New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by phcas »

Hi Jeff

- the 2 hangars are too hard to destroy or I missed something to destroy them: I did not manage to destroy the second . I only did 1 damage each time! so 10 attacks for a hangar ??
The hangars are weaker in the next update

- I destroyed all the planes parked defenseless on the airfields except one and I therefore have no air opposition (just 2 planes in all) . Good , but I think that the zeros should have a shorter fuel limit and therefore not be able to go on all the airfields then come back to the center : player should have to choose: either he will go to destroy planes to the north or south, or he will go to center help bombers . For me, I was able to do both! i was surprised , i could have clean all airfield with just one zero !
Strength of parked planes is upgraded from 6 to 10 in the next update


- the spies are a good idea but i was thinking they couldn't die so i moved them to get more extra information and i lost 2 of them !
Everyone can die. As long as you get 1 hex free between enemy units the enemy can not see the spies

- I used the 5 japanese submarines by destroying one net. Very cool to play but no real opposition when i entered in the harbor. Why not some closer DD ? I saw 3 or 4 DD in the east but they didn't move. (and i destroyed the patrol boat with a plane)
The number of ships in the harbor will increase in future updates

- At the end of the scenario, when i brought back all my planes "behind the line " , i also brought back all my ships but i discovered it was useless. Only planes have to come back. in fact, it is useless to approcah the ships near the island . why not just oblige the player to go back the line also with all ships to win the mission ?
It is a problem to let the fleet retreat behind the line because your mini-submarines can not retreat in time behind the line.

and one last question: are the air units core units for the next mission ? if yes, i got some damaged planes and it could be interesting to be play more careful . I wasn't cautious with dmg taken ...
Yes in Campaign mode the Japanese will have core units but there will be scenarios in the campaign before Pearl Harbor. They have to be made but first we have to expand the Japanese and Chinese armies

Greetings
mc261209
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by mc261209 »

Hello comrades, I'm from Brazil and I'm using the google translator, so I apologize for the bad English.
I'm trying to download this mod, I don't know which file to download, so I would like a help in this matter, if someone can show me which file should I download to install
AKRebel
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Posts: 574
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by AKRebel »

mc261209 wrote: Fri Jul 17, 2020 8:03 pm Hello comrades, I'm from Brazil and I'm using the google translator, so I apologize for the bad English.
I'm trying to download this mod, I don't know which file to download, so I would like a help in this matter, if someone can show me which file should I download to install
Hello,

download the following files and follow the installation instructions



**********************************************************************************************************************************************************************************************************************************************************************************************
INSTALLATION:
There are two ways to play the PAK-Mod.

A.) with the tool "JoneSoft Generic MOD Enabler - JSGME"
Download and instructions for use here
https://www.designmodproject.de/downloa ... /405-jsgme


B.) or with a copy of the game PanzerCorps
1.) Copy the entire folder of your PanzerCorps game "Panzer Corps" (situated in a steam folder or not ) to another location on your hard drive and rename it: e.g. "Panzer Corps PAK-Mod".
2.) extract the PAK-Mod and copy the contents of the folder "Panzer Corps" into the folder "Panzer Corps PAK-Mod": You have to allow some files to be overwritten. Please always use the latest full version plus all subsequent updates.

Optional:
Create a shortcut to the "panzercorps.exe" file from the "Panzer Corps PAK-Mod" folder on your desktop and rename it to "PAK".


**********************************************************************************************************************************************************************************************************************************************************************************************
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3197
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by phcas »

Little Pearl Harbor update

*4 main target ships now (instead of 3)
*US aircraft strength is 10 now (instead of 6)
(Hangars will be less strong in update v0.47)

Update v0.46a and v.046b will also be in the coming v0.47 update

UPDATE v0.46b.rar
(41.42 KiB) Downloaded 130 times
Wurschtmaxe
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 76
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by Wurschtmaxe »

phcas wrote: Fri Jul 17, 2020 9:03 am
Wurschtmaxe wrote: Thu Jul 16, 2020 9:17 am
Hi PHCAS, I have a little correction for you ;o)
The United States Marine Corps (USMC) is an independent part of the US forces and not part of the US Navy (like the SS was not part of the Wehrmacht - sorry for the comparsion).
Hi Wurschtmaxe

This must be better. Thanks.

usmc.jpg

x02010_USMC_Marines43.png

x02014_USMC_Engineers41.png
Hi PHCAS,

Very well!
glaude1955
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 456
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by glaude1955 »

Hello PHCAS,
I just found out that I was not using dive bombers well.
I was not using the switch.
This is probably why I found the hangars difficult to break!
Best regards
Yves
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3197
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by phcas »

glaude1955 wrote: Sat Jul 18, 2020 8:19 am Hello PHCAS,
I just found out that I was not using dive bombers well.
I was not using the switch.
This is probably why I found the hangars difficult to break!
Best regards
Yves
No, I tried myself, even in dive mode are the hangars to strong, it will be changed in v0.47

PEARL HARBOR incoming changes in v0.47:
Added Ships:
USS Pennsylvania
USS Helena
USS St.Louis
USS Tangier
USS Hull
USS Aylwin
USS Henley
Fisher ships
Tow ships

Stronger US aircraft
Weaker US Hangars
ph47.jpg
ph47.jpg (343.07 KiB) Viewed 4814 times
jeffoot77
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 535
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by jeffoot77 »

glaude1955 wrote: Sat Jul 18, 2020 8:19 am I was not using the switch.
This is probably why I found the hangars difficult to break!
--> even with the switch, it doesn't make a lot of dmg :

-on a ship, without switch : 2 dmg
and with switch : 3 dmg --> is it normal so little difference?
- on a hangar : without switch : 1 dmg
with switch : 0 dmg ( !) it is even worst ! --> is it normal ??
- on AA unit (defending) : without switch : 2 dmg
with switch : 2 dmg

For the pear Harbor scenario , i forgot some details in my review :

-In north of the map , my Zero plane encountered a B17 in the middle of the game. Is it normal ? where does it come from? because i destroyed all B17 in the first turns

- I destroyed some destroyers or patrol boats and no prestige awarded. Not even 20 or 30 for one destroyer ?


Some suggestions for more fun :

- I haven't seen fuel depot to destroy. Wasn't it historically an objective for the raid ? Maybe add it in minor objectives? (historically a third wave was planned for it )
- for major victory , why not add : "destroy all the airfield (hangars) "

- for more replayability, it could be fun to have the choice of 1 or 2 units. For example, the player could pourchase one or two air core units to add in deployment phase ( to help achieving major objectives)

And THANKS to the team for all the work!
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3197
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by phcas »

Hi Jeff

--> even with the switch, it doesn't make a lot of dmg :
-on a ship, without switch : 2 dmg
and with switch : 3 dmg --> is it normal so little difference?
- on a hangar : without switch : 1 dmg
with switch : 0 dmg ( !) it is even worst ! --> is it normal ??
- on AA unit (defending) : without switch : 2 dmg
with switch : 2 dmg
We will have a look at the attack numbers of the VAL

-In north of the map , my Zero plane encountered a B17 in the middle of the game. Is it normal ? where does it come from? because i destroyed all B17 in the first turns
A group of B-17's was on the way from the main land to Pearl Harbor at the moment of the attack. When the US saw things on the radar they were thinking it were this B-17's and they did not sound the alarm. There is a message in the scenario about that. This unit starts in the high left of the map and flies to Pearl Harbor. They were surprised by Japanese aircraft who opend fire on them. So the B-17 unit is historical.

- I destroyed some destroyers or patrol boats and no prestige awarded. Not even 20 or 30 for one destroyer ?
Destroyed destroyers must give you prestige points, patrol boats not. There is a message in the scenario about that.

Some suggestions for more fun :
- I haven't seen fuel depot to destroy. Wasn't it historically an objective for the raid ? Maybe add it in minor objectives? (historically a third wave was planned for it )
Yes it was planned for the third wave but that didn't came. The Japanese command was unsure about the US Carrier positions so they did not make a third attack. Fuel depots were not destroyed.

- for major victory , why not add : "destroy all the airfield (hangars) "
We can look at that but in v0.47 there is 1 more main target ship and many more ships, stronger US air units so lets see that balance first.
mc261209
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by mc261209 »

hello comrades, thank you for helping me given.
I'm having another difficulty at the moment, I wanted to play the normal campaign but I don't know what these small maps are and where to install them.
Could someone help me with this?
phcas
Lieutenant-General - Do 217E
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Posts: 3197
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by phcas »

mc261209 wrote: Sat Jul 18, 2020 2:05 pm hello comrades, thank you for helping me given.
I'm having another difficulty at the moment, I wanted to play the normal campaign but I don't know what these small maps are and where to install them.
Could someone help me with this?
I advice to play the Big maps in the German 1939-1945 campaign. Small maps are in the Option folder and have to be installed manuel. We are behind with the small maps you better play the big maps.

Greetings
mc261209
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by mc261209 »

Thanks, I really thought there was a lack of maps in the small maps folder. So I was lost to do the manual installation.
jeffoot77
Master Sergeant - U-boat
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by jeffoot77 »

thxs for the explanations.

For the fuel depots , why not put some in the scenario even if it is not an objective? At the end of the scenario, the fighters ( zeros) have nothing more to destroy ... :mrgreen:
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
uzbek2012
Brigadier-General - 15 cm Nblwf 41
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Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by uzbek2012 »

Image
It is believed that the Second world war in the Pacific began with the attack of Japanese carrier-based aircraft on pearl Harbor. In fact, her first shots were fired an hour earlier on the other side of the Pacific ocean and the date line. Before midnight on 8 December 1941, the Japanese cruiser Sendai opened fire on British coastal positions near the Malay port of Kota Bharu. Thus began the Japanese amphibious operation in Malaya.
https://warspot.ru/16312-za-chas-do-pyorl-harbora


Image
https://zen.yandex.ru/media/id/5cbc1d66 ... 6689781438

Image
https://zen.yandex.ru/media/dark_histor ... 526b47b2f2


Image
https://warhead.su/2019/03/28/mech-s-ne ... oy-imperii


Image
https://topwar.ru/20433-kak-anglichane- ... -flot.html

Image
https://versia.ru/garnizon-kreposti-pot ... za-iz-oslo

Image
https://oper-1974.livejournal.com/609515.html

Image
https://masterok.livejournal.com/1217060.html


Image
Japan also dispensed with full-fledged helicopters, but had autogyros. The ka-1 was based on aircraft carriers and used for surveillance. The crew consisted of two people-a pilot and an observer.

In addition, the Ka-1 could carry depth charges to fight submarines, but in this case, the lift of the autogyro was not enough for a second crew member.
https://zen.yandex.ru/media/wt1/vertole ... 5aa22de5de

Image
https://zen.yandex.ru/media/id/595093b4 ... 636af522e7



77 years ago, the strangest battle of the Second world war took place, involving a blimp and sharks :D
https://yandex.ru/turbo/s/42.tut.by/693301

Image
https://zen.yandex.ru/media/review_avia ... 3a39c058d8


Image
https://zen.yandex.ru/media/id/595093b4 ... 234f2b2869
Last edited by uzbek2012 on Tue Jul 21, 2020 11:39 pm, edited 1 time in total.
AKRebel
Sergeant Major - Armoured Train
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Posts: 574
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by AKRebel »

uzbek2012 wrote: Sat Jul 18, 2020 8:01 pm Image
It is believed that the Second world war in the Pacific began with the attack of Japanese carrier-based aircraft on pearl Harbor. In fact, her first shots were fired an hour earlier on the other side of the Pacific ocean and the date line. Before midnight on 8 December 1941, the Japanese cruiser Sendai opened fire on British coastal positions near the Malay port of Kota Bharu. Thus began the Japanese amphibious operation in Malaya.
https://warspot.ru/16312-za-chas-do-pyorl-harbora


Image
https://zen.yandex.ru/media/id/5cbc1d66 ... 6689781438

Image
https://zen.yandex.ru/media/dark_histor ... 526b47b2f2


Image
https://warhead.su/2019/03/28/mech-s-ne ... oy-imperii


Image
https://topwar.ru/20433-kak-anglichane- ... -flot.html

Image
https://versia.ru/garnizon-kreposti-pot ... za-iz-oslo

Image
https://oper-1974.livejournal.com/609515.html

Image
https://masterok.livejournal.com/1217060.html


Image
Japan also dispensed with full-fledged helicopters, but had autogyros. The ka-1 was based on aircraft carriers and used for surveillance. The crew consisted of two people-a pilot and an observer.

In addition, the Ka-1 could carry depth charges to fight submarines, but in this case, the lift of the autogyro was not enough for a second crew member.
https://zen.yandex.ru/media/wt1/vertole ... 5aa22de5de

Image
https://zen.yandex.ru/media/id/595093b4 ... 636af522e7



77 years ago, the strangest battle of the Second world war took place, involving a blimp and sharks :D
https://yandex.ru/turbo/s/42.tut.by/693301

Image
https://zen.yandex.ru/media/review_avia ... 3a39c058d8
always fascinating ... Image
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by uzbek2012 »

AKRebel wrote: Mon Jul 20, 2020 6:35 pm

always fascinating ... Image


Good people need to be helped so I help at least with information ) I hope it will be useful ;)
http://mrtranslate.ru/translators/website.html

Image
http://wunderwaffe.narod.ru/Magazine/Ai ... /index.htm

Ships of the Second world war
Navy of the Netherlands and small countries of Western Europe (Belgium, Ireland, Iceland and Portugal)
http://wunderwaffe.narod.ru/Magazine/MK ... /index.htm

Engines Of The Red Army
https://www.o5m6.de/

Maps of world war II 1939-1945
https://www.onwar.com/wwii/maps/index.html

This section is supposed to be created as a reference "slice" of the state of the red army and the USSR at the beginning of the great Patriotic war.
We hope that the material on our enemy - Germany-will also be useful for conducting comparative analyses and research of the border battles of the summer of 1941
http://rkka.ru/i22.htm

German armed forces 1935-1945
http://www.deutschewaffe.narod.ru/armors.htm

Kubinka tank museum collection
http://tankmuseum.ru/exhibits/

Drawings
http://www.battlefield.ru/blueprint/category/9.html

Technic
Image
http://www.easyget.narod.ru/airplanes.html

Photo-archive
http://www.tehnikapobedy.ru/photoarchive.htm

Tanks in battle
http://www.armor.kiev.ua/Battle/WWII/

Bonus free game
https://freebies.indiegala.com/theatre-of-war/
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by phcas »

Yes nice uzbek 2012
jeffoot77
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 535
Joined: Thu May 21, 2015 7:31 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by jeffoot77 »

Hi Phcas,

do you know Peter from streichmacht.com ?
He made a mod : total krieg for PC1 and the first scenario is a huge map for spain civil war : did you test it? :

http://www.streitmacht.com/viewtopic.php?f=384&t=5310

It could be an idea to add it with modifications in your phcas mod as first scenario ? the scenario is very well balanced , and you just have to ask him to use it and you could add some missing units too.


Image
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
uzbek2012
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1904
Joined: Wed Nov 16, 2011 11:49 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by uzbek2012 »

jeffoot77 wrote: Thu Jul 23, 2020 6:32 pm Hi Phcas,

do you know Peter from streichmacht.com ?
He made a mod : total krieg for PC1 and the first scenario is a huge map for spain civil war : did you test it? :

http://www.streitmacht.com/viewtopic.php?f=384&t=5310

It could be an idea to add it with modifications in your phcas mod as first scenario ? the scenario is very well balanced , and you just have to ask him to use it and you could add some missing units too.


Image

Oh even my screenshots under the spoiler are still alive there )))
http://www.streitmacht.com/viewtopic.ph ... 0&start=15
phcas wrote: Thu Jul 23, 2020 3:04 pm Yes nice uzbek 2012
Don't worry, everything is for the front, everything is for victory )))
https://wwii.space/%D0%B0%D1%80%D1%82%D ... %81%D1%80/
https://aftershock.news/?q=node/753399&full
https://ru.wikipedia.org/wiki/%D0%9E%D0 ... 0%B0%C2%BB
https://kulturologia.ru/blogs/180117/33088/
https://smolbattle.ru/threads/%D0%A1%D0 ... %BD.19558/
jeffoot77
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 535
Joined: Thu May 21, 2015 7:31 pm

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by jeffoot77 »

Lol Uzbek, you are everywhere ! :mrgreen:
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
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