New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

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phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by phcas »

Pearl_Harbour.jpg
Pearl_Harbour.jpg (49.61 KiB) Viewed 3628 times
Pearl Harbor Online!
uzbek2012
Brigadier-General - 15 cm Nblwf 41
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by uzbek2012 »

phcas wrote: Mon Jul 13, 2020 9:09 pm Pearl_Harbour.jpg

Pearl Harbor Online!
And the single will not be and then I have no one to play with and no time to add bots ?
nono hard et heavy
Master Sergeant - Bf 109E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.45

Post by nono hard et heavy »

phcas wrote: Mon Jul 13, 2020 6:09 pm
jeffoot77 wrote: Mon Jul 13, 2020 5:49 pm "Weather is historical so the airforce has a problem."

--> not even 1 or 2 turns with cloudy weather ?
OK cheaters :)

Between turn 5 and 13 you had 100% rain. I changed it in 20% cloudy and 80% rain. This gives you a random chance of 1 or 2 more cloudy wheater turns. Will be active in update v0.47.
Hello.
Boo-hoo, the little kids who can't use their fancy planes to destroy the bad Russians. Please, weatherman, I want beautiful blue skies. I'm laughing because even with a shitty sky, I still managed to beat the Russians. Bad weather for me, bad weather for them too. And they don't have 88s. Too bad for them.
Well, I just saw that the next patch is available. Banzai. I don't like nice American ships, their paint is too fresh, too new.
It's just a joke, nothing serious. Thank you for the next patch. Tomorrow, July 14th in France so no work. Just Pearl Harbor. Thank you, Team.
Greetings from France.
Bruno
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by nono hard et heavy »

Pearl Harbor.
Hello PHCAS.
There is no screen to choose the level of difficulty.
Greetings from France.
Bruno
uzbek2012
Brigadier-General - 15 cm Nblwf 41
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by uzbek2012 »

Your addon mod looks cooler than this game )))
https://store.steampowered.com/app/9918 ... e_Pacific/

Image
Image
Image
Image
Image

I do not understand on the 20th move I am awarded a defeat ! What am I doing wrong ? ) Aconca aircraft at sea is that ? And if a spy goes to the airfield with b-17 bombers, it disappears ( Small submarines have few torpedoes that also cause minor damage to enemy ships !And so cool and not usually ;) Yes, and the swastika in the options looks a little ridiculous ( to replace the swastika on kakujitsu- ki since they are now allies and the Japanese )
http://tanjabodhi.blogspot.com/2018/03/manji.html
https://masterok.livejournal.com/5680403.html
https://blazon.ru/strany/flag-yaponii.html
Image
https://wikepedia.me/%D0%A4%D0%BB%D0%B0 ... 1%86%D0%B0

Yes exactly let's not write off our incompetence to manage the troops on General Frost ))) The weather is bad and there are a lot of Russians ))) The fool Adolf was very drunk after the victory over the French and this ruined him (as when it was Napoleon ) the Austrian corporal just forgot the words of the great German Otto von Bismarck "Do not hope that once taking advantage of the weakness of Russia, you will receive dividends forever. Russians always come for their money. And when they come, don't rely on the Jesuit agreements that you have signed, which are supposed to protect you. They are not worth the paper they are written on. So with the Russians, you should either play fair, or not play at all."
https://zen.yandex.ru/media/id/5ad73f74 ... ource=serp


The submarine that participated in street battles: the amazing story of the "baby" M-83
Image
https://naspravdi.info/novosti/podlodka ... yutki-m-83
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by phcas »

uzbek2012 wrote: Mon Jul 13, 2020 9:41 pm
phcas wrote: Mon Jul 13, 2020 9:09 pm Pearl_Harbour.jpg

Pearl Harbor Online!
And the single will not be and then I have no one to play with and no time to add bots ?
?
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3199
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by phcas »

nono hard et heavy wrote: Mon Jul 13, 2020 11:14 pm Pearl Harbor.
Hello PHCAS.
There is no screen to choose the level of difficulty.
Greetings from France.
Bruno
AKRebel will look after this
phcas
Lieutenant-General - Do 217E
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Posts: 3199
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by phcas »

Hello uzbek2012

*I do not understand on the 20th move I am awarded a defeat ! What am I doing wrong ?
This is a error must be move 23 (last turn) will be fixed.
* Aconca aircraft at sea is that ?
The game ends if you have a Victory or marginal victory. If you do not have that it ends in a defeat in the last turn. To get a marginal victory at least destroy the Arizona, Utah and Oklahoma and get al your aircraft behind the "drawn aircraft line" at sea.

*Small submarines have few torpedoes that also cause minor damage to enemy ships !
Mini submarines carry only 2 torpedo's, they are small (mini)
*Yes, and the swastika in the options looks a little ridiculous.
Your right, this screens will be replaced soon.

Greetings
jeffoot77
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 542
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by jeffoot77 »

Thxs for the update !

"Boo-hoo, the little kids who can't use their fancy planes to destroy the bad Russians"

--> on the contrary, i think that some extra turns to use ours planes make the scenario more difficult because player know that he will not use planes for this scenario in winter so he doesn't use a lot of 88 or even his own planes. I succeeded to take Moscow because i knew that , and so i used only ground core units to make it ! with theses extra turns , that obliges player to use some core air units ! So It is now harder to use this way of playing ( to play without almost AA and without almost planes)
Sorry for my bad english, i don't know if it is clear.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by uzbek2012 »

phcas wrote: Tue Jul 14, 2020 4:23 am Hello uzbek2012

*I do not understand on the 20th move I am awarded a defeat ! What am I doing wrong ?
This is a error must be move 23 (last turn) will be fixed.
* Aconca aircraft at sea is that ?
The game ends if you have a Victory or marginal victory. If you do not have that it ends in a defeat in the last turn. To get a marginal victory at least destroy the Arizona, Utah and Oklahoma and get al your aircraft behind the "drawn aircraft line" at sea.

*Small submarines have few torpedoes that also cause minor damage to enemy ships !
Mini submarines carry only 2 torpedo's, they are small (mini)
*Yes, and the swastika in the options looks a little ridiculous.
Your right, this screens will be replaced soon.

Greetings


I sank them all + destroyed three bombers on the ground except for one (but it would also be exactly sank and all the fighters shot down that tried to impose a fight on me along the way, when the bombs ran out I flew them to replenish the aircraft carriers ) This company I accurately won but computer AI crook ) because mene awarded defeat prematurely on 20 move ( for three moves remaining inherited would and submarines the rest of all that floated drowned ) For submarines I agree they were really small )
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by nono hard et heavy »

jeffoot77 wrote: Tue Jul 14, 2020 9:42 am Thxs for the update !

"Boo-hoo, the little kids who can't use their fancy planes to destroy the bad Russians"

--> on the contrary, i think that some extra turns to use ours planes make the scenario more difficult because player know that he will not use planes for this scenario in winter so he doesn't use a lot of 88 or even his own planes. I succeeded to take Moscow because i knew that , and so i used only ground core units to make it ! with theses extra turns , that obliges player to use some core air units ! So It is now harder to use this way of playing ( to play without almost AA and without almost planes)
Sorry for my bad english, i don't know if it is clear.
Hello Jeffoot.
Yes, it's clear. I know what you mean. At first, I deployed all my planes, but I soon realized they'd be useless because of the weather. So I converted all my flak to 88s. Since the planes are useless in this scenario, I might as well find a better solution. The "boo-hoo" was just a little joke. I've run this scenario three times.
Greetings from France.
Bruno
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by AKRebel »

nono hard et heavy wrote: Mon Jul 13, 2020 11:14 pm Pearl Harbor.
Hello PHCAS.
There is no screen to choose the level of difficulty.
Greetings from France.
Bruno
Hello Bruno,

everything works fine for me, do other players have this behavior? We need more troubleshooting feedback.
phcas
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by phcas »

A small update to fix the errors:

* Game ends at turn 23 now instead of turn 20.
* Pictures of end screens Campaign are visible now.
* 2 US submarines added somewere around the Japanese fleet.
UPDATE v0.46a.rar
(42.65 KiB) Downloaded 113 times
This update will also be in the incoming update v0.47
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by AKRebel »

uzbek2012 wrote: Tue Jul 14, 2020 1:05 am ( to replace the swastika on kakujitsu- ki since they are now allies and the Japanese )
Hello Uzbek,

In order to integrate the Pacific campaign, I had to improvise in some places because the entry points are hard-coded, which I cannot influence. The same behavior occurs when you switch to the Allied or Soviet campaign and then want to play the Pacific scenario. Then the layout of the previously selected campaign is always taken. In other words, the Allied campaign was selected beforehand and the Pacific campaign started afterwards, all end screens will correspond to the layout of the Allies.
nono hard et heavy
Master Sergeant - Bf 109E
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by nono hard et heavy »

AKRebel wrote: Tue Jul 14, 2020 4:02 pm
nono hard et heavy wrote: Mon Jul 13, 2020 11:14 pm Pearl Harbor.
Hello PHCAS.
There is no screen to choose the level of difficulty.
Greetings from France.
Bruno
Hello Bruno,

everything works fine for me, do other players have this behavior? We need more troubleshooting feedback.
Hello AKRebel.
Mod installed as usual (JSGME). I click on the red circle. Image 1 appears. I click on Play and I arrive directly in the game (picture 2). The choices screen does not appear (picture 3). I hope I have been as clear as possible. Greetings from France. Bruno
PAK-Mod image 1.png
PAK-Mod image 1.png (775.92 KiB) Viewed 3314 times
PAK-Mod image 2.png
PAK-Mod image 2.png (648.2 KiB) Viewed 3314 times
PAK-Mod image 3.png
PAK-Mod image 3.png (786.95 KiB) Viewed 3314 times
AKRebel
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by AKRebel »

nono hard et heavy wrote: Tue Jul 14, 2020 5:26 pm
AKRebel wrote: Tue Jul 14, 2020 4:02 pm
nono hard et heavy wrote: Mon Jul 13, 2020 11:14 pm Pearl Harbor.
Hello PHCAS.
There is no screen to choose the level of difficulty.
Greetings from France.
Bruno
Hello Bruno,

everything works fine for me, do other players have this behavior? We need more troubleshooting feedback.
Hello AKRebel.
Mod installed as usual (JSGME). I click on the red circle. Image 1 appears. I click on Play and I arrive directly in the game (picture 2). The choices screen does not appear (picture 3). I hope I have been as clear as possible. Greetings from France. Bruno
PAK-Mod image 1.png
PAK-Mod image 2.png
PAK-Mod image 3.png
Hello Bruno,

if the scenario is selected through Campaign, it should look like this. It is normal here that no difficulty selection appears.
Image

However, over scenario it should look like this.
Image

The fact that the card is without identification and description is due to the problem as described in entry viewtopic.php?p=865421#p865421.

If you select Scenario 2 and the scenario Pearl Harbor as an example, the correct map with description appears as usual. In my view, there is no further solution here, due to the problems described above. See the screenshot
Image

Regardless of whether with the map displayed or without, after pressing the Play button, the difficulty setting should be shown as in the screenshot below.
Image

For further analysis, I would ask you to pack the entire folder of your PAK-Mod as a ZIP file and upload it to a One Click Hoster. After you have given me the link (also by PM), I can go on with the further analysis. Nevertheless, it would be important for me to find out whether other players can confirm this error.
jeffoot77
Master Sergeant - U-boat
Master Sergeant - U-boat
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by jeffoot77 »

Akrebel, i confirm what you explain : it is working with selecting scenario and not campaign
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by AKRebel »

jeffoot77 wrote: Tue Jul 14, 2020 6:40 pm Akrebel, i confirm what you explain : it is working with selecting scenario and not campaign
Hello jeffoot77,

Thank you for the feedback
nono hard et heavy
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by nono hard et heavy »

AKRebel wrote: Tue Jul 14, 2020 6:42 pm
jeffoot77 wrote: Tue Jul 14, 2020 6:40 pm Akrebel, i confirm what you explain : it is working with selecting scenario and not campaign
Hello jeffoot77,

Thank you for the feedback
Hello.
Ok I understand. Scenario, not campaign.
Thanks for the quick feedback.
Bruno
uzbek2012
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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.46

Post by uzbek2012 »

phcas wrote: Tue Jul 14, 2020 4:15 pm A small update to fix the errors:

* Game ends at turn 23 now instead of turn 20.
* Pictures of end screens Campaign are visible now.
* 2 US submarines added somewere around the Japanese fleet.

UPDATE v0.46a.rar

This update will also be in the incoming update v0.47
Image

I do not understand what it takes to win all Japanese planes must be behind the line of icons with the aircraft ( This is mandatory ? )
A Japanese submarine torpedoed the story
https://www.gazeta.ru/science/2009/12/0 ... 6303.shtml
https://zen.yandex.ru/media/id/5bb492c1 ... 00ade1b065


Image
T-26: the basis of the Turkish armored forces
https://topwar.ru/154316-tankovye-vojsk ... oekty.html
https://zvezdaweekly.ru/news/t/20206181052-qDVVa.html

Image
https://karopka.ru/community/user/7468/?MODEL=390126
https://vk.com/wall-62474637_340396
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