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SimonLancaster
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by SimonLancaster »

melm wrote: Sat Jul 25, 2020 2:31 am
SLancaster wrote: Sat Jul 25, 2020 2:23 am
melm wrote: Sat Jul 25, 2020 1:28 am

This is a good idea. But I have concerns
1) What if the PC crashed. I doubt the any save could be made just before the crash, and such crash could be due to power failure or purposeful shut-down by the player.
If the game can only load the processing save once, then sadly the game can't continue.
2) If the PC is not crashed, and the save can be made. I think the only location it can be saved is the player's PC, which offers the opportunity to modify the local saved file. The cheating risk is still there as long as the dev has a advanced way to encrypt the file to prevent any possible modification.
It all happens automatically. Any kind of crash and the game would be saved up until the last movement.

You have to finish the turn to get out of the game. No chance to modify with no crash.

I will have a chat with one of the devs from Chaos Reborn and see if any suggestions or insight can be added.
Ah, if the save is dynamically generated from move to move, then it's much safer. My point 1 could be refuted. I'd be very interested to know Chaos Reborn's professional view.
CR dev says that everything is on server side. Player can’t modify files on his computer. The dice rolls are on the server, too.

"UI-only stuff, like where you plan a move in CR is not sent to the server, but it has no effect on the game. E.g., if you click your wizard, and then click a hex, you get the green "planning a move arrow", but that doesn't change anything, so is client-only.
But as soon as you do anything that changes the games state, the request is sent to the server, and then the server sends the result to the client which updates the client.

So I guess in FoG2, you can play a move, then save-scum it? Like it only commits changes when you end turn? Like hitting alt-f4 in XCOM, it gives you a do-over?"
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by paulmcneil »

MikeC_81 wrote: Sat Jul 25, 2020 3:47 pm
paulmcneil wrote: Sat Jul 25, 2020 3:43 pm
MikeC_81 wrote: Sat Jul 25, 2020 3:26 pm

The difference that you still don't understand that when you bring zero data to the table other than "feeling" something is wrong, and we test the RNG machine and find nothing wrong, there is no further discussion to be had. No one at the time came up and said that they were exceptionally unlucky against xyz player to stir up investigations against specific players for cheating.
"There is no further discussion to be had" I think you''ll find that in this forum there is always further discussion to be had, much as some people would prefer to close it down, and this this case fully justified. And actually, as you yourself have said, the problem is a disconnect in process between Slitherine seeing anomalous behaviour and them not providing that information to the organiser of what I assume is the biggest competition using their product. THAT is the ultimate solution, not closing down debate.
You can go back and check my post. I gave 3 possibilities in which cheating was one of them and ask you (and everyone else) to pick the answer that fancied them. You yourself were not willing to state the case. So in this situation, you chose not to discuss it further, not me.
So because I didn't pick a particular choice in a multiple choice question that you posed, it can no longer be discussed, and in fact that meant that I REFUSED to discuss it. I hadn't realised that you are the arbiter of all things relevant on the forum. But getting back to what I actually said, you said "There is no further discussion to be had " in your quoted entry above, was I just imagining it?
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by Schweetness101 »

SLancaster wrote: Sat Jul 25, 2020 7:38 am
stockwellpete wrote: Sat Jul 25, 2020 7:32 am
Schweetness101 wrote: Fri Jul 24, 2020 9:58 pm Is he banned by the forum as well? It would be interesting to see him comment on this, just out of curiosity.
Not at the moment, as far as I know. The PM I sent to him explaining what we had decided was picked up within an hour of it being sent early yesterday evening.
Yes, Schweetness! We can get some cameras and do a Skype interview, too. Put the scandal on YouTube!
This is too big for YouTube. Someone contact 60 minutes!
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by Schweetness101 »

SLancaster wrote: Sat Jul 25, 2020 4:41 pm So I guess in FoG2, you can play a move, then save-scum it? Like it only commits changes when you end turn? Like hitting alt-f4 in XCOM, it gives you a do-over?"
I think that's about the size of it.
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by Jagger2002 »

In all my games, only one person seriously made me wonder what was going on. I played him 7 games. The last couple games, I started to keep track of his luck and statistically the results were just very, very improbable. And I ceased playing that individual. I also noticed that individual disappeared in the middle of a tournament and never reappeared as far as I know. IMO, if there is cheating going on, it is very rare.

Fortunately, reloads are tracked by the system. Since that information is available, it seems to me the solution is to notify the opponent whenever a reload occurs. The opponent will undoubtedly like an explanation and can decide whether to accept the explanation or not. And clearly, there are legitimate reasons for requiring a reload beyond cheating. One advantage of this approach is that Slitherine does not have to appoint someone to monitor their system. The players will do the monitoring.

And I agree with others, this is a very serious issue. Paranoia will run rampant every time anyone has a streak of good luck which is not unusual at all in this game.
Last edited by Jagger2002 on Sat Jul 25, 2020 6:04 pm, edited 1 time in total.
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by Schweetness101 »

Jagger2002 wrote: Sat Jul 25, 2020 6:01 pm ...it seems to me the solution is to notify the opponent whenever a reload occurs. The opponent will undoubtedly like an explanation and can decide whether to accept the explanation or not...The players will do the monitoring.
I agree that this would be the best easy solution.
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by Geffalrus »

nyczar wrote: Sat Jul 25, 2020 3:19 pm
DanZanzibar wrote: Sat Jul 25, 2020 2:05 am Plainly put, there are 3 significant consequences of this debacle.

1. You can cheat.
2. You can get away with doing it repeatedly.
3. Everyone is going to be more suspicious of the unlikely events which in the normal course of this game occur very often anyway.

I saw a post when I started playing not that long ago where RBS assured someone that (paraphrased) they don’t need to worry - Slitherine monitors this sort of thing and cheaters will be caught. I’m not putting this on Richard as I understand he is not with Slitherine but clearly assurances were made to him and subsequently everyone else. If those reassurances were and are in the future taking care of, then then no one needs to consider cheating or suspect their opponent of it. At this time, we can’t say that’s the case.

I know others have already said what I’m saying but it will be important that we all lobby Slitherine to look after this. If they get an email from 80 of us I would like to think it would be taken seriously.
What DanZanzibar says in bullet 3 is a the key physiological fallout of this event. Once a thought cancer starts, it can spread to infect many and it can kill this community. I applaud Pete swift action to reinforce the integrity that is fundamental to the Digital league. I fear that even if it goes too far to say everyone, there will indeed be a core of players that will raise alarms whenever they see a outlier results from the RNG. I would urge caution when it comes to using this egregious instance of cheating as a reason to challenge or raise alarms when one sees an outlier. If this starts and spreads, this community will suffer. That would be tragic for me as this community is what makes this game fun and compelling.

It would be a sad day indeed if the echo of dkalanda actions hangs around us permanently like the big bang. Pete took the first step. Better tech accountability is the next. In the absence of a tech fix, what more can we do to reinforce the codes that make this game such fun?

Signing a pledge? Establishing guidelines on when to suspect and how to report suspected cheating? This feels burdensome but I want to say that i will do what this community wants to reestablish the trust that is so essential for making anything worth perusing in life viable.

I am a businessman too. So lets forget ideals, If this community and the competitive play it promotes withers, so will sales. Single player has a very short interest life. Community dies, so will sales. That reality ought to get some attention from the business people with the resources to implement a change. If word of inaction in the face of cheating spreads to other forums, that could impact sales across the board. Inaction is tantamount to endorsement. This is a serious business issue that should get a business response.

Tangent...I am curious as to what the reporting player saw that triggered this investigation. something truly far out as an outlier...a pattern? I dont expect an answer here but I am curious as it could form the basis of guidelines.
I think these points need more attention. No matter what Mike says about the correctness of the RNG code, the only thing that matters in this community, is the PERCEPTION of fairness. With such a big name, someone who has been so continually successful in this league, exposed as a cheater, now every player could be wondering if their league opponent is getting lucky through cheating. I've seen plenty of stupidly good luck on my part push battles in my favor. I've also seen plenty of insanely good luck help my opponents. And when that luck spells the difference between winning/losing a match that determines the winner of the division? It'll drive people away. Y'all know that.

One thing I'm curious about is what you'd need 225 or more reloads to do? That sort of cheating is no help if your bad luck happens on your opponent's turn, right? So is the goal to get the perfect impact attack? Or is it ensuring you pass a dangerous morale check? It's gotta be almost impossible to ensure that all rolls go your way on a specific turn. Every time you re-load, you'd be redoing all the other rolls that did or did not go your way, right? You'd only want to do it for the most important of rolls, presumably. Or maybe that's why there were 200+ rolls? Anyway, understanding the intent of the cheating would potentially help prevent it in the future.
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by MikeC_81 »

I just got this PM from a player asking me how save scumming works in this game. Since there is no advantage of simply hiding this information I am going to redact the name of the player asking and post exactly how this is done. I think it is important that players know how easily this can be done so that Slitherine/Byzantium games are pressured into promptly make some steps to addressing this problem. I am pretty angry about this given that we were assured in the past that widespread cheating is impossible.
I don't have time to investigate this myself, and don't want to put it out for general (abuse) consumption, but does FOG2 store the turn in a file upon download, or does it dynamically reload them into memory from the server with each restart? If the later, a technical solution is possible, if the former...... BTW, thank you for your video series!
You don't have to worry about the info being public. It has been known for a long time for anyone looking for it. The PBEM server holds the save file. The client downloads the save file through the game and starts playing their turn. Once the turn is complete or the player chooses to save mid-turn, the game uploads the new save file to the PBEM server where you can redownload it and continue your turn, or if the turn is over your opponent can then download it and play.

The flaw in the system is that if you make a mistake or RNG goes badly, you can use Windows Task Manager to kill FieldofGlory2.exe, and thus your actions are not recorded on the PBEM server. Upon restarting FieldofGlory2.exe and connecting to the server, the PBEM server simply serves you the existing save file on its drive so you can try again. Since you can save at any point in your turn, you can conceivably save before every dice roll on your turn and kill the program in Windows if the RNG doesn't go your way and retry again and again until it does. This is in gaming terms is known as "save scumming". Happens all the time in single-player games but in multiplayer games, there are usually some safeguards.

Slitherine and Byzantium games have assured us in the past that they have an automated checker that detects the number of uploads vs the number of downloads. So a save scummer would have to download the save file more than they upload since they have to kill the program every time RNG fails them or they make a mistake. Given that dkladenda was able to savescum 225 times and 99 times in a single game, it is obvious that the automated checker is so lax that it doesn't work or that no one reads the reports it spits out to take action.

I have always known that even with this automated checker, cheating can and probably does occur, but I thought the threshold was much lower. Something like if you download exceeded your uploads by a small number like 5 then the system would flag you for punitive action. Given the large number of dice rolls that occur in FoG2, this would limit a cheater to maybe "redo" some rolls at critical junctions and they would have limited attempts at it. At best I thought a player could use it to maybe "fix" their bad luck roll when they failed a 75% win or something in a single unit to unit combat. But it is now obvious that a cheater can abuse the system excessively before they are caught, and even when caught and suspended, you just have to claim "internet problems" and you get reinstated with *no one knowing* despite such absurd figures like dkalenda managed.

There are ways to program around this but it is unlikely that Byzantine games (RBS's development house) or Slitherine (the publisher) will implement measures given that it means essentially rewriting how FoG2 does multiplayer. One way would be to make the game copy the save file off of the PBEM server and each move immediately overwrites the client's save file so any attempt to kill or crash FoG2.exe won't allow the cheater to redo past actions. Another method would be FoG2.exe write the new save onto server immediately on each move but it is unlikely that they will do that since their PBEM and forums server creaks and groans under the lightweight traffic that it currently receives as it is.

A more realistic method that we should advocate for that seems to be within easy technical reach is to have the PBEM server, which already sends an automated email to you whenever it is your turn, to document the number of uploads vs downloads in this email after every single turn so that players can police themselves and can verify suspicious runs of "crazy" RNG with the number of uploads vs downloads a player has had.
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Re: Last call for MadMaxBot . . .

Post by Barrold713 »

My Biblical Div C challenge of July 7 has not been picked up by MadMaxBot at this time.
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by MikeC_81 »

Geffalrus wrote: Sat Jul 25, 2020 6:12 pm I think these points need more attention. No matter what Mike says about the correctness of the RNG code, the only thing that matters in this community, is the PERCEPTION of fairness. With such a big name, someone who has been so continually successful in this league, exposed as a cheater, now every player could be wondering if their league opponent is getting lucky through cheating. I've seen plenty of stupidly good luck on my part push battles in my favor. I've also seen plenty of insanely good luck help my opponents. And when that luck spells the difference between winning/losing a match that determines the winner of the division? It'll drive people away. Y'all know that.

One thing I'm curious about is what you'd need 225 or more reloads to do? That sort of cheating is no help if your bad luck happens on your opponent's turn, right? So is the goal to get the perfect impact attack? Or is it ensuring you pass a dangerous morale check? It's gotta be almost impossible to ensure that all rolls go your way on a specific turn. Every time you re-load, you'd be redoing all the other rolls that did or did not go your way, right? You'd only want to do it for the most important of rolls, presumably. Or maybe that's why there were 200+ rolls? Anyway, understanding the intent of the cheating would potentially help prevent it in the future.
You are 100% correct about the perception issue. Which is why Slitherine imo must take decisive and transparent action as to how they will combat this problem. Literally every single result in the DL and other tournaments big and small are now in doubt beyond what we thought was possible. Now we know that gross abuse is possible and for probably an extended period of time before action can be taken.

The only way I can think of the 225 reload is the dklaenda made a serious mistake or underestimated some opponents and felt that losing to what he considered inferior players as unjustifiable to him. I have beaten him in the past and he has clearly lost tournaments in the past so it seems obvious that not every opponent was being cheated on to this degree. As I have said, I have seen this behaviour in other "luck-skill" games where good to elite players who cheat play honestly when opposed by another well-known player who is skilled since the win will feel cheap. Meanwhile, against opponents they know to be inferior, they will actively cheat to mitigate the odds of losing to RNG since they "deserve" to win against these lesser opponents.
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by GeneralKostas »

Is it possible for a player to realize, when his opponent reload his turn multiple times? Is there any indicators, any signs or something else?
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by MikeC_81 »

GeneralKostas wrote: Sat Jul 25, 2020 6:32 pm Is it possible for a player to realize, when his opponent reload his turn multiple times? Is there any indicators, any signs or something else?
As of right now, zero. It is impossible to tell a run of bad luck RNG vs a save scummer.
Stratford Scramble Tournament

http://www.slitherine.com/forum/viewtopic.php?f=494&t=99766&p=861093#p861093

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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by GeneralKostas »

But, how dkalenda's opponent realize the multiple reloading of turns and sent a message to Pete for investigation?
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by paulmcneil »

Maybe a simple solution would be - a bit like drug testing in sport, any player who wins a promotion in the dl gets drug tested i.e. the log for reloads is passed to Pete, any player who has no choice but to reload due to some catastrophic failure on their system (which should be very rare) has to tell Pete and his opponent on that turn, a judgement can be made by Pete and the opponent as to the validity of a restart, vs any likely advantage achieved, anyone who has to restart for a subsequent turn maybe is not allowed to move on those turns, but can fire? And anyone who is found to have restarted without telling Pete and their opponent is disqualified? If you are reading this Pete what do you think? (or anyone else).
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by stockwellpete »

GeneralKostas wrote: Sat Jul 25, 2020 6:40 pm But, how dkalenda's opponent realize the multiple reloading of turns and sent a message to Pete for investigation?
dkalenda gave himself away in a PM that was forwarded to me by another player. I forwarded it to Richard who then took it up with Slitherine. Without the mistake in the PM we would not have known about this. Slitherine had suspended dkalenda for a short while, but then they re-instated him because he explained that his internet connection was unreliable. The matter was dealt with as far as Slitherine was concerned.
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by stockwellpete »

paulmcneil wrote: Sat Jul 25, 2020 6:45 pm Maybe a simple solution would be - a bit like drug testing in sport, any player who wins a promotion in the dl gets drug tested i.e. the log for reloads is passed to Pete, any player who has no choice but to reload due to some catastrophic failure on their system (which should be very rare) has to tell Pete and his opponent on that turn, a judgement can be made by Pete and the opponent as to the validity of a restart, vs any likely advantage achieved, anyone who has to restart for a subsequent turn maybe is not allowed to move on those turns, but can fire? And anyone who is found to have restarted without telling Pete and their opponent is disqualified? If you are reading this Pete what do you think? (or anyone else).
That is putting a great deal of pressure on me and I have quite enough to do already each season. I usually feel quite knackered when the tournament ends as it is, but this season has probably had the most issues for me to deal with since FOG2DL started. In any case, I don't really feel that I should be the judge - this is something that Slitherine has to get right.
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by SimonLancaster »

The solution does lie with Slitherine. Mike makes some good points. A log of reloads and a warning. But, fundamentally the system is flawed. As I mentioned above, players sometimes *do* have poor connections. We don't want to get to the point where players are receiving warnings after a thunderstorm or something.
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by MikeC_81 »

paulmcneil wrote: Sat Jul 25, 2020 6:45 pm Maybe a simple solution would be - a bit like drug testing in sport, any player who wins a promotion in the dl gets drug tested i.e. the log for reloads is passed to Pete, any player who has no choice but to reload due to some catastrophic failure on their system (which should be very rare)
It should be exceptionally rare. This isn't something that requires a strong internet connection where data is passed back and forth which requires high bandwidth or low latency. It literally is passing what is a very small file in modern-day terms to a server. FoG2 itself is super stable and it simply does not crash. If it does crash, it is usually not FoG2 causing the problem but other things like video card drivers. I have had to deal with multiple service providers for my Internet cutting out, getting video recording software to run right when I was making videos, AND fight terrible AMD Radeon drivers on my 5700XT and over the course of what, 2 years, I have had to reload maybe 5 times? Maybe 10?
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by NikiforosFokas »

stockwellpete wrote: Sat Jul 25, 2020 6:58 pm
That is putting a great deal of pressure on me and I have quite enough to do already each season. I usually feel quite knackered when the tournament ends as it is, but this season has probably had the most issues for me to deal with since FOG2DL started. In any case, I don't really feel that I should be the judge - this is something that Slitherine has to get right.
I agree 100%. This is a big fault of Slitherine...
In the past, I had a game (I am pretty sure it was with MikeMarchant) and server had serious problem. But I was really happy to see then (and I had spoken with Mike about that) that the results of the moves were exactly the same!!! exactly. so all this time I had the impression that the results of every move was pre-decided the time you download the file. So all this time I had the impression that there was no cheating and one-or-two times that I had problem with uploading really I was not feel guilty about that (I remember I had post in the forum once that I was not able to upload my turn). But seeing that I was wrong, it is absolutely necessary for Slitherine to guarantee the community that no cheating is possible. Why? Because there are indeed some very good players in the game. When I lose from them (and this is often) I do not want to be able to think that they are cheating. Only the possibility of this thinking can destroy the fun of the game. Not because we play for the wins. But because if Slitherine can not fix it, no one will be able to enjoy his victories...
It is not the job of Pete and not of the community. It is the job of Slitherine.
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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Post by SnuggleBunnies »

In any case this isn't solely a tournament issue but one of trust that any MP match is being played fairly, tournament or not.
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