Building priority
Moderator: Pocus
Building priority
Welfare buildings can add up to 40 points to loyalty. They can also add to money, manpower, supply and food. I always build a good number of these in every region. What are your structure priorities?
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Re: Building priority
None exhaustive list, and I might have forgotten things ...
Priority
0. if wanted building takes longer > 6 turns -> build infra (or food to free pops)
0a. emergency loyalty < 50 -> build loyalty building or reroll, might have to build a culture to get the next level
0b. critical loyalty < 75 -> build loyalty building, might have to build a culture to get the next level unless an especially juicy building comes up else reroll.
0c. suspicious loyalty < 80 -> build a high loyalty building, preferable the numan ... the naval circus
consider reroll to get it.
0d. -1 space use building
0e. national wonder in appropriate province.
0f. building to remove impediment
1a. culture if not in top 1/3.
1b. money if in negative
1c. metal if in negative
1d. manpower if in negative
2. building that gives a lot of bonus to neighbours.
2. infra first esp if not province, food. Until surplus food & infra without pops
3. mil, money or culture - I should specialise each region in one thing
3b. all regions should have a palisade and training grounds to increase military expertise.
repeat!!!
don't build if it takes longer than 6 turns
farm & road must be among the first 4 in their category, upgrade when possible.
sanitation among the first 6 -> severs
dont build structures with unfulfilled needs if possible! these just drains your gold, build trade range to solve that.
wood cutting/coal only one of those - bonus goods for others but bad in themselves.
If I don't like any of the choices take one of the zero slots (exp. usurers) else reroll.
Priority
0. if wanted building takes longer > 6 turns -> build infra (or food to free pops)
0a. emergency loyalty < 50 -> build loyalty building or reroll, might have to build a culture to get the next level
0b. critical loyalty < 75 -> build loyalty building, might have to build a culture to get the next level unless an especially juicy building comes up else reroll.
0c. suspicious loyalty < 80 -> build a high loyalty building, preferable the numan ... the naval circus

0d. -1 space use building
0e. national wonder in appropriate province.
0f. building to remove impediment
1a. culture if not in top 1/3.
1b. money if in negative
1c. metal if in negative
1d. manpower if in negative
2. building that gives a lot of bonus to neighbours.
2. infra first esp if not province, food. Until surplus food & infra without pops
3. mil, money or culture - I should specialise each region in one thing
3b. all regions should have a palisade and training grounds to increase military expertise.
repeat!!!
don't build if it takes longer than 6 turns
farm & road must be among the first 4 in their category, upgrade when possible.
sanitation among the first 6 -> severs
dont build structures with unfulfilled needs if possible! these just drains your gold, build trade range to solve that.
wood cutting/coal only one of those - bonus goods for others but bad in themselves.
If I don't like any of the choices take one of the zero slots (exp. usurers) else reroll.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
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- Corporal - Strongpoint
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- Joined: Mon Aug 05, 2019 3:11 pm
Re: Building priority
As Rome health gives you POP growth for free when you get the sanitation event. I get a few over time.
* Remember that POP GROWTH = SLOT GROWTH in a 500 year game back in the heartland.
For me building is situational.
Early game, I am going for population and infrastructure growth along with at least one core recruiting province.
But it depends ...
If I am planning war, I want equipment, buffs, manpower, and metal.
If I am planning legacy, I want culture and decadence reduction as I want to nail as many Golden Ages as possible. This also, means good finance and trade ... as I want building filling the treasury so that free POPs can be assigned to culture.
This is one aspect of the game I like very much. Many games just have optimal build sequences. These are worked out and formulaic. Even for the replaying the same faction, I would not say that is true of Empires, but I could be too inexperienced to know.
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Here is an analytical question ... Does POP growth behave like compounding or dividend reinvestment in terms of a financial portfolio? In theory, it should as it is an analogous model.
Here is another question ... Beyond playing BALANCED does the AI get faster POP growth? I am always amazed the pop numbers around the Hellespont. I mean these folks are growing like they are farming rice and not wheat!!!
* Remember that POP GROWTH = SLOT GROWTH in a 500 year game back in the heartland.
For me building is situational.
Early game, I am going for population and infrastructure growth along with at least one core recruiting province.
But it depends ...
If I am planning war, I want equipment, buffs, manpower, and metal.
If I am planning legacy, I want culture and decadence reduction as I want to nail as many Golden Ages as possible. This also, means good finance and trade ... as I want building filling the treasury so that free POPs can be assigned to culture.
This is one aspect of the game I like very much. Many games just have optimal build sequences. These are worked out and formulaic. Even for the replaying the same faction, I would not say that is true of Empires, but I could be too inexperienced to know.
---
Here is an analytical question ... Does POP growth behave like compounding or dividend reinvestment in terms of a financial portfolio? In theory, it should as it is an analogous model.
Here is another question ... Beyond playing BALANCED does the AI get faster POP growth? I am always amazed the pop numbers around the Hellespont. I mean these folks are growing like they are farming rice and not wheat!!!
Re: Building priority
I build some after I have build some food buildings, when the pop grows high I build more as pure food won't make it to grow.
Also as MarkShot says you get some events for pop growth with them.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
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- Corporal - Strongpoint
- Posts: 56
- Joined: Mon Aug 05, 2019 3:11 pm
Re: Building priority
Have you played celtic? What will happen after building 4 shrine? After all, they take up 4 slots.
Re: Building priority
Random chance of one of 4 mini-events. One in particular is very powerful.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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- Corporal - Strongpoint
- Posts: 56
- Joined: Mon Aug 05, 2019 3:11 pm
Re: Building priority
yes
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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- Corporal - Strongpoint
- Posts: 56
- Joined: Mon Aug 05, 2019 3:11 pm
Re: Building priority
A 2-2 general with the right troops is a thing of beauty!
But then a leader with a big tax or trade boost can make stuff happen!
Tough question ... hmm ...
But then a leader with a big tax or trade boost can make stuff happen!
Tough question ... hmm ...
Re: Building priority
I am not sure what you are asking.
The origin of the word "buff", I know it is a gamer term, but not its origin.
It's meaning an advantage in some game dimension generally be improving a coefficient or as in Empires by putting a lower bound on a die roll or by taking the best of repeated rolls.
I hope that was your answer.
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Older gamer terminology was "plus" and "malus". But those seem less common these days. Someone should write an official dictionary of gamer-speak.
The origin of the word "buff", I know it is a gamer term, but not its origin.
It's meaning an advantage in some game dimension generally be improving a coefficient or as in Empires by putting a lower bound on a die roll or by taking the best of repeated rolls.
I hope that was your answer.
---
Older gamer terminology was "plus" and "malus". But those seem less common these days. Someone should write an official dictionary of gamer-speak.
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- Corporal - Strongpoint
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- Joined: Thu Oct 10, 2013 1:40 pm
- Location: Horsehay, Shropshire, UK
Re: Building priority
Thanks. For me you buff your shoes etc.
In care home looking for Diplomacy opponents 

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- Corporal - Strongpoint
- Posts: 56
- Joined: Mon Aug 05, 2019 3:11 pm