bru888 wrote: ↑Tue Aug 04, 2020 3:31 pm
And thanks for this! Very professional-looking.
You're welcome. No big deal as I had the template (more or less) ready from the KoreanWar mod.
FreeFrance, played as always on level4 difficulty out of my mod:
(Why not include some real world map? At least some map and not that...that...flag thing)
01Dakar
- after deploying everything, I still have 6LCP for the Brits and 16LCP for FreeFr (that got increased to 22 until scen end). Couldn't buy anything for the FF anyway, but purchase is possible with the Brits, so it's okay for me to buy a tank?
- I'm not sure, but I think you increase the players lands CP every time you spawn a new unit (like the 2 brit AA and the converted french). You don't need to do that with spawned units (even core)
- whole arty is useless after taking Rufisque near the landing site, too slow through forest compared to infantry. Never really catches up, to be honest.
- FYI, the trigger to remove all British ships also includes all my (land) units in naval transports. My invasion force was suddenly gone...
- and the way you've undeployed the naval units, it's possible to redeploy them on the eastern map edge (but it's not that they could reach anything in time anyways)
- the "defeat troops maneuvers" counter doesn't work, showed 6 units first and then zero, even though I've only killed half on them by that time. I guess they are supposed to be the coast patrol guys, right? But the objective checks alright together with Dakar in the end.
- it is a really large map with a lot of units just moving along the roads. But I guess it's just my personal preference to play smaller maps.
- played just fine overall, nothing to complain gameplay-wise, good popups and story, nice work!
02Gabon
- Holy...no progress whatsoever in about 10 turns, wasn't able to take even one town with the aux. land forces
- got hammered by enemy strat. air with nothing (or rather: super weak "planes") to defend really, at the same being attacked by a pack of enemy fighters. And they seem to have more RPs than me for repairing them.
- by turn 10 I had no money, no airforce and my "fleet" was decimated and I had still 4 coastal guns and 7 enemy naval units to dispose of before I could hope for some reinforcements to do anything, even accomplishing the primary objective(s). I quit then.
- I know my mod has some naval changes, but this scen of yours is just brutal IMO