Consider:
- Why is $50 too much for a game, yet $45 for 3 DVDs - giving less hours of entertainment - seems to be acceptable?
- How will rising development costs (not for us at Slitherine - we found a cheap source of condemned meat to eat
Cheers
Pip
Moderator: Slitherine Core









I'll hold you to thatOne way for computer game consumers to reduce risk, is to wait. This solves several problems: The price goes down (thus reducing the risk/reward ratio), you can read message boards to see how the community reacts, see how the company supports the game etc. Unless a company has a good track record (like Slitherine does for me) I often do this. Because I KNOW a lot about Slitherine, and have had mostly positive experiences with their games (there's always room for improvement , I would probably pay 100 US dollars for Legion 2.

One explanation is that there actually is a huge market for games. Let's consider if WoW was priced at $20. Do you still think it would have sold 1.5 million copies? I don't. I think it would have sold 7 million copies. The general idea is that high prices are what cages the gaming industry beastpipfromslitherine wrote: how did WoW sell 1.5M copies at $50-60 a box if people think games are overpriced?
Discuss
Cheers
Pip

Ignoring the special case of WoW (are there 7 million people who are happy playing online?) the biggest flaw in that argument is that why aren't publishers doing it? If they could make more money from selling cheaper then I am pretty sure they would. When games were 10 quid there were still the same 'games cost too much!' cries from the public...Let's consider if WoW was priced at $20. Do you still think it would have sold 1.5 million copies? I don't. I think it would have sold 7 million copies. The general idea is that high prices are what cages the gaming industry beast


