Gents,
is there a good list of description of hero trains?
With some of them, I am somewhat confused, for example:
Flag Killer - what it does?
Rapid Fire x 1.5 - can I put it on a fighter?
sorry, but the in-game descriptions are hit-or-miss.
Descriptions of hero traits
Moderator: Panzer Corps 2 Moderators
Re: Descriptions of hero traits
Flag Killer - When attacking a Flag hex you get a +5 attack bonus.
Best on a Strat or Art for SCW, Pioneer in general.
Rapid Fire x 1.5 - Best on Fighter or Art w/Lethal hero.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Descriptions of hero traits
From a Beta Sticky, should be updated and added to main forum
Pat.
Unit traits
• Carpet Bombing, "Destroys supplies (fuel and ammo) when attacking
• Forced March, " +1 move point, cooldown 3 turns
• Entrenchment Killer 2x, " Destroys 2 points of entrenchment
• Entrenchment Killer 3x, " Destroys 3 points of entrenchment
• Entrenchment Killer 4x, " Destroys 4 points of entrenchment
• No Zone of Control, " Does not project ZOC to adjacent hexes
• Ignores Zone of Control, " Ignores ZOC projected by enemy units when moving
• Camouflage, " Can only be detected by recons or adjacent grounjd units
• No Upgrade, " Unit cannot be upgraded
• No Replace, " Unit cannot be given replacements
• Minefield, " Minefields cannot be crossed until destroyed
• Mine Killer, " Can attack minefields and damage them
• Mine Sweeper, " Destroys minefields with a single attack
• Counter Battery Fire, " Provides support fire against enemy artillery units in range
• No Retaliation, " When attacking, enemy units don't shoot back
• No Move After Attack, " Cannot move after spending its attack action
• No Attack After Move, " Cannot attack after spending its move action
• Open Top, " Open-topped vehicle, vulnerable to strafing fighters
• Ignores Entrenchment, " Ignores enemy entrenchment when attacking
• Phased Movement, " Can move in steps within its movement point limit
• Overrun, " Can overrun crippled enemy units
• No Retreat, " Unit never retreats
• No Surrender, " Unit never surrenders
• No Entrenchment, " Unit does not entrench
• Kamikaze, " Unit is destroyed after its first attack
• Single Shot, " Unit disappears after its first attack
• No Split, " Unit cannot be split
• Alpine, " +4 attack and +4 defense in hills and mountains
• Recon movement, " The unit can make several moves within its total movement points limit. Every movement consumes an additional movement point.
• Fast unmount, " This unit unmounts from its attached transport after first enemy attack
• Move or fire, " Can move or fire, but not both, in a single turn
• Attack penalty after move (X ), " -X to accuracy when attacking after movement. Could be used for heavy artillery only (light would not have this penalty)
• Fuel consumption (X), " This unit spends X% from normal fuel consumption (normal is 1 point of fuel per 1 movement point)
• Second move (X), " Active ability. Converts unused attack action to another X% of normal move points limit.
• Bridge killer, " This unit can attack and destroy bridges.
• Area damage (X), " Attacks all units within radius X from attack hex (can be used for A bomb and similar mass destruction weapons) (atomic bomb?)
• Evade (X), " When attacked, the unit has X% chance to evade (cancel) the attack. The game displays an “Evades!” message, and no combat happens.
• Low-altitude attack, " (TODO) AA units with this trait get +X to accuracy (gameplay parameter) against aircraft with the same trait. Aircraft with this trait get –Y to ground defence (gameplay parameter) when attacking a ground target (not when they are being attacked).
• High-altitude attack, " (TODO) AA units with this trait get +X to accuracy (gameplay parameter) against aircraft with the same trait.
• Limited replace (X), " This unit can receive no more than X replacements per turn (does not affect replacements between missions)
• Green, " This unit is always purchased with zero experience.
• Torpedo bomber, " Can only attack naval target from water hexes.
• Radar, " (TODO: special properties of a radar unit)
• Sonar, " Detects submerged submarines
• Missile, " ( V1 and V2 only?) (TODO: special properties of missile units)
• Unreliable (X), " This unit has an X% chance to lose its attack action or each of its movement points at the beginning of a each turn.
• Super heavy, " This unit cannot use bridges (including the ones created by bridge engineers) and always spends all moves in order to enter a river hex.
Hero Traits
• DoubleMove, "Unit gets 2 move actions per turn, without increasing the number of movement points."
• DoubleAttack, "Unit gets 2 attack actions per turn."
• Splitter, "Unit can be split without spending an extra unit slot."
• ShockTactics, "When attacking, pins enemy unit in place by destroying all its movement points."
• OverwhelmingAttack, "Always forces enemy units to retreat."
• Envelopment, "Prevents enemy units from retreating, so they surrender instead."
• Liberator, "2x prestige for all flags captured by this unit"
• DoubleMassAttack, "When participating in Mass Attack, contributes double effect."
• FastLearner, "2x faster experience growth"
• SixthSense, "Complete immunity to ambushes"
• HitAndRun, "When attacked, enemy units with lower initiative do not shoot back"
• LethalAttack, "All suppression caused by this unit is converted to kills"
• Survivor, "As long as this unit has more than 1 strength, it will always survive enemy attack"
• FastEntrenchment, "Gets 2x entrenchment speed"
• SmartEntrenchment, "Gets 2x bonus from entrenchment"
• RiverAssault, "Ignores combat penalties from rivers"
• FastDeployment, "Can unmount from organic transport after movement"
• LightningAttack, "Immune to all types of support fire"
• CombatLuck, "Combat results can never be worse than predicted"
• PathFinder, "When moving, treats any difficult terrain as clear"
• Provocator, "Enemies attacking adjacent friendly unit will attack this unit instead."
• Avenger, "Gets attack bonus for each point of lost strength"
• Prudent, "Gets defense bonus for each point of lost strength"
• TankKiller, "Attack bonus against tank units"
• Butcher, "Attack bonus against infantry units"
• DefenderOfPeople, "Combat bonus when adjacent to friendly settlements"
• OnTheRoll, "Gets progressive combat bonus after each kill"
• Leadership, "+1 initiative to all adjacent friendly units"
• FearsomeReputation, "-1 initiative to all adjacent enemy units"
• AggressiveCounterattack, "Attack bonus when defending"
• ThoroughPreparation, "Initiative bonus at the beginning of a mission"
• Overwatch, "Attacks enemy units which enter this unit's ZOC"
• CityFighter, "Combat bonus in city terrain"
• Evasion, "Has a certain chance to completely avoid enemy attack"
• LastStand, "Ignores all penalties from encirclements"
• Steamroller, "Any kill triggers an Overrun"
• StrikesFirst, "Unit always attacks first"
• OrganizedLanding, "No suppression when disembarking"
• CheapReplacements, "Replacements in battle cost as on deployment phase"
• Distraction, "Enemy units next to this unit do not counterattack or provide support fire"
• AllWeatherCombat, "Immunity to weather effects"
• IgnoreGroundState, "Treats muddy, snowy and frozen ground as dry"
• FerociousDefense, "Entrenchment of this unit cannot be ignored"
• TerrainExpert, "Assumes 'camouflage' in close terrain"
• TenaciousDefender, "Defense bonus for each adjacent enemy unit"
• FierceFighter, "Attack bonus for each adjacent enemy unit"
• Readiness, "Strikes first when defending"
• Resilient, "Cannot lose more than half of max strength in one go"
• Evacuation, "Unit can be quickly evacuated from the map at any point"
• IgnoreMassAttack, "Immunity to mass attack"
• ExtendedSupport, "Support fire works within full unit's range"
• BlockSupply, "Adjacent enemy units cannot get supplies or replacements"
• ReducedSlots, "Unit slot cost is reduced by 50%"
• ZeroSlots, "Unit slot cost is reduced to zero"
• AimedShot, "Gets 'aimed shot' ability. This ability trades movement action for +50% accuracy."
• DeepKnowledge, "+5 attack against units which were introduced X+ years ago"
• Famous, "Generates 10 prestige per turn"
• Legendary, "Generates 20 prestige per turn"
• FlagKiller, "Combat bonus when attacking enemy flags"
Pat.
Unit traits
• Carpet Bombing, "Destroys supplies (fuel and ammo) when attacking
• Forced March, " +1 move point, cooldown 3 turns
• Entrenchment Killer 2x, " Destroys 2 points of entrenchment
• Entrenchment Killer 3x, " Destroys 3 points of entrenchment
• Entrenchment Killer 4x, " Destroys 4 points of entrenchment
• No Zone of Control, " Does not project ZOC to adjacent hexes
• Ignores Zone of Control, " Ignores ZOC projected by enemy units when moving
• Camouflage, " Can only be detected by recons or adjacent grounjd units
• No Upgrade, " Unit cannot be upgraded
• No Replace, " Unit cannot be given replacements
• Minefield, " Minefields cannot be crossed until destroyed
• Mine Killer, " Can attack minefields and damage them
• Mine Sweeper, " Destroys minefields with a single attack
• Counter Battery Fire, " Provides support fire against enemy artillery units in range
• No Retaliation, " When attacking, enemy units don't shoot back
• No Move After Attack, " Cannot move after spending its attack action
• No Attack After Move, " Cannot attack after spending its move action
• Open Top, " Open-topped vehicle, vulnerable to strafing fighters
• Ignores Entrenchment, " Ignores enemy entrenchment when attacking
• Phased Movement, " Can move in steps within its movement point limit
• Overrun, " Can overrun crippled enemy units
• No Retreat, " Unit never retreats
• No Surrender, " Unit never surrenders
• No Entrenchment, " Unit does not entrench
• Kamikaze, " Unit is destroyed after its first attack
• Single Shot, " Unit disappears after its first attack
• No Split, " Unit cannot be split
• Alpine, " +4 attack and +4 defense in hills and mountains
• Recon movement, " The unit can make several moves within its total movement points limit. Every movement consumes an additional movement point.
• Fast unmount, " This unit unmounts from its attached transport after first enemy attack
• Move or fire, " Can move or fire, but not both, in a single turn
• Attack penalty after move (X ), " -X to accuracy when attacking after movement. Could be used for heavy artillery only (light would not have this penalty)
• Fuel consumption (X), " This unit spends X% from normal fuel consumption (normal is 1 point of fuel per 1 movement point)
• Second move (X), " Active ability. Converts unused attack action to another X% of normal move points limit.
• Bridge killer, " This unit can attack and destroy bridges.
• Area damage (X), " Attacks all units within radius X from attack hex (can be used for A bomb and similar mass destruction weapons) (atomic bomb?)
• Evade (X), " When attacked, the unit has X% chance to evade (cancel) the attack. The game displays an “Evades!” message, and no combat happens.
• Low-altitude attack, " (TODO) AA units with this trait get +X to accuracy (gameplay parameter) against aircraft with the same trait. Aircraft with this trait get –Y to ground defence (gameplay parameter) when attacking a ground target (not when they are being attacked).
• High-altitude attack, " (TODO) AA units with this trait get +X to accuracy (gameplay parameter) against aircraft with the same trait.
• Limited replace (X), " This unit can receive no more than X replacements per turn (does not affect replacements between missions)
• Green, " This unit is always purchased with zero experience.
• Torpedo bomber, " Can only attack naval target from water hexes.
• Radar, " (TODO: special properties of a radar unit)
• Sonar, " Detects submerged submarines
• Missile, " ( V1 and V2 only?) (TODO: special properties of missile units)
• Unreliable (X), " This unit has an X% chance to lose its attack action or each of its movement points at the beginning of a each turn.
• Super heavy, " This unit cannot use bridges (including the ones created by bridge engineers) and always spends all moves in order to enter a river hex.
Hero Traits
• DoubleMove, "Unit gets 2 move actions per turn, without increasing the number of movement points."
• DoubleAttack, "Unit gets 2 attack actions per turn."
• Splitter, "Unit can be split without spending an extra unit slot."
• ShockTactics, "When attacking, pins enemy unit in place by destroying all its movement points."
• OverwhelmingAttack, "Always forces enemy units to retreat."
• Envelopment, "Prevents enemy units from retreating, so they surrender instead."
• Liberator, "2x prestige for all flags captured by this unit"
• DoubleMassAttack, "When participating in Mass Attack, contributes double effect."
• FastLearner, "2x faster experience growth"
• SixthSense, "Complete immunity to ambushes"
• HitAndRun, "When attacked, enemy units with lower initiative do not shoot back"
• LethalAttack, "All suppression caused by this unit is converted to kills"
• Survivor, "As long as this unit has more than 1 strength, it will always survive enemy attack"
• FastEntrenchment, "Gets 2x entrenchment speed"
• SmartEntrenchment, "Gets 2x bonus from entrenchment"
• RiverAssault, "Ignores combat penalties from rivers"
• FastDeployment, "Can unmount from organic transport after movement"
• LightningAttack, "Immune to all types of support fire"
• CombatLuck, "Combat results can never be worse than predicted"
• PathFinder, "When moving, treats any difficult terrain as clear"
• Provocator, "Enemies attacking adjacent friendly unit will attack this unit instead."
• Avenger, "Gets attack bonus for each point of lost strength"
• Prudent, "Gets defense bonus for each point of lost strength"
• TankKiller, "Attack bonus against tank units"
• Butcher, "Attack bonus against infantry units"
• DefenderOfPeople, "Combat bonus when adjacent to friendly settlements"
• OnTheRoll, "Gets progressive combat bonus after each kill"
• Leadership, "+1 initiative to all adjacent friendly units"
• FearsomeReputation, "-1 initiative to all adjacent enemy units"
• AggressiveCounterattack, "Attack bonus when defending"
• ThoroughPreparation, "Initiative bonus at the beginning of a mission"
• Overwatch, "Attacks enemy units which enter this unit's ZOC"
• CityFighter, "Combat bonus in city terrain"
• Evasion, "Has a certain chance to completely avoid enemy attack"
• LastStand, "Ignores all penalties from encirclements"
• Steamroller, "Any kill triggers an Overrun"
• StrikesFirst, "Unit always attacks first"
• OrganizedLanding, "No suppression when disembarking"
• CheapReplacements, "Replacements in battle cost as on deployment phase"
• Distraction, "Enemy units next to this unit do not counterattack or provide support fire"
• AllWeatherCombat, "Immunity to weather effects"
• IgnoreGroundState, "Treats muddy, snowy and frozen ground as dry"
• FerociousDefense, "Entrenchment of this unit cannot be ignored"
• TerrainExpert, "Assumes 'camouflage' in close terrain"
• TenaciousDefender, "Defense bonus for each adjacent enemy unit"
• FierceFighter, "Attack bonus for each adjacent enemy unit"
• Readiness, "Strikes first when defending"
• Resilient, "Cannot lose more than half of max strength in one go"
• Evacuation, "Unit can be quickly evacuated from the map at any point"
• IgnoreMassAttack, "Immunity to mass attack"
• ExtendedSupport, "Support fire works within full unit's range"
• BlockSupply, "Adjacent enemy units cannot get supplies or replacements"
• ReducedSlots, "Unit slot cost is reduced by 50%"
• ZeroSlots, "Unit slot cost is reduced to zero"
• AimedShot, "Gets 'aimed shot' ability. This ability trades movement action for +50% accuracy."
• DeepKnowledge, "+5 attack against units which were introduced X+ years ago"
• Famous, "Generates 10 prestige per turn"
• Legendary, "Generates 20 prestige per turn"
• FlagKiller, "Combat bonus when attacking enemy flags"
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Descriptions of hero traits
Am I right in thinking the beta forum is not public? I can't see it. For the PzC1 GC, the beta forum was opened. I wasn't involved in the beta, but years after the fact, used to like reading the relevant beta threads whenever I replayed a scenario. It was to see what other players thought of it (usually a division between those with all Tiger IIs and those with a sadly eroding preset core!) and sometimes get nice tips.
Re: Descriptions of hero traits
Correct, that is why I did a cut and paste.
A lot of the Beta Thread would meaningless because the issues have been dealt with.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.


