Modern Conflicts 2.15 (RELEASED)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Modern Conflicts (Version 1.2 RELEASED)

Post by uzbek2012 »

Akkula wrote: Sun Jul 19, 2020 9:16 pm Hehe. The player will face the infinite numbers of NATO military.
For now the Italian and Spanish nations are minor, later I will expand them properly.
Funny how few years ago everyone talked about the superior-low-quality Soviet/Russian numbers vs NATO.... and nowadays is quite the opposite....

Regards,
Akkula.
Well time goes by and you don't sit idly by ) Because the mod becomes high-quality and interesting ! Will Russia have allies such as CSTO partners and other countries that don't like NATO ?
Image
https://russian.rt.com/ussr/article/389 ... zopasnosti

SCO
Image
https://en.wikipedia.org/wiki/Shanghai_ ... ganisation
Last edited by uzbek2012 on Sun Jul 19, 2020 11:04 pm, edited 3 times in total.
Akkula
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1898
Joined: Sat Apr 05, 2014 12:14 am

Re: Modern Conflicts (Version 1.2 RELEASED)

Post by Akkula »

Mhh, the answer is no. I already finished the Russian campaign, that would be a massive change :(

And, in addition to the C1 Ariete, a reworked icon for the T-80UM2:
Image

Image

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Modern Conflicts (Version 1.2 RELEASED)

Post by uzbek2012 »

Akkula wrote: Sun Jul 19, 2020 10:45 pm Mhh, the answer is no. I already finished the Russian campaign, that would be a massive change :(

And, in addition to the C1 Ariete, a reworked icon for the T-80UM2:


Best regards,
Akkula.
Image
All right friend so far so cool ) When will the update be available?
https://avia.pro/news/armeniya-prodolzh ... onetehniku
http://btvt.narod.ru/2/2.html
https://naukatehnika.com/bronya-po-gruz ... azika.html
Image
https://zen.yandex.ru/media/war_express ... 6aca89c0b9

https://zen.yandex.ru/media/infostat/sr ... 7fdf18c357


Yes and you can add a us tank M8 AGS Yes they are now 11 pieces but if such a conflict begins they will probably still create it ;)
http://btvt.narod.ru/3/m8.htm
http://zonwar.ru/news3/news_536_M8_AGS.html
Akkula
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1898
Joined: Sat Apr 05, 2014 12:14 am

Re: Modern Conflicts (Version 1.2 RELEASED)

Post by Akkula »

More units whose icons have been totally reworked from zero:
Image

Update 1.3 will pretty big: a lot of balance adjustments, graphical improvements, heroes, new units and ofc the Russian campaign.
It will be ready soon.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Modern Conflicts (Version 1.2 RELEASED)

Post by uzbek2012 »

Akkula wrote: Thu Jul 30, 2020 3:27 am More units whose icons have been totally reworked from zero:


Update 1.3 will pretty big: a lot of balance adjustments, graphical improvements, heroes, new units and ofc the Russian campaign.
It will be ready soon.

Best regards,
Akkula.

Yes Yes it's cool I can even see a Swedish tank without a turret ))) I'm looking forward to the new version ;)
Image
https://warspot.ru/4210-posledniy-sredniy-tank-evropy
https://world-of-kwg.livejournal.com/173796.html
DoctorHaider
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 46
Joined: Wed Nov 23, 2016 9:23 am

Re: Modern Conflicts (Version 1.2 RELEASED)

Post by DoctorHaider »

Akkula wrote: Thu Jul 30, 2020 3:27 am More units whose icons have been totally reworked from zero:
Image

Update 1.3 will pretty big: a lot of balance adjustments, graphical improvements, heroes, new units and ofc the Russian campaign.
It will be ready soon.

Best regards,
Akkula.
Good! BTW don't you intend to change the region again and do some hypotetical campaigns witht he involment of China, something like in the "People's General" classic?
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Modern Conflicts (Version 1.2 RELEASED)

Post by uzbek2012 »

DoctorHaider wrote: Fri Jul 31, 2020 5:16 pm
Akkula wrote: Thu Jul 30, 2020 3:27 am More units whose icons have been totally reworked from zero:


Update 1.3 will pretty big: a lot of balance adjustments, graphical improvements, heroes, new units and ofc the Russian campaign.
It will be ready soon.

Best regards,
Akkula.
Good! BTW don't you intend to change the region again and do some hypotetical campaigns witht he involment of China, something like in the "People's General" classic?
Image

2020 — 2025 "Reunification" with Taiwan. The Taiwanese are not eager to peacefully merge back into the womb of the continental womb.
2025 — 2030. Establishing full control over the Islands in the South China sea. This refers to the Paracel Islands and the Spratly archipelago.
The 2035 and 2040 Establishing full control over Southern Tibet, a disputed region on the border with India.
2040 — 2045's. The establishment of full control over the Diaoyu Islands and the Ryukyu Islands.
2045 — 2050 "Reunification" with Mongolia.
2055-2060 "Establishing control" over Vladivostok and other lands of the Russian Far East


Image
https://zen.yandex.ru/media/nskmaugli/s ... 4d3060168f
https://zen.yandex.ru/media/sovetskij/k ... 77d69c0a1b
Last edited by uzbek2012 on Sun Aug 02, 2020 12:19 am, edited 2 times in total.
BobStClair
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Fri Jul 22, 2016 5:12 pm

Re: Modern Conflicts (Version 1.2 RELEASED)

Post by BobStClair »

Hello,
I have version 1.32 Steam what I see in base game, mod is enabled via GME (295MB), but after launch, I can see only the base game. What did I wrong? Any advice?
Edit: Solved, one more folder used...

Have a nice evening :)
Akkula
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1898
Joined: Sat Apr 05, 2014 12:14 am

Re: Modern Conflicts (Version 1.3 RELEASED)

Post by Akkula »

Hello guys!.
Update 1.3 is live!

Update 1.3 highlights
- Russian Campaign complete
- Many unit icons reworked
- Balance updates
- Awards adjustements
Installation and requirements
I strongly recommend the GME Utilty for the installation and management of this mod.

Download -Modern Conflicts v1.3-
https://www.mediafire.com/file/3ed34uzr9kj9mqb/file

Check the Readme.txt file for further details about the installation.
Changelog 1.3

GENERAL
* Russian Campaign: new scenarios added. Completed.
* New Nations:
- Lavtia
- Lithuania
- The Netherlands
- Denmark
- Italy
- Spain
* Heavy air transports inconsistencies fixed.
* Now "ground-air" movement has no penalties on shallow sea.
* Wheeled movement has less penalties during frozen weather.
* Awards requirements adjusted.
* Heroes updates:
- Heroes availability added to France and Poland.
- Generic pictures for heroes added. Represented by each nation military branch emblem.
- Women names added to the heroes roster for all nations (realistic ratios intended).

SCENARIOS
* Grand Scenario South Atlantic '82: Shallow sea added near Puerto Argentino to ease the movement of "land-air" units like Pucaras.

UNITS
Russia
* GAZ Tigr Konet-EM
* GAZ 233114 Tigr-M Recon
* GAZ 2330001 Tigr
* 3K60 BAL
* S-400
* Project 945-Class Submarine
* Project 1241-Class Corvette

USA
* Gerald Ford-Class Carrier
* MQ-1B Predator
* RQ-1B Predator (recon)
* MQ-1C Gray Eagle
* MQ-1C Gray Eagle (recon)
* RQ-4B Global Hawk
* MQ-4C Triton

UK
* FV510 Warrior family expanded:
- FV510 Warrior
- FV510 Warrior MILAN (AT)
- FV510 Warrior Javelin (AT)
- FV511 Warrior (recon)

France
* De Gaulle-Class Carrier
* Rubis-Class Submarine

Norway
* F-35A

Poland
* Tumak-5
* Leopard 2A5
* AHS Krab
* Wz. 1977 Dana
* BM-21 Grad
* ZSU-23-4MP
* Hibneryt-KG
* 2K12M Kub-M

Latvia
* Latvian Infantry
* Latvian Hvy Inf.
* FV107 Scimitar
* HMMWV M1043A2
* Merecedes Unimog 416
* M109A5Ö

Lithuania
* Lithuanian Infantry
* Lithuanian Hvy Inf.
* M113A2
* HMMWV M1026A1
* Panzerhaubitze 2000
* HMMWV M1043A2

The Netherlands
* Dutch Infantry
* Dutch Hvy Inf.
* Dutch RPG Inf.
* Dutch Commandotroepen
* LGS Fennek
* CV9035NL
* Leopard 2A6
* PzH 2000
* MIM-104
* F-16AM
* Boeing AH-64D Longbow
* Boxer
* TPz Fuchs
* C-130H Hercules

Italy
* C1 Ariete

Spain
* Leopardo 2E
* Leopard 2A4
* M109A5

GRAPHICS/SOUNDS
* New icon for SSBN submarines (Akula, Ohio, Borey, etc).
* AMX-56 S2: icon improved
* AMX-56 SXXI: icon improved
* M2A2/A3: icon reworked
* M3A2/A3: icon reworked
* M6 Linebacker: icon reworked
* F-15D: missing missiles fixed
* SH-60: ground attack icon added
* Hercules C-130 (all variants and nations): movement sound corrected.
* Ticonderoga: ground attack icon added
* Transall C-160 (all nations): movement sound corrected.
* An-26 (all nations): movement sound corrected.
* Beriev Be-50: movement sound fixed
* 2K12 Kub: movement sound corrected
* BMD-2 (all natios and variants): attack sound corrected to 30mm.
* BMD-2K: paras icon added
* BTR-90: anim fixed.
* T-80UM2: icon reworked
* T-90A: icon reworked
* T-90AM: icon reworked
* T-90MS: icon reworked
* T-14: icon reworked
* S-300PMU-2: icon reworked, movement sound fixed. Attack anim/sound added.
* Project 945A: unit icon slightly improved.
* Admiral Gorshkov Frigate: ranged attack icon added.
* Ukrainian BMD-2: paras icon added
* Mig-29UM1: anim corrected
* Su-25UTG and Su-25TM: role icons fixed.
* Tu-95MS: movement sound improved (exclusive sound)
* Tu-142MZ: movement sound improved (exclusive sound).
* Project 950 sub: icon reworked
* CN-235: movement sound corrected.
* Rosomak: icon reworked. Attack sound corrected to 30mm.
* Rosomak M3: icon reworked. Attack sound corrected to 30mm.
* PL-01: anim corrected.
* Stridsvagn 130D icon reworked
* Minor improvements on several units
* Missing flags and icons added to several units
* Core and Auxiliary plates improved to ease their identification.
* UI boxes: several long units names format fixed.

EQUIPMENT
* Air transports criteria defined:
- All vehicles can only be lifted by heavy aircrafts (Il-76, C-130H, Transall, etc)
- Infantry can be lifted by heavy aircrafts, light aircrafts (CN-235, An-26, etc) and helicopters.
- Units can only be lifted by their own nation air transports
* Engineer/Sapper Infantry (all nations): Movement decreased, SA decreased.
* Attack submarines (all nations): NA increased.
* All UAVs max strength boosted to 15.
* All 5th generation fighters AA decreased. Ranged attacks + high AA made them overpowered.

Germany
* Infantry: All infantry units AD slightly increased.
* KSK Infantry: Fortkiller trait added.
* LGS Fennek: air attack removed
* Puma: air attack removed. HA decreased.
* TPz Fuchs: GD and AD reduced.
* EF-2000 T1 (bomber variant): air attack reduced
* EF-2000 T1A: air attack slightly reduced (fighter and bomber variants).

Russia
* Naval Infantry: Fortkiller trait added.
* Spetsnaz: GD reduced. CD increased, Spotting increased, Fortkiller trait added. Cost increased.
* BMP-2D: SA increased.
* BMP-2M: SA increased.
* BMP-3M: HA increased.
* BMD-2M: SA increased, HA decreased.
* BMD-2K: SA increased, HA decreased.
* BMD-3: GD increased, Cost increased.
* T-80UM2: Cost incresed.
* T-14: Cost increased. Movement slightly decreased.
* 2K12 Kub: Range decreased.
* BM-30 Smerch: Movement slightly increased. Cost increased.
* TOS-1A: range increased to 2
* S-300: AA increased
* Ka-27M: added to the Kamov series
* Mi-24PN / Mi-35: SA increased. HA decreased
* Mi-28: HA increased.
* Ka-50 / Ka-52: SA increased. HA decreased. GD and AD increased.
* Su-37: Cost increased. Added to the Sukhoi fighters family.
* Su-47: Cost increased.
* Su-57: Cost increased. AA decreased.
* Mig-31M: Cost increased, NA removed. AA decreased.
* Su-39: renamed to Su-25TM
* Project 950 sub: Renamed to Project 677. Missile cruiser switch mode added.

USA
* F-15C: initiative increased
* F-15E: initiative increased
* F-35A: cost increased. AA decreased
* F-22: cost increased. AA decreased
* MQ-9 Reaper (recon): SA and HA reduced. NA removed. Fuel increased. Spotting increased.

UK
* FV510 Warrior familty expanded.
* FV510 Warrior: HA reduced, GD reduced.
* TPz Fuchs: GD and AD reduced.
* M270A1: range fixed (reduced to 2)
* M270B1: range fixed (reduced to 2)
* F-35A: cost increased. AA decreased.
* Typhoon F2 (bomber variant): AA reduced
* Typhoon T1A (bomber variant): AA reduced
* Typhoon FGR4 (bomber variant): AA reduced
* MQ-9 Reaper (recon): SA and HA reduced. NA removed.

France
* Marines: Fortkiller trait added.
* Commando Inf: Movement type changed to Amphibious.

Poland
* Airborne Inf: Movement type fixed.
* Mi-24D: SA increased. HA decreased

Belarus
* Spetsnaz: GD reduced. CD increased, Spotting increased, Fortkiller trait added. Cost increased.
* Mi-24V: SA increased. HA decreased

Ukraine
* Spetsnaz: GD reduced. CD increased, Spotting increased, Fortkiller trait added. Cost increased.
* Su-24M: air attack removed (fix)
* Su-25M1: air attack removed (fix)
* Mi-24P: SA increased. HA decreased

NATO CAMPAIGN
* Many locations (cities, towns, lakes) names corrected.
* Many adjustments on sea/shallow sea hexes to improve the AI air units behaviour. No gameplay affected.
* Missing debriefing texts (defeat) fixed.
* Nato 08: Russian aircrafts repositioned according their ground/naval role.
* Nato 09: French Eurocopter replaced by naval Lynx Mk.4(FN).
* NAto 15: French Eurocopter replaced by naval Lynx Mk.4(FN).
* Nato 10: Russian Mig-29K at Sevastopol replaced by Mig-29M.
* Nato 18: Russian Mig-29K at Murmansk replaced by Mig-29SMT.
* Nato 19: Few Russian/Belarusian towns ownership fixed.

RUSSIAN CAMPAIGN
* Many locations (cities, towns, lakes) names corrected.
* Many adjustments on sea/shallow sea hexes to improve the AI air units behaviour. No gameplay affected.
* Amphibious missions: Russian sea transports changed to regular Landing Crafts (instead of the Zubr).
* Russia 03: Message trigger for aux reinforcements spawn fixed.
* Russia 05: Sea hexes changed to Lake hexes in order to improve the land based aircrafts playability.
* Russia 08: US F-18s starting position repositioned. Objectives description corrected. DV/MV text corrected.

OTHERS
* Editor: transports selection dialogs rearranged to ease the selection per nation.
More updates and new features will come.
Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
1ang
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 91
Joined: Sun May 03, 2020 12:32 pm

Re: Modern Conflicts (Version 1.3 RELEASED)

Post by 1ang »

Akkula wrote: Sun Aug 02, 2020 4:26 pm Hello guys!.
Update 1.3 is live!

Update 1.3 highlights
- Russian Campaign complete
- Many unit icons reworked
- Balance updates
- Awards adjustements
Installation and requirements
I strongly recommend the GME Utilty for the installation and management of this mod.

Download -Modern Conflicts v1.3-
https://www.mediafire.com/file/3ed34uzr9kj9mqb/file

Check the Readme.txt file for further details about the installation.
Changelog 1.3

GENERAL
* Russian Campaign: new scenarios added. Completed.
* New Nations:
- Lavtia
- Lithuania
- The Netherlands
- Denmark
- Italy
- Spain
* Heavy air transports inconsistencies fixed.
* Now "ground-air" movement has no penalties on shallow sea.
* Wheeled movement has less penalties during frozen weather.
* Awards requirements adjusted.
* Heroes updates:
- Heroes availability added to France and Poland.
- Generic pictures for heroes added. Represented by each nation military branch emblem.
- Women names added to the heroes roster for all nations (realistic ratios intended).

SCENARIOS
* Grand Scenario South Atlantic '82: Shallow sea added near Puerto Argentino to ease the movement of "land-air" units like Pucaras.

UNITS
Russia
* GAZ Tigr Konet-EM
* GAZ 233114 Tigr-M Recon
* GAZ 2330001 Tigr
* 3K60 BAL
* S-400
* Project 945-Class Submarine
* Project 1241-Class Corvette

USA
* Gerald Ford-Class Carrier
* MQ-1B Predator
* RQ-1B Predator (recon)
* MQ-1C Gray Eagle
* MQ-1C Gray Eagle (recon)
* RQ-4B Global Hawk
* MQ-4C Triton

UK
* FV510 Warrior family expanded:
- FV510 Warrior
- FV510 Warrior MILAN (AT)
- FV510 Warrior Javelin (AT)
- FV511 Warrior (recon)

France
* De Gaulle-Class Carrier
* Rubis-Class Submarine

Norway
* F-35A

Poland
* Tumak-5
* Leopard 2A5
* AHS Krab
* Wz. 1977 Dana
* BM-21 Grad
* ZSU-23-4MP
* Hibneryt-KG
* 2K12M Kub-M

Latvia
* Latvian Infantry
* Latvian Hvy Inf.
* FV107 Scimitar
* HMMWV M1043A2
* Merecedes Unimog 416
* M109A5Ö

Lithuania
* Lithuanian Infantry
* Lithuanian Hvy Inf.
* M113A2
* HMMWV M1026A1
* Panzerhaubitze 2000
* HMMWV M1043A2

The Netherlands
* Dutch Infantry
* Dutch Hvy Inf.
* Dutch RPG Inf.
* Dutch Commandotroepen
* LGS Fennek
* CV9035NL
* Leopard 2A6
* PzH 2000
* MIM-104
* F-16AM
* Boeing AH-64D Longbow
* Boxer
* TPz Fuchs
* C-130H Hercules

Italy
* C1 Ariete

Spain
* Leopardo 2E
* Leopard 2A4
* M109A5

GRAPHICS/SOUNDS
* New icon for SSBN submarines (Akula, Ohio, Borey, etc).
* AMX-56 S2: icon improved
* AMX-56 SXXI: icon improved
* M2A2/A3: icon reworked
* M3A2/A3: icon reworked
* M6 Linebacker: icon reworked
* F-15D: missing missiles fixed
* SH-60: ground attack icon added
* Hercules C-130 (all variants and nations): movement sound corrected.
* Ticonderoga: ground attack icon added
* Transall C-160 (all nations): movement sound corrected.
* An-26 (all nations): movement sound corrected.
* Beriev Be-50: movement sound fixed
* 2K12 Kub: movement sound corrected
* BMD-2 (all natios and variants): attack sound corrected to 30mm.
* BMD-2K: paras icon added
* BTR-90: anim fixed.
* T-80UM2: icon reworked
* T-90A: icon reworked
* T-90AM: icon reworked
* T-90MS: icon reworked
* T-14: icon reworked
* S-300PMU-2: icon reworked, movement sound fixed. Attack anim/sound added.
* Project 945A: unit icon slightly improved.
* Admiral Gorshkov Frigate: ranged attack icon added.
* Ukrainian BMD-2: paras icon added
* Mig-29UM1: anim corrected
* Su-25UTG and Su-25TM: role icons fixed.
* Tu-95MS: movement sound improved (exclusive sound)
* Tu-142MZ: movement sound improved (exclusive sound).
* Project 950 sub: icon reworked
* CN-235: movement sound corrected.
* Rosomak: icon reworked. Attack sound corrected to 30mm.
* Rosomak M3: icon reworked. Attack sound corrected to 30mm.
* PL-01: anim corrected.
* Stridsvagn 130D icon reworked
* Minor improvements on several units
* Missing flags and icons added to several units
* Core and Auxiliary plates improved to ease their identification.
* UI boxes: several long units names format fixed.

EQUIPMENT
* Air transports criteria defined:
- All vehicles can only be lifted by heavy aircrafts (Il-76, C-130H, Transall, etc)
- Infantry can be lifted by heavy aircrafts, light aircrafts (CN-235, An-26, etc) and helicopters.
- Units can only be lifted by their own nation air transports
* Engineer/Sapper Infantry (all nations): Movement decreased, SA decreased.
* Attack submarines (all nations): NA increased.
* All UAVs max strength boosted to 15.
* All 5th generation fighters AA decreased. Ranged attacks + high AA made them overpowered.

Germany
* Infantry: All infantry units AD slightly increased.
* KSK Infantry: Fortkiller trait added.
* LGS Fennek: air attack removed
* Puma: air attack removed. HA decreased.
* TPz Fuchs: GD and AD reduced.
* EF-2000 T1 (bomber variant): air attack reduced
* EF-2000 T1A: air attack slightly reduced (fighter and bomber variants).

Russia
* Naval Infantry: Fortkiller trait added.
* Spetsnaz: GD reduced. CD increased, Spotting increased, Fortkiller trait added. Cost increased.
* BMP-2D: SA increased.
* BMP-2M: SA increased.
* BMP-3M: HA increased.
* BMD-2M: SA increased, HA decreased.
* BMD-2K: SA increased, HA decreased.
* BMD-3: GD increased, Cost increased.
* T-80UM2: Cost incresed.
* T-14: Cost increased. Movement slightly decreased.
* 2K12 Kub: Range decreased.
* BM-30 Smerch: Movement slightly increased. Cost increased.
* TOS-1A: range increased to 2
* S-300: AA increased
* Ka-27M: added to the Kamov series
* Mi-24PN / Mi-35: SA increased. HA decreased
* Mi-28: HA increased.
* Ka-50 / Ka-52: SA increased. HA decreased. GD and AD increased.
* Su-37: Cost increased. Added to the Sukhoi fighters family.
* Su-47: Cost increased.
* Su-57: Cost increased. AA decreased.
* Mig-31M: Cost increased, NA removed. AA decreased.
* Su-39: renamed to Su-25TM
* Project 950 sub: Renamed to Project 677. Missile cruiser switch mode added.

USA
* F-15C: initiative increased
* F-15E: initiative increased
* F-35A: cost increased. AA decreased
* F-22: cost increased. AA decreased
* MQ-9 Reaper (recon): SA and HA reduced. NA removed. Fuel increased. Spotting increased.

UK
* FV510 Warrior familty expanded.
* FV510 Warrior: HA reduced, GD reduced.
* TPz Fuchs: GD and AD reduced.
* M270A1: range fixed (reduced to 2)
* M270B1: range fixed (reduced to 2)
* F-35A: cost increased. AA decreased.
* Typhoon F2 (bomber variant): AA reduced
* Typhoon T1A (bomber variant): AA reduced
* Typhoon FGR4 (bomber variant): AA reduced
* MQ-9 Reaper (recon): SA and HA reduced. NA removed.

France
* Marines: Fortkiller trait added.
* Commando Inf: Movement type changed to Amphibious.

Poland
* Airborne Inf: Movement type fixed.
* Mi-24D: SA increased. HA decreased

Belarus
* Spetsnaz: GD reduced. CD increased, Spotting increased, Fortkiller trait added. Cost increased.
* Mi-24V: SA increased. HA decreased

Ukraine
* Spetsnaz: GD reduced. CD increased, Spotting increased, Fortkiller trait added. Cost increased.
* Su-24M: air attack removed (fix)
* Su-25M1: air attack removed (fix)
* Mi-24P: SA increased. HA decreased

NATO CAMPAIGN
* Many locations (cities, towns, lakes) names corrected.
* Many adjustments on sea/shallow sea hexes to improve the AI air units behaviour. No gameplay affected.
* Missing debriefing texts (defeat) fixed.
* Nato 08: Russian aircrafts repositioned according their ground/naval role.
* Nato 09: French Eurocopter replaced by naval Lynx Mk.4(FN).
* NAto 15: French Eurocopter replaced by naval Lynx Mk.4(FN).
* Nato 10: Russian Mig-29K at Sevastopol replaced by Mig-29M.
* Nato 18: Russian Mig-29K at Murmansk replaced by Mig-29SMT.
* Nato 19: Few Russian/Belarusian towns ownership fixed.

RUSSIAN CAMPAIGN
* Many locations (cities, towns, lakes) names corrected.
* Many adjustments on sea/shallow sea hexes to improve the AI air units behaviour. No gameplay affected.
* Amphibious missions: Russian sea transports changed to regular Landing Crafts (instead of the Zubr).
* Russia 03: Message trigger for aux reinforcements spawn fixed.
* Russia 05: Sea hexes changed to Lake hexes in order to improve the land based aircrafts playability.
* Russia 08: US F-18s starting position repositioned. Objectives description corrected. DV/MV text corrected.

OTHERS
* Editor: transports selection dialogs rearranged to ease the selection per nation.
More updates and new features will come.
Best regards,
Akkula.
CIAO AKKULA,THANKS FOR WHAT YOU DO AND FOR SHARING :)
jeffoot77
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 542
Joined: Thu May 21, 2015 7:31 pm

Re: Modern Conflicts (Version 1.3 RELEASED)

Post by jeffoot77 »

Thxs for this awesome and unique mod .
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Modern Conflicts (Version 1.3 RELEASED)

Post by uzbek2012 »

Akkula Man, you are really cool ! Download and will now play again ( to hell with the old saves ) At what level of difficulty do you recommend playing (Colonel, General, field Marshal)?
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Medal "for labor valor»
https://histrf.ru/biblioteka/b/miedal-z ... ogho-truda
Putin gave it to you ! )))

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The Syria map is a bit weak ) + AI starts buying t-55 tanks when it has the prestige to buy better equipment ... Debaltsivo is a good map but probably for Ukraine it is necessary to do a task to get out of the environment into the city !?
And the Ukrainian army is not difficult to contain the hordes of T-64 that are just a rod for slaughter )

And where is the latest equipment in Ukraine :?:
https://zen.yandex.ru/media/nakedscienc ... 3a249fe5aa

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Special division of the airborne forces. (cavalry of the 21st century) Yes, there is such a thing 🐴
https://zen.yandex.ru/media/promtur/spe ... 2e11a93164
Last edited by uzbek2012 on Mon Aug 03, 2020 12:43 pm, edited 1 time in total.
Akkula
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1898
Joined: Sat Apr 05, 2014 12:14 am

Re: Modern Conflicts (Version 1.3 RELEASED)

Post by Akkula »

1ang wrote: Sun Aug 02, 2020 5:08 pm CIAO AKKULA,THANKS FOR WHAT YOU DO AND FOR SHARING
jeffoot77 wrote: Sun Aug 02, 2020 5:27 pm Thxs for this awesome and unique mod .
uzbek2012 wrote: Sun Aug 02, 2020 5:41 pm Akkula Man, you are really cool ! Download and will now play again ( to hell with the old saves ) At what level of difficulty do you recommend playing (Colonel, General, field Marshal)?
Thanks a lot guys. I really put a lot of work in this one :o
I hope you enjoy it. More news to come in the next weeks.

Best regards,
Akkula
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
1ang
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 91
Joined: Sun May 03, 2020 12:32 pm

Re: Modern Conflicts (Version 1.3 RELEASED)

Post by 1ang »

Akkula wrote: Mon Aug 03, 2020 2:30 am
1ang wrote: Sun Aug 02, 2020 5:08 pm CIAO AKKULA,THANKS FOR WHAT YOU DO AND FOR SHARING
jeffoot77 wrote: Sun Aug 02, 2020 5:27 pm Thxs for this awesome and unique mod .
uzbek2012 wrote: Sun Aug 02, 2020 5:41 pm Akkula Man, you are really cool ! Download and will now play again ( to hell with the old saves ) At what level of difficulty do you recommend playing (Colonel, General, field Marshal)?
Thanks a lot guys. I really put a lot of work in this one :o
I hope you enjoy it. More news to come in the next weeks.

Best regards,
Akkula
CIAO AKKULA,PLEASE AND GOOD WORK
:)
glaude1955
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 457
Joined: Tue Sep 01, 2015 6:55 am

Re: Modern Conflicts (Version 1.3 RELEASED)

Post by glaude1955 »

Superb mod, thank you Akkula.

How do I put a unit back in the water that has conquered an island and that I would like to reserve elsewhere? There is no port to embark so I am stuck.

Best regards
Yves
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Modern Conflicts (Version 1.3 RELEASED)

Post by uzbek2012 »

In some Finnish cities it is not possible to enter them, you need to either remove them altogether or move them so that they can be captured, not teased )

The Germans on the Islands sometimes for a long time being under hurricane fire from ships and aircraft bombs do not give up , and there is no way to land on the coast as there is an island on one hex ( and you can only capture it with the help of the airborne forces ) at least so at the level of complexity of the General !
https://www.strategium.ru/forum/topic/1 ... B/page/69/
Estherr
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 199
Joined: Fri Sep 15, 2017 7:49 pm
Location: Moscow, Russia
Contact:

Re: Modern Conflicts (Version 1.3 RELEASED)

Post by Estherr »

If I recall, none of these isolated island cities are Victory hexes (except for tiny islands in Russian campaign scenario 4). So you guys can just ignore these 50 prestige for good =)
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: Modern Conflicts (Version 1.3 RELEASED)

Post by uzbek2012 »

Estherr wrote: Tue Aug 04, 2020 11:26 am If I recall, none of these isolated island cities are Victory hexes (except for tiny islands in Russian campaign scenario 4). So you guys can just ignore these 50 prestige for good =)
Well the capture of one gegs island is a Decisive victory instead of the usual One ) And its defenders are some kind of terminators ) Two Finnish cities that are not possible to enter this is already a loss of 100 prestige ) For example in Norway NATO had only one small live ship but since it was necessary to destroy the entire enemy fleet was awarded just a Victory) and the difference between an ordinary Victory and a Decisive victory is again prestige ) which affect revenue in General )
https://voenhronika.ru/publ/drugie_voen ... 0-1-0-7781
Akkula
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1898
Joined: Sat Apr 05, 2014 12:14 am

Re: Modern Conflicts (Version 1.3 RELEASED)

Post by Akkula »

Ok, it seems I will have to do something with those troublesome islands! :P
Although the idea is those be hard to be taken, I don't want them to be impossible to conquer.
Certainly, at higher difficulties Decisive Victory is badly needed in order to have prestige boost. Maybe I can do some tweaks there.
Also, as Estherr mentioned, in some scenarios those hexes are just a waste of resources :P

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
RedwoodTanker
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Wed Aug 05, 2020 12:10 am

Re: Modern Conflicts (Version 1.3 RELEASED)

Post by RedwoodTanker »

Hi, I've had Panzer Corps in the past and I recently brought it again and decided to try this mod out since it looked amazing
it is
Only problem I have is that the first two missions of the mod tutorial worked perfectly fine but then the next mission just started with the UI there but the Map and any units on it were blacked out, even the other campaign missions with the same result. I probably did something wrong in the mod install process, since I am pretty bad when it comes to modding.
I was wondering if I can get some help or even a very detailed way of how to properly install it
Sorry if i seem like a bother im just really looking forward to fully playing this mod
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