Why do some pursuits freeze?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Cunningcairn
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Why do some pursuits freeze?

Post by Cunningcairn »

I cannot work out why units pursuing broken enemy units freeze. This is what happens. In my turn a break an enemy unit and my unit pursues. In my opponent's turn the two units do not move from the position at the end of my turn. In my next turn they still do not move. This come up in another thread recently but I cannot remember where and cannot find it.
Paul59
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Re: Why do some pursuits freeze?

Post by Paul59 »

Cunningcairn wrote: Fri Jul 17, 2020 9:20 pm I cannot work out why units pursuing broken enemy units freeze. This is what happens. In my turn a break an enemy unit and my unit pursues. In my opponent's turn the two units do not move from the position at the end of my turn. In my next turn they still do not move. This come up in another thread recently but I cannot remember where and cannot find it.
I think you mean this thread here;

https://www.slitherine.com/forum/viewto ... 77&t=99843

I could not understand what kbo1915 was going on about, but you have described it much clearer! Does this happen all the time, or only occasionally?
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Cunningcairn
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Re: Why do some pursuits freeze?

Post by Cunningcairn »

Paul59 wrote: Fri Jul 17, 2020 9:43 pm
Cunningcairn wrote: Fri Jul 17, 2020 9:20 pm I cannot work out why units pursuing broken enemy units freeze. This is what happens. In my turn a break an enemy unit and my unit pursues. In my opponent's turn the two units do not move from the position at the end of my turn. In my next turn they still do not move. This come up in another thread recently but I cannot remember where and cannot find it.
I think you mean this thread here;

https://www.slitherine.com/forum/viewto ... 77&t=99843

I could not understand what kbo1915 was going on about, but you have described it much clearer! Does this happen all the time, or only occasionally?
Yes that is the thread. It only happens occasionally and has happened from the start of FOG2 if my memory serves me correctly. I think I brought this up a very long time ago and was told it had something to do with "end of round" happenings. It doesn't.
Cunningcairn
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Re: Why do some pursuits freeze?

Post by Cunningcairn »

Paul59 wrote: Fri Jul 17, 2020 9:43 pm
Cunningcairn wrote: Fri Jul 17, 2020 9:20 pm I cannot work out why units pursuing broken enemy units freeze. This is what happens. In my turn a break an enemy unit and my unit pursues. In my opponent's turn the two units do not move from the position at the end of my turn. In my next turn they still do not move. This come up in another thread recently but I cannot remember where and cannot find it.
I think you mean this thread here;

https://www.slitherine.com/forum/viewto ... 77&t=99843

I could not understand what kbo1915 was going on about, but you have described it much clearer! Does this happen all the time, or only occasionally?
Further to this freezing anomaly something that could be related is that some pursuits happen a few times in a single round while others don't. For example at the beginning of a round a unit routs and is pursued it then again moves and is pursued at the end of that same round. Other units only rout and get pursued once. This happens more frequently than the freezing.
rbodleyscott
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Re: Why do some pursuits freeze?

Post by rbodleyscott »

Cunningcairn wrote: Sat Jul 18, 2020 6:27 pm
Paul59 wrote: Fri Jul 17, 2020 9:43 pm
Cunningcairn wrote: Fri Jul 17, 2020 9:20 pm I cannot work out why units pursuing broken enemy units freeze. This is what happens. In my turn a break an enemy unit and my unit pursues. In my opponent's turn the two units do not move from the position at the end of my turn. In my next turn they still do not move. This come up in another thread recently but I cannot remember where and cannot find it.
I think you mean this thread here;

https://www.slitherine.com/forum/viewto ... 77&t=99843

I could not understand what kbo1915 was going on about, but you have described it much clearer! Does this happen all the time, or only occasionally?
Further to this freezing anomaly something that could be related is that some pursuits happen a few times in a single round while others don't. For example at the beginning of a round a unit routs and is pursued it then again moves and is pursued at the end of that same round. Other units only rout and get pursued once. This happens more frequently than the freezing.
A unit routs (and is pursued) immediately after it breaks, and then it will rout (and perhaps be pursued) again in the "interphase" between actual turns. (i.e. Seemingly at the start of the next turn).

I think you have misunderstood what you have seen, because units do not rout at the begining of a turn and again at the end.
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Cunningcairn
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Re: Why do some pursuits freeze?

Post by Cunningcairn »

rbodleyscott wrote: Sun Jul 19, 2020 9:11 am
Cunningcairn wrote: Sat Jul 18, 2020 6:27 pm
Paul59 wrote: Fri Jul 17, 2020 9:43 pm

I think you mean this thread here;

https://www.slitherine.com/forum/viewto ... 77&t=99843

I could not understand what kbo1915 was going on about, but you have described it much clearer! Does this happen all the time, or only occasionally?
Further to this freezing anomaly something that could be related is that some pursuits happen a few times in a single round while others don't. For example at the beginning of a round a unit routs and is pursued it then again moves and is pursued at the end of that same round. Other units only rout and get pursued once. This happens more frequently than the freezing.
A unit routs (and is pursued) immediately after it breaks, and then it will rout (and perhaps be pursued) again in the "interphase" between actual turns. (i.e. Seemingly at the start of the next turn).

I think you have misunderstood what you have seen, because units do not rout at the begining of a turn and again at the end.
Yes that makes sense as it happens in an opponents turn. He routs a unit and pursues then at the end of his turn after he has made all his moves and before I can make mine it routs and is pursued again. That explains the double move but doesn't explain why it doesn't happen every time.
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Re: Why do some pursuits freeze?

Post by rbodleyscott »

Cunningcairn wrote: Sun Jul 19, 2020 9:56 am Yes that makes sense as it happens in an opponents turn. He routs a unit and pursues then at the end of his turn after he has made all his moves and before I can make mine it routs and is pursued again. That explains the double move but doesn't explain why it doesn't happen every time.
Because the "interphase" rout move only occurs in the routing unit's turn?
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Cunningcairn
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Re: Why do some pursuits freeze?

Post by Cunningcairn »

rbodleyscott wrote: Sun Jul 19, 2020 5:33 pm
Cunningcairn wrote: Sun Jul 19, 2020 9:56 am Yes that makes sense as it happens in an opponents turn. He routs a unit and pursues then at the end of his turn after he has made all his moves and before I can make mine it routs and is pursued again. That explains the double move but doesn't explain why it doesn't happen every time.
Because the "interphase" rout move only occurs in the routing unit's turn?
I can only see the "interphrase" rout at the beginning and end of the playback of my opponents turn. The two issues which I thought might be related are the freezing of a pursuit as described in my original post in this thread and secondly the inconsistency of a second rout in the "interphase" movement phase.
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Re: Why do some pursuits freeze?

Post by rbodleyscott »

Cunningcairn wrote: Mon Jul 20, 2020 1:32 am
rbodleyscott wrote: Sun Jul 19, 2020 5:33 pm
Cunningcairn wrote: Sun Jul 19, 2020 9:56 am Yes that makes sense as it happens in an opponents turn. He routs a unit and pursues then at the end of his turn after he has made all his moves and before I can make mine it routs and is pursued again. That explains the double move but doesn't explain why it doesn't happen every time.
Because the "interphase" rout move only occurs in the routing unit's turn?
I can only see the "interphrase" rout at the beginning and end of the playback of my opponents turn. The two issues which I thought might be related are the freezing of a pursuit as described in my original post in this thread and secondly the inconsistency of a second rout in the "interphase" movement phase.
The first case, if it occurs at all, is extremely rare, and must be due to an obscure bug. A saved example would be helpful, though I appreciate that you won't be able to obtain one if you only play MP games.

I have lost the plot as to what exactly you are describing in the second case.

Units rout immediately when they break. Then they rout again in the interphase at the start of each of their own turns.

Wherein lies the inconsistency?
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Cunningcairn
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Re: Why do some pursuits freeze?

Post by Cunningcairn »

rbodleyscott wrote: Mon Jul 20, 2020 7:11 am
Cunningcairn wrote: Mon Jul 20, 2020 1:32 am
rbodleyscott wrote: Sun Jul 19, 2020 5:33 pm

Because the "interphase" rout move only occurs in the routing unit's turn?
I can only see the "interphrase" rout at the beginning and end of the playback of my opponents turn. The two issues which I thought might be related are the freezing of a pursuit as described in my original post in this thread and secondly the inconsistency of a second rout in the "interphase" movement phase.
The first case, if it occurs at all, is extremely rare, and must be due to an obscure bug. A saved example would be helpful, though I appreciate that you won't be able to obtain one if you only play MP games.

I have lost the plot as to what exactly you are describing in the second case.

Units rout immediately when they break. Then they rout again in the interphase at the start of each of their own turns.

Wherein lies the inconsistency?
Yes I unfortunately only play MP. The inconsistency is that they don't always rout again in the interphase. I have noticed this more often than the freezing although I've just realised it might just be the same freezing problem but only occurring once in the interphase.
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Re: Why do some pursuits freeze?

Post by rbodleyscott »

Cunningcairn wrote: Mon Jul 20, 2020 9:46 am
rbodleyscott wrote: Mon Jul 20, 2020 7:11 am
Cunningcairn wrote: Mon Jul 20, 2020 1:32 am

I can only see the "interphrase" rout at the beginning and end of the playback of my opponents turn. The two issues which I thought might be related are the freezing of a pursuit as described in my original post in this thread and secondly the inconsistency of a second rout in the "interphase" movement phase.
The first case, if it occurs at all, is extremely rare, and must be due to an obscure bug. A saved example would be helpful, though I appreciate that you won't be able to obtain one if you only play MP games.

I have lost the plot as to what exactly you are describing in the second case.

Units rout immediately when they break. Then they rout again in the interphase at the start of each of their own turns.

Wherein lies the inconsistency?
Yes I unfortunately only play MP. The inconsistency is that they don't always rout again in the interphase. I have noticed this more often than the freezing although I've just realised it might just be the same freezing problem but only occurring once in the interphase.
That could be so, but you are clear that they are not supposed to rout in the interphase at the start of a turn if the routers belong to the other player? i.e. After the initial rout, they only rout in alternate interphases.
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Cunningcairn
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Re: Why do some pursuits freeze?

Post by Cunningcairn »

rbodleyscott wrote: Mon Jul 20, 2020 9:59 am
Cunningcairn wrote: Mon Jul 20, 2020 9:46 am
rbodleyscott wrote: Mon Jul 20, 2020 7:11 am

The first case, if it occurs at all, is extremely rare, and must be due to an obscure bug. A saved example would be helpful, though I appreciate that you won't be able to obtain one if you only play MP games.

I have lost the plot as to what exactly you are describing in the second case.

Units rout immediately when they break. Then they rout again in the interphase at the start of each of their own turns.

Wherein lies the inconsistency?
Yes I unfortunately only play MP. The inconsistency is that they don't always rout again in the interphase. I have noticed this more often than the freezing although I've just realised it might just be the same freezing problem but only occurring once in the interphase.
That could be so, but you are clear that they are not supposed to rout in the interphase at the start of a turn if the routers belong to the other player? i.e. After the initial rout, they only rout in alternate interphases.
OK I'm not 100% sure as it was a secondary statement on my original freezing topic but I will keep a more detailed eye on that when it occurs again. The freezing however is as described.
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Re: Why do some pursuits freeze?

Post by Athos1660 »

@Cunningcairn : how about making videos of your MP and post an extract when it happens ? Did it happen during a game against Snugglebunnies he posted on Youtube ?
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