Fragmented Skirmishers

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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rs2excelsior
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Fragmented Skirmishers

Post by rs2excelsior »

Something I've been noticing for a while - is it intentional that fragmented foot skirmishers cannot pass through friendly units? I figure it must be, since I'm sure it would have been noticed before now otherwise, but it feels odd and makes it difficult to impossible to extract a fragged skirmisher from in front of an infantry advance (not to mention breaking up or delaying your main line). In IRL terms, I don't know why increased disorder would prevent the skirmishers from passing through, especially as routed skirmishers can do so just fine. Is it purely due to the reduced movement points of a fragmented unit?
melm
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
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Re: Fragmented Skirmishers

Post by melm »

Possibly not enough AP to do so.
miles evocatus luce mundi
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Fragmented Skirmishers

Post by rbodleyscott »

melm wrote: Wed Aug 19, 2020 12:10 am Possibly not enough AP to do so.
I expect that is the reason.
Richard Bodley Scott

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rs2excelsior
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Wed Jul 10, 2019 12:51 am

Re: Fragmented Skirmishers

Post by rs2excelsior »

rbodleyscott wrote: Wed Aug 19, 2020 6:46 am
melm wrote: Wed Aug 19, 2020 12:10 am Possibly not enough AP to do so.
I expect that is the reason.
If that is the case, is it intentional that fragmented skirmishers are unable to pass through? I believe even if they start directly in front of a heavy unit on open ground they will still be unable to pass through.
melm
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 820
Joined: Sat Sep 29, 2012 9:07 pm

Re: Fragmented Skirmishers

Post by melm »

If the lights are fragmented, their AP is halved from 12 to 6 while passing through friendly formation costs 8 AP. Perhaps it's deliberate to make passing costs that much to prevent the lights too slippery.
miles evocatus luce mundi
rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: Fragmented Skirmishers

Post by rbodleyscott »

melm wrote: Fri Aug 21, 2020 5:57 am If the lights are fragmented, their AP is halved from 12 to 6 while passing through friendly formation costs 8 AP. Perhaps it's deliberate to make passing costs that much to prevent the lights too slippery.
There are no additional passing through costs, they just have to pay the normal costs for moving 2 squares. 6 isn't enough.
Richard Bodley Scott

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melm
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 820
Joined: Sat Sep 29, 2012 9:07 pm

Re: Fragmented Skirmishers

Post by melm »

rbodleyscott wrote: Fri Aug 21, 2020 6:53 am
melm wrote: Fri Aug 21, 2020 5:57 am If the lights are fragmented, their AP is halved from 12 to 6 while passing through friendly formation costs 8 AP. Perhaps it's deliberate to make passing costs that much to prevent the lights too slippery.
There are no additional passing through costs, they just have to pay the normal costs for moving 2 squares. 6 isn't enough.
I see. Yeah, that's right.
miles evocatus luce mundi
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