First Tournament

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Shards
Slitherine
Slitherine
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Joined: Tue Aug 25, 2015 10:05 am

Re: First Tournament

Post by Shards »

Fwiw, whilst I personally endorse and adore paradrops, future versions of these maps will have at least some form of defences on HQs 😁
Erik2
Order of Battle Moderator
Order of Battle Moderator
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Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: First Tournament

Post by Erik2 »

Shards wrote: Thu Aug 20, 2020 9:10 am Fwiw, whilst I personally endorse and adore paradrops, future versions of these maps will have at least some form of defences on HQs 😁
An AA-unit would come in handy. Please don't make it 100% suicide to attempt this bold maneuver.
bloodphoenix
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 120
Joined: Wed Jun 08, 2011 7:55 pm

Re: First Tournament

Post by bloodphoenix »

Not to sound cranky, but not one of my three games was finished before we ran out of time.
The first two games I recognize my own lethargic pace in posting turns likely contributed. But in my final match, both my opponent and I had seen our previous games called for time,
and we were exchanging turns with alacrity! When the battle is raging, and you begin to believe that the moment of glory is at hand, its disheartening to have the game evaporate.
When I would play table-top games with a gamer friend of mine, and we would have to pick the game up before it was finished, he would call it "Gamus Interruptus". I hated it almost as
much as he did.

I play in every Field of Glory tournament that comes out, no matter how many times my Generals are trampled under the hooves of victorious enemy cavalry.
In those games, we have 2 weeks to play out the match, and I've never seen one end due to time running out. Is it your intention to eventually allow that amount of time for OOB tournaments as well?
I understand that right now you're just testing for bugs, and want to have a quicker turn around time. But now that you've had the first test, couldn't you allow more time for the second?
Wouldn't you be able to test for bugs in a longer tournament? Possibly even more effectively, as the players will have more time in which to experience and report them?
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