Why do some pursuits freeze?
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Cunningcairn
- Sr. Colonel - Wirbelwind

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Why do some pursuits freeze?
I cannot work out why units pursuing broken enemy units freeze. This is what happens. In my turn a break an enemy unit and my unit pursues. In my opponent's turn the two units do not move from the position at the end of my turn. In my next turn they still do not move. This come up in another thread recently but I cannot remember where and cannot find it.
Re: Why do some pursuits freeze?
I think you mean this thread here;Cunningcairn wrote: ↑Fri Jul 17, 2020 9:20 pm I cannot work out why units pursuing broken enemy units freeze. This is what happens. In my turn a break an enemy unit and my unit pursues. In my opponent's turn the two units do not move from the position at the end of my turn. In my next turn they still do not move. This come up in another thread recently but I cannot remember where and cannot find it.
https://www.slitherine.com/forum/viewto ... 77&t=99843
I could not understand what kbo1915 was going on about, but you have described it much clearer! Does this happen all the time, or only occasionally?
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Cunningcairn
- Sr. Colonel - Wirbelwind

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Re: Why do some pursuits freeze?
Yes that is the thread. It only happens occasionally and has happened from the start of FOG2 if my memory serves me correctly. I think I brought this up a very long time ago and was told it had something to do with "end of round" happenings. It doesn't.Paul59 wrote: ↑Fri Jul 17, 2020 9:43 pmI think you mean this thread here;Cunningcairn wrote: ↑Fri Jul 17, 2020 9:20 pm I cannot work out why units pursuing broken enemy units freeze. This is what happens. In my turn a break an enemy unit and my unit pursues. In my opponent's turn the two units do not move from the position at the end of my turn. In my next turn they still do not move. This come up in another thread recently but I cannot remember where and cannot find it.
https://www.slitherine.com/forum/viewto ... 77&t=99843
I could not understand what kbo1915 was going on about, but you have described it much clearer! Does this happen all the time, or only occasionally?
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Cunningcairn
- Sr. Colonel - Wirbelwind

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Re: Why do some pursuits freeze?
Further to this freezing anomaly something that could be related is that some pursuits happen a few times in a single round while others don't. For example at the beginning of a round a unit routs and is pursued it then again moves and is pursued at the end of that same round. Other units only rout and get pursued once. This happens more frequently than the freezing.Paul59 wrote: ↑Fri Jul 17, 2020 9:43 pmI think you mean this thread here;Cunningcairn wrote: ↑Fri Jul 17, 2020 9:20 pm I cannot work out why units pursuing broken enemy units freeze. This is what happens. In my turn a break an enemy unit and my unit pursues. In my opponent's turn the two units do not move from the position at the end of my turn. In my next turn they still do not move. This come up in another thread recently but I cannot remember where and cannot find it.
https://www.slitherine.com/forum/viewto ... 77&t=99843
I could not understand what kbo1915 was going on about, but you have described it much clearer! Does this happen all the time, or only occasionally?
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rbodleyscott
- Field of Glory 2

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Re: Why do some pursuits freeze?
A unit routs (and is pursued) immediately after it breaks, and then it will rout (and perhaps be pursued) again in the "interphase" between actual turns. (i.e. Seemingly at the start of the next turn).Cunningcairn wrote: ↑Sat Jul 18, 2020 6:27 pmFurther to this freezing anomaly something that could be related is that some pursuits happen a few times in a single round while others don't. For example at the beginning of a round a unit routs and is pursued it then again moves and is pursued at the end of that same round. Other units only rout and get pursued once. This happens more frequently than the freezing.Paul59 wrote: ↑Fri Jul 17, 2020 9:43 pmI think you mean this thread here;Cunningcairn wrote: ↑Fri Jul 17, 2020 9:20 pm I cannot work out why units pursuing broken enemy units freeze. This is what happens. In my turn a break an enemy unit and my unit pursues. In my opponent's turn the two units do not move from the position at the end of my turn. In my next turn they still do not move. This come up in another thread recently but I cannot remember where and cannot find it.
https://www.slitherine.com/forum/viewto ... 77&t=99843
I could not understand what kbo1915 was going on about, but you have described it much clearer! Does this happen all the time, or only occasionally?
I think you have misunderstood what you have seen, because units do not rout at the begining of a turn and again at the end.
Richard Bodley Scott


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Cunningcairn
- Sr. Colonel - Wirbelwind

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Re: Why do some pursuits freeze?
Yes that makes sense as it happens in an opponents turn. He routs a unit and pursues then at the end of his turn after he has made all his moves and before I can make mine it routs and is pursued again. That explains the double move but doesn't explain why it doesn't happen every time.rbodleyscott wrote: ↑Sun Jul 19, 2020 9:11 amA unit routs (and is pursued) immediately after it breaks, and then it will rout (and perhaps be pursued) again in the "interphase" between actual turns. (i.e. Seemingly at the start of the next turn).Cunningcairn wrote: ↑Sat Jul 18, 2020 6:27 pmFurther to this freezing anomaly something that could be related is that some pursuits happen a few times in a single round while others don't. For example at the beginning of a round a unit routs and is pursued it then again moves and is pursued at the end of that same round. Other units only rout and get pursued once. This happens more frequently than the freezing.Paul59 wrote: ↑Fri Jul 17, 2020 9:43 pm
I think you mean this thread here;
https://www.slitherine.com/forum/viewto ... 77&t=99843
I could not understand what kbo1915 was going on about, but you have described it much clearer! Does this happen all the time, or only occasionally?
I think you have misunderstood what you have seen, because units do not rout at the begining of a turn and again at the end.
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rbodleyscott
- Field of Glory 2

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Re: Why do some pursuits freeze?
Because the "interphase" rout move only occurs in the routing unit's turn?Cunningcairn wrote: ↑Sun Jul 19, 2020 9:56 am Yes that makes sense as it happens in an opponents turn. He routs a unit and pursues then at the end of his turn after he has made all his moves and before I can make mine it routs and is pursued again. That explains the double move but doesn't explain why it doesn't happen every time.
Richard Bodley Scott


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Cunningcairn
- Sr. Colonel - Wirbelwind

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Re: Why do some pursuits freeze?
I can only see the "interphrase" rout at the beginning and end of the playback of my opponents turn. The two issues which I thought might be related are the freezing of a pursuit as described in my original post in this thread and secondly the inconsistency of a second rout in the "interphase" movement phase.rbodleyscott wrote: ↑Sun Jul 19, 2020 5:33 pmBecause the "interphase" rout move only occurs in the routing unit's turn?Cunningcairn wrote: ↑Sun Jul 19, 2020 9:56 am Yes that makes sense as it happens in an opponents turn. He routs a unit and pursues then at the end of his turn after he has made all his moves and before I can make mine it routs and is pursued again. That explains the double move but doesn't explain why it doesn't happen every time.
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rbodleyscott
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Re: Why do some pursuits freeze?
The first case, if it occurs at all, is extremely rare, and must be due to an obscure bug. A saved example would be helpful, though I appreciate that you won't be able to obtain one if you only play MP games.Cunningcairn wrote: ↑Mon Jul 20, 2020 1:32 amI can only see the "interphrase" rout at the beginning and end of the playback of my opponents turn. The two issues which I thought might be related are the freezing of a pursuit as described in my original post in this thread and secondly the inconsistency of a second rout in the "interphase" movement phase.rbodleyscott wrote: ↑Sun Jul 19, 2020 5:33 pmBecause the "interphase" rout move only occurs in the routing unit's turn?Cunningcairn wrote: ↑Sun Jul 19, 2020 9:56 am Yes that makes sense as it happens in an opponents turn. He routs a unit and pursues then at the end of his turn after he has made all his moves and before I can make mine it routs and is pursued again. That explains the double move but doesn't explain why it doesn't happen every time.
I have lost the plot as to what exactly you are describing in the second case.
Units rout immediately when they break. Then they rout again in the interphase at the start of each of their own turns.
Wherein lies the inconsistency?
Richard Bodley Scott


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Cunningcairn
- Sr. Colonel - Wirbelwind

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Re: Why do some pursuits freeze?
Yes I unfortunately only play MP. The inconsistency is that they don't always rout again in the interphase. I have noticed this more often than the freezing although I've just realised it might just be the same freezing problem but only occurring once in the interphase.rbodleyscott wrote: ↑Mon Jul 20, 2020 7:11 amThe first case, if it occurs at all, is extremely rare, and must be due to an obscure bug. A saved example would be helpful, though I appreciate that you won't be able to obtain one if you only play MP games.Cunningcairn wrote: ↑Mon Jul 20, 2020 1:32 amI can only see the "interphrase" rout at the beginning and end of the playback of my opponents turn. The two issues which I thought might be related are the freezing of a pursuit as described in my original post in this thread and secondly the inconsistency of a second rout in the "interphase" movement phase.rbodleyscott wrote: ↑Sun Jul 19, 2020 5:33 pm
Because the "interphase" rout move only occurs in the routing unit's turn?
I have lost the plot as to what exactly you are describing in the second case.
Units rout immediately when they break. Then they rout again in the interphase at the start of each of their own turns.
Wherein lies the inconsistency?
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rbodleyscott
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Re: Why do some pursuits freeze?
That could be so, but you are clear that they are not supposed to rout in the interphase at the start of a turn if the routers belong to the other player? i.e. After the initial rout, they only rout in alternate interphases.Cunningcairn wrote: ↑Mon Jul 20, 2020 9:46 amYes I unfortunately only play MP. The inconsistency is that they don't always rout again in the interphase. I have noticed this more often than the freezing although I've just realised it might just be the same freezing problem but only occurring once in the interphase.rbodleyscott wrote: ↑Mon Jul 20, 2020 7:11 amThe first case, if it occurs at all, is extremely rare, and must be due to an obscure bug. A saved example would be helpful, though I appreciate that you won't be able to obtain one if you only play MP games.Cunningcairn wrote: ↑Mon Jul 20, 2020 1:32 am
I can only see the "interphrase" rout at the beginning and end of the playback of my opponents turn. The two issues which I thought might be related are the freezing of a pursuit as described in my original post in this thread and secondly the inconsistency of a second rout in the "interphase" movement phase.
I have lost the plot as to what exactly you are describing in the second case.
Units rout immediately when they break. Then they rout again in the interphase at the start of each of their own turns.
Wherein lies the inconsistency?
Richard Bodley Scott


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Cunningcairn
- Sr. Colonel - Wirbelwind

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Re: Why do some pursuits freeze?
OK I'm not 100% sure as it was a secondary statement on my original freezing topic but I will keep a more detailed eye on that when it occurs again. The freezing however is as described.rbodleyscott wrote: ↑Mon Jul 20, 2020 9:59 amThat could be so, but you are clear that they are not supposed to rout in the interphase at the start of a turn if the routers belong to the other player? i.e. After the initial rout, they only rout in alternate interphases.Cunningcairn wrote: ↑Mon Jul 20, 2020 9:46 amYes I unfortunately only play MP. The inconsistency is that they don't always rout again in the interphase. I have noticed this more often than the freezing although I've just realised it might just be the same freezing problem but only occurring once in the interphase.rbodleyscott wrote: ↑Mon Jul 20, 2020 7:11 am
The first case, if it occurs at all, is extremely rare, and must be due to an obscure bug. A saved example would be helpful, though I appreciate that you won't be able to obtain one if you only play MP games.
I have lost the plot as to what exactly you are describing in the second case.
Units rout immediately when they break. Then they rout again in the interphase at the start of each of their own turns.
Wherein lies the inconsistency?
Re: Why do some pursuits freeze?
@Cunningcairn : how about making videos of your MP and post an extract when it happens ? Did it happen during a game against Snugglebunnies he posted on Youtube ?

