Rules question (BJR mod)

PSP/DS/PC/MAC : WWII turn based grand strategy game

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jjdenver
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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Rules question (BJR mod)

Post by jjdenver »

Hi,

I'm in a game where the following situation occurred. There is an allied unit on sea transport in the sea hex between red sea and west africa loop entry hexes.
There are 3 hexes stacked directly north to south as follows:
<Red>
<Sea>
<West>

The unit was in the <Sea>

Rule 30 of the BJR rules states "Units in these hexes between the Atlantic and Red Sea cannot attack, be attacked, or in the case of transports, load or unload. These hexes are defined as anything east of the
Atlantic entry to the loop, or anything west of the Red Sea entry to the loop."

That <Sea> is the "spawning" position after entering the Atlantic loop, so the Allied player doesnt have really any control of where their unit goes.

So is this hex fair game for axis air to strike the transport or no under BJR house rules? Can anyone clarify?

Thanks
rkr1958
General - Elite King Tiger
General - Elite King Tiger
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Re: Rules question (BJR mod)

Post by rkr1958 »

jjdenver wrote:Hi,

I'm in a game where the following situation occurred. There is an allied unit on sea transport in the sea hex between red sea and west africa loop entry hexes.
There are 3 hexes stacked directly north to south as follows:
<Red>
<Sea>
<West>

The unit was in the <Sea>

Rule 30 of the BJR rules states "Units in these hexes between the Atlantic and Red Sea cannot attack, be attacked, or in the case of transports, load or unload. These hexes are defined as anything east of the
Atlantic entry to the loop, or anything west of the Red Sea entry to the loop."

That <Sea> is the "spawning" position after entering the Atlantic loop, so the Allied player doesnt have really any control of where their unit goes.

So is this hex fair game for axis air to strike the transport or no under BJR house rules? Can anyone clarify?

Thanks
Yes to both. The intention of Rules 30 was to prevent any transports from being attacked west of that sea hex. The sea hex between the West African & Red Sea routes is fair game. Any transport there can be attacked or can unload. Rule 30 was put in to prevent interference with transports using the bottom sea lane to Kuwait, which represent transports going around the the tip of Africa, until it got into the Red Sea or Persian Gulf.
Peter Stauffenberg
General - Carrier
General - Carrier
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Location: Oslo, Norway

Post by Peter Stauffenberg »

I've looked at the map and the rule is made so you can't do anything while travelling inside the sealane. Then you're actually travelling around the Cape of Good Hope.

The following hexes are considered to be part of the sea lane.

1xNW of the West Africa Route hex in the Red Sea and westwards to the 1xNE of the West Africa route hex in the Atlantic
2xNE+2xSE of the West Africa Route hex in the Red Sea and eastwards towards the Persian Gulf is also considered to be part of the sea lane. Notice that it's not possible to land from any hexes inside the sea lane hexes west of the Kuwait City port. All these hexes are not really adjacent to the Persian Gulf.

The hexes between these hexes are part of the Red Sea and eligible to be attacked. That applies to the following hexes:
* West Africa Route hex in the Red Sea
* 1xN of the West Africa Route hex in the Red Sea
* Red Sea Route hex in the Red Sea
* 1xNE of the West Africa Route hex in the Red Sea
* 1xNE+1xSE of the West Africa Route hex in the Red Sea
* 2xNE of the West Africa Route hex in the Red Sea
* 2xNE+1xSE of the West Africa Route hex in the Red Sea

So the hex you called Sea is definitely inside the Red Sea and eligible for attack.

If the British player wants to send units to Kuwait then it's safer to use the sea lane and end a move just west of the Red Sea before moving across the Red Sea into the other sea line going to the Persian Gulf. Then the transports won't be possible to attack along the entire route. This is because the transports sail from the Atlantic across the Cape of Goood hope via Gulf of Aden or Indian Ocean to the Persian Gulf. Air units in Egypt won't have range to any of these transports.

If you use the transport loop from the Atlantic to the Red Sea then you save time, but you become vulnerable to bomber attacks until you get into safety of the other sea lane to the Persian Gulf.

We're trying to see if the mod can alter som game files so a new transport loop is added to the game. Then we can have a direct transport loop from the Atlantic to the Persian Gulf and not have sea lanes at all. It might take awhile until this is done (if possible), though.
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