richard Bodley Scott

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Re: Scenario description info - Tanagra 457BC

Post by Adebar »

Yes, please check also this part of Paul's Scenario Creation Guides:

https://www.slitherine.com/forum/viewto ... 91&t=80514
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General Shapur
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Re: Scenario description info - Tanagra 457BC

Post by General Shapur »

OK

so I've put this in the campaign.txt file

NOSKIRMISH
TYPE 0

[Tanagra]
SIDE0 39
SIDE1 14
DATE 2543
MAPX 620
MAPY 508

However - now the scenario loading screen looks ok, but the game is loading a blank scenario with red and blue sides and no units on the map. This is the only thing ive added. When i remove it, the game returns. Have I done the script wrong? Gee, this is tricky - lol
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General Shapur
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Re: Scenario description info - Tanagra 457BC

Post by General Shapur »

If anyone want to take a look at this and see how I can fix it - or make any suggestions that would be great.

I'm at the stage where I think I will be able to follow changes you make to the text files.
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Re: Scenario description info - Tanagra 457BC

Post by rbodleyscott »

General Shapur wrote: Sun Aug 23, 2020 11:08 am OK

so I've put this in the campaign.txt file

NOSKIRMISH
TYPE 0

[Tanagra]
SIDE0 39
SIDE1 14
DATE 2543
MAPX 620
MAPY 508

However - now the scenario loading screen looks ok, but the game is loading a blank scenario with red and blue sides and no units on the map. This is the only thing ive added. When i remove it, the game returns. Have I done the script wrong? Gee, this is tricky - lol
It has to match your scenario filename, there is no fuzzy logic.

So it should be

NOSKIRMISH
TYPE 0

[Tanagra475BC]
SIDE0 39
SIDE1 14
DATE 2543
MAPX 620
MAPY 508
Richard Bodley Scott

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General Shapur
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Re: Scenario description info - Tanagra 457BC

Post by General Shapur »

rbodleyscott wrote: Sun Aug 23, 2020 11:59 am
General Shapur wrote: Sun Aug 23, 2020 11:08 am OK

so I've put this in the campaign.txt file

NOSKIRMISH
TYPE 0

[Tanagra]
SIDE0 39
SIDE1 14
DATE 2543
MAPX 620
MAPY 508

However - now the scenario loading screen looks ok, but the game is loading a blank scenario with red and blue sides and no units on the map. This is the only thing ive added. When i remove it, the game returns. Have I done the script wrong? Gee, this is tricky - lol
It has to match your scenario filename, there is no fuzzy logic.

So it should be

NOSKIRMISH
TYPE 0

[Tanagra475BC]
SIDE0 39
SIDE1 14
DATE 2543
MAPX 620
MAPY 508
Ah - I got it in the end. But its case specific too, so i had to put it in all capitals.

Now onto a bit of refining, thanks for the help all.
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General Shapur
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Re: Scenario description info - Tanagra 457BC

Post by General Shapur »

What is the way to progress scenarios to the community file?
Presumably they need to be of a specific standard.

I used to churn out a few scenarios for SSG back in the day - i did more of that than playing the game in the end, it became quite addictive.
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Re: Scenario description info - Tanagra 457BC

Post by rbodleyscott »

General Shapur wrote: Sun Aug 23, 2020 3:29 pm What is the way to progress scenarios to the community file?
Presumably they need to be of a specific standard.

I used to churn out a few scenarios for SSG back in the day - i did more of that than playing the game in the end, it became quite addictive.
When you think they are good enough, you send them to me. PM me and I will give you my email address.
Richard Bodley Scott

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Re: Scenario description info - Tanagra 457BC

Post by bloodphoenix »

I just stumbled across this two-year old thread...glanced at it because I couldn't remember reading about a "Battle of Tanagra", but I couldn't shake the feeling that the name was familiar. Then it hit me. Any other Trek fans out there?

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