Modern Conflicts 2.15 (RELEASED)

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Akkula
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by Akkula »

RedwoodTanker wrote: Wed Aug 05, 2020 12:32 am Hi, I've had Panzer Corps in the past and I recently brought it again and decided to try this mod out since it looked amazing
it is
Only problem I have is that the first two missions of the mod tutorial worked perfectly fine but then the next mission just started with the UI there but the Map and any units on it were blacked out, even the other campaign missions with the same result. I probably did something wrong in the mod install process, since I am pretty bad when it comes to modding.
I was wondering if I can get some help or even a very detailed way of how to properly install it
Sorry if i seem like a bother im just really looking forward to fully playing this mod
Hi RedwoodTanker!,
Lets start to discard most common issue: first at all, did you install the official patch 1.32?. It is mandatory to have it in place in order to run this mod.
The patch is included in the mod, you just have to unrar it inside the game folder, overwrite the exe files.
Did you use JGSME to activate the mod?

Let me know if you managed to solve the issue.

Best regards,
Akkula.

PS: Remember to use a clean game installation.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
RedwoodTanker
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by RedwoodTanker »

so I did a Clean Start, added the mod to the nod folder and used the JGSME to enable the mod
I saw the Patch1.32 in the mod RAR file and extracted it to the games folder, and I got some override requests which I accepted but unfortunate now when i try to start the game via Steam it said CRC check failed
Again Sorry about asking for help
Akkula
Brigadier-General - 8.8 cm Pak 43/41
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Posts: 1898
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by Akkula »

RedwoodTanker wrote: Wed Aug 05, 2020 3:26 am so I did a Clean Start, added the mod to the nod folder and used the JGSME to enable the mod
I saw the Patch1.32 in the mod RAR file and extracted it to the games folder, and I got some override requests which I accepted but unfortunate now when i try to start the game via Steam it said CRC check failed
Mhhh, very strange. I too use the Steam version and I have no issue at all.
Silly question: did you took the caution to rename "PanzerCorps Steam.exe" to "PanzerCorps.exe" and then overwrite the orginal file?. Aftwards, I run the game directly from the .exe file insted the Steam server.
Again Sorry about asking for help
No need to sorry :D I am glad to help whatever I can.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
RedwoodTanker
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by RedwoodTanker »

so I tried to Rename PanzerCorps Steam.exe File in the 1.32 RAR File to PanzerCorps.exe but I got a message saying there was a file already by that name or was that not was I supposed to do?
uzbek2012
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by uzbek2012 »

Author when you rest do you plan to introduce new units, missions and maybe even a UN contingent ?
https://zen.yandex.ru/media/id/5cbc1d66 ... 6ca65fd0fd
Image
https://vk.com/mirotvorshioon
https://www.un.org/ru/aboutun/booklet/peace.shtml

And if you enter more war correspondents the task can be given improved by the type escort or rescue peacekeepers and military journalists ) :idea:
https://warhead.su/2018/03/13/likbez-ka ... hurnalisty
RedwoodTanker
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by RedwoodTanker »

After trial and error I got it to finally work, and I love the Mod, going through the exe to start it was the way I got it to work
Again thank you for the help, I really appreciated it

Thank you so much again,
-RedwoodTanker
Akkula
Brigadier-General - 8.8 cm Pak 43/41
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by Akkula »

uzbek2012 wrote: Wed Aug 05, 2020 6:31 am Author when you rest do you plan to introduce new units, missions and maybe even a UN contingent ?
Hi Uzbek,
It sounds interesting, maybe I could try it in the future. At the moment I am expanding the remaining NATO nations (Italy, Spain, etc) and starting to work in the next phase of Modern Conflicts 8)
RedwoodTanker wrote: Wed Aug 05, 2020 9:26 pm After trial and error I got it to finally work, and I love the Mod, going through the exe to start it was the way I got it to work
Again thank you for the help, I really appreciated it

Thank you so much again,
-RedwoodTanker
Great!, I am glad you can finally got it working :D
Good hunting!.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
uzbek2012
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Posts: 1904
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by uzbek2012 »

Akkula wrote: Wed Aug 05, 2020 9:31 pm
uzbek2012 wrote: Wed Aug 05, 2020 6:31 am Author when you rest do you plan to introduce new units, missions and maybe even a UN contingent ?
Hi Uzbek,
It sounds interesting, maybe I could try it in the future. At the moment I am expanding the remaining NATO nations (Italy, Spain, etc) and starting to work in the next phase of Modern Conflicts 8)

Best regards,
Akkula.
Hi Akkula ,
And NATO will grow to version 1.4 ? :D

https://yandex.ru/turbo/s/warfor.me/sovremennyie-tanki/
https://rg.ru/2020/05/26/shtuchnaia-mod ... sirii.html
https://vk.com/doc107768054_544210517?h ... b5bb02d317
Akkula
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by Akkula »

uzbek2012 wrote: Wed Aug 05, 2020 10:39 pm
Akkula wrote: Wed Aug 05, 2020 9:31 pm
uzbek2012 wrote: Wed Aug 05, 2020 6:31 am Author when you rest do you plan to introduce new units, missions and maybe even a UN contingent ?
Hi Uzbek,
It sounds interesting, maybe I could try it in the future. At the moment I am expanding the remaining NATO nations (Italy, Spain, etc) and starting to work in the next phase of Modern Conflicts 8)

Best regards,
Akkula.
Hi Akkula ,
And NATO will grow to version 1.4 ? :D

https://yandex.ru/turbo/s/warfor.me/sovremennyie-tanki/
https://rg.ru/2020/05/26/shtuchnaia-mod ... sirii.html
https://vk.com/doc107768054_544210517?h ... b5bb02d317
And Russians too! :twisted:
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
glaude1955
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by glaude1955 »

Hello Akkula,
I don't quite understand the reason why you differentiated between land fighters and naval aviation.
During a flight, the 2 aircrafts should retain their characteristics without penalty.
Whether it's over land or over the sea, I think it's the same.
By following the news, we can see that most support bombardments are initiated from an aircraft carrier.
Best regards
Yves
uzbek2012
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by uzbek2012 »

Akkula wrote: Thu Aug 06, 2020 12:14 am
uzbek2012 wrote: Wed Aug 05, 2020 10:39 pm
Akkula wrote: Wed Aug 05, 2020 9:31 pm
Hi Uzbek,
It sounds interesting, maybe I could try it in the future. At the moment I am expanding the remaining NATO nations (Italy, Spain, etc) and starting to work in the next phase of Modern Conflicts 8)

Best regards,
Akkula.
Hi Akkula ,
And NATO will grow to version 1.4 ? :D

https://yandex.ru/turbo/s/warfor.me/sovremennyie-tanki/
https://rg.ru/2020/05/26/shtuchnaia-mod ... sirii.html
https://vk.com/doc107768054_544210517?h ... b5bb02d317
And Russians too! :twisted:
Well, if there are no Russians with whom else the NATO Alliance will fight )
Image
Although as practice shows, they won't be able to defeat the partisans from the Taliban and Iraqi separatists for 18 years )))

P.s.The event is largely historical. Now all historical Chronicles will include the fact that is-3 participated in the battles of the 21st century in the Donbass.
https://tankist-31.livejournal.com/225626.html
Akkula
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by Akkula »

glaude1955 wrote: Thu Aug 06, 2020 5:55 am Hello Akkula,
I don't quite understand the reason why you differentiated between land fighters and naval aviation.
During a flight, the 2 aircrafts should retain their characteristics without penalty.
Whether it's over land or over the sea, I think it's the same.
By following the news, we can see that most support bombardments are initiated from an aircraft carrier.
Best regards
Yves
Hi Glaude!.
There are two main reasons for this naval-land change:
- Realism: The most important navies on the world have their own air wing. These aircrafts have special equipment and weapons designed just for sea warfare, in some cases there are specific aircraft models designed for naval combat like the Tu-142MZ, Su-33, Rafale M, and ASW helicopters. I thought it would be cool to have specific aircraft for regular air battles and others for naval skirmishes.
- Gameplay: I think the specialization give two advantages:
1- More flavour to the units roster. This helps to avoid boring core compositions during the campaign, I don't want the player to fill his/her core with only Su-35s and Su-34s. These new "classes" help to add a new approach at the deployment phase of most the scenarios (what to upgrade?, what to buy?).
2-New challenges. In mixed battles with land and sea masses, the player has to think where to focus the strength of the air units. Of course they can be changed during the course of the missions.

Do you think these changes are too drastic?

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
nono hard et heavy
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by nono hard et heavy »

Hello Akkula
I played your mod Eastern Front (Soviet Storm), which I thought was great. I think Panzer Corps was missing something after 1945. It's done and very well done. You did what an old game did: Steel Panthers. All that's missing is a mod on the Vietnam war, the Korean war (France and USA). More other post-WW2 conflicts that I forget but your mod fills a gap. Thanks for your work.
Greetings from France.
Bruno
Akkula
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by Akkula »

nono hard et heavy wrote: Thu Aug 06, 2020 11:31 pm Hello Akkula
I played your mod Eastern Front (Soviet Storm), which I thought was great. I think Panzer Corps was missing something after 1945. It's done and very well done. You did what an old game did: Steel Panthers. All that's missing is a mod on the Vietnam war, the Korean war (France and USA). More other post-WW2 conflicts that I forget but your mod fills a gap. Thanks for your work.
Greetings from France.
Bruno
Hi Bruno,
Thanks for your kind words!.
Yeah, I feel the same as you. I think we have a plethora of WW2 games and mods, that is what inspired me (and still does) to make something different.
I think Modern Conflicts has a huge potential because allows me to create modern historical and fictional conflicts altogether. At the moment I am starting to work on the next phase of the mod which will expand it considerably.
Of course Soviet Storm shall receive some more love in the future, why not.
Again, thank you and I hope you enjoy the mod!.

Best regards,
Akkula.

PS: The French nation shall receive some more stuff in future updates for sure 8)
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Estherr
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by Estherr »

Akkula wrote: Thu Aug 06, 2020 9:29 pm - Gameplay: I think the specialization give two advantages:
1- More flavour to the units roster. This helps to avoid boring core compositions during the campaign, I don't want the player to fill his/her core with only Su-35s and Su-34s. These new "classes" help to add a new approach at the deployment phase of most the scenarios (what to upgrade?, what to buy?).
2-New challenges. In mixed battles with land and sea masses, the player has to think where to focus the strength of the air units. Of course they can be changed during the course of the missions.
Firstly, both Su-35 and the "Duckling" (Su-34) are simply too good to be ignored :mrgreen:

In my book, land and naval planes are good for immersion and in Russian campaign it's pretty fluent experience with vast families of Sukhoi and Mikoyan fighters and some really nice Tactical options (that Tu-142 with new sound!!!) ending up with the Anaheim Mighty Du... ahem, Su-34 :roll: But it really make you balance your land/naval planes (since you need some time to upgrade mid-mission) and with new Shallow Sea mechanics it should be really fun during amphibious scenarios.

For NATO it's slightly more complicated due to lack of Tactical options and Hornets being inferior to Sukhois in general, but still decent. And then we have 5-gens and Strategic bombers with generic air movement.
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
glaude1955
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by glaude1955 »

Akkula wrote: Thu Aug 06, 2020 9:29 pm

Do you think these changes are too drastic?

Best regards,
Akkula.
Hello Akkula,

No, I was just amazed during a scenario where I had both types of planes.
One ran fast and the other struggled to move forward. I believed in a bug and studied the Equipment file.
I then understood where the difference came from.
It is likely that I will modify my Equipment file but it is a matter of personal taste

Best regards
Yves
glaude1955
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by glaude1955 »

Hello Akkula,

At the start of your mod, I had fleshed out the French army a bit. Here are my additions.
I had also modified your NATO scenarios to allow me to constitute a French Corps from the start in support of the Americans.
I also (wrongly?) Modified the characteristics of our national tank the Leclerc. In your mod, it is worth nothing compared to American and Russian monsters!
SAM_Mamba deployed.png
SAM_Mamba deployed.png (48.29 KiB) Viewed 2878 times
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SAM_Mamba_mounted.png (41.74 KiB) Viewed 2878 times
TRF1_155mm.png
TRF1_155mm.png (17.24 KiB) Viewed 2878 times
glaude1955
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by glaude1955 »

vbl_mistral.png
vbl_mistral.png (18.61 KiB) Viewed 2874 times
_SAM_Mamba deployed.png
_SAM_Mamba deployed.png (55.77 KiB) Viewed 2874 times
_SAM_Mamba_mounted.png
_SAM_Mamba_mounted.png (69.13 KiB) Viewed 2874 times
glaude1955
Master Sergeant - Bf 109E
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Posts: 456
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Re: Modern Conflicts (Version 1.3 RELEASED)

Post by glaude1955 »

_TRF1_155mm.png
_TRF1_155mm.png (64.75 KiB) Viewed 2873 times
_vbl_mistral.png
_vbl_mistral.png (41.71 KiB) Viewed 2873 times
Best regards
Yves
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