I'm guessing they allow for custom stuff that you could put into?? (e.g. buildings.txt has "spare" slots I'm guessing could allow for new attributes for buildings; armies.txt file has "spare slots" for new units; diptasks, localization etc).
So if I'm right on the idea (spare slots allowing for new custom stuff), how does one implement that or go about it?
E.g. let's say, in buildings.txt file, I want to make the Colossus more interesting than just bonus productivity.. and I want it to improve, say.. the naval combat ability of all units by 100%, I see nowhere in the buildings.txt file that allows me to do that, but it has "spare" slots to add properties on.. is it possible to implement that??
E.g.2: or let's say, in diptasks.txt file, I want to add some of my own diplomatic tasks, and I see "spare" slots in that file.. does that mean, I can add some of my own ideas there?? And seeing that there are "spare" action slots, does this allow me to add some of my own effects (e.g. giving a city to the tribe I'm spying on)?? If so, how??
E.g.3: let's say, in squads.txt file, I see "spare" towards the end of the file, which I'm guessing allows me to have new custom units... so let's say I want to add a special elite heavy infantry for Aeolians (like say.. sacred band), and this squad is identical to the elite hoplite, so it has their skin... would the "spare" slots in squads.txt file allow me to just fill it in there and edit each category to make it playable in the game, or is there more to it?
Tl;dr, is it possible to use the SPARE slots in these txt files to mod the game to our liking and add custom stuff we want? Or is there more to it? In other words, is it more complicated than just filling in those spare slots?
Seeing that this forum hasn't been used in a while, I won't be expecting much answers to my query.
but it'd be nice to get some answers nonetheless.
