
French and German units included in the Skirmish Generator:
German Infantry
German flamethrower
German engineer
German mg34
German mortar
37mm AT gun
Stug A
88mm
8rad
German truck
Panzer III
PanzerIV D
Sdkfz251 halftrack
German paratrooper
German Scout
Waffen SS
German mg42
Panzer II
Sturmpanzer
French Infantry
French MG
Renault FT17
Char Bis
R35
Somua 35
French 25mm AT Gun
French Lorry
French Mortar
French Engineer
French Hotchkiss MG
Corps Francs
French Boyes AT Rifle
Sau40
Sdkfz 10/4
Berliet VPH
French Scout
Lorraine 38
PanzerjagerI
German Panzerbusche
Panhard P178
Schneider P16
Panzer I
FLAK 30
SDKFZ 222
German sniper
French sniper
French 75
German para mg34
German para scout
German para mortar
Pz38tE
15cm Artillery
6RAD
PanzerIV A
French 155mm Howitzer
These are mostly straight from Battle Academy 1, apart from the French 155mm Howitzer and some of the German units, which are modder created units. Many thanks to the original designers for these.
I have added the French Breguet 693 ground attack plane from Battle Academy and given the French a fighter plane by reskinning the Mig-3 into a Dewoitine D.520.
I have given the British a fighter plane by converting the Hurricane ground attack plane into a fighter, it is also still available as a ground attack plane.
There is a FRANCE terrain pack included which you can select. It uses the western European houses from BA1.
How to install
The mod is available for download within the game using the Download Community Scenarios button.
How to use
Open BA2 and select "Skirmish" from the main menu. Click the "Advanced" button in the middle of the screen. Click "Use Default Data" in the bottom right of the screen. This will bring up a list of campaigns and mods that you have installed, so select "West Front British Skirmish 1.1". Then just select your Skirmish preferences in the normal way and click "Create".
This mod also includes the Improved Engineer Mod by Amaris:
http://amaris-games.com/ba-amaris/improved-engineer/
Engineers, including Engineer vehicles such as the Soviet PT34 and US Sherman Rhino, can now use the following new functions:
Add Tank Traps: Select Engineer unit. Right click and select "ADD TANK TRAP" icon.
Remove Tank Traps: Move Engineer unit into Tank Trap Tile. Right click and select "REMOVE TANK TRAP" icon.
Cut hedgerows: To use, start the Engineer unit adjacent to a hedgerow and right click on the other side, select "CUT HEDGE".
Burn High Vegetation: Move Engineer unit into a High Vegetation Tile. Right click and select "BURN" icon.
Destroy Bridge: To use, start the Engineer unit adjacent to a destroyable bridge, and right click on the bridge tile, select "BLOW UP".
Remove Wire: This option is redundant in Skirmish games because the Skirmish generator does not place any wire.
Add Minefield: To use, start the Engineer unit adjacent to a tile you want to mine, and right click on that tile, select "ADD MINEFIELD".
All these actions uses up all the Engineer unit's APs for the turn.
For more instructions and screenshots, see Amaris' page above. Note that I have not added the "Add Pontoon Bridge" function, as it was not working properly in this mod.
The AI does not appear to use these Engineering functions, so it is up to the player if he wants to use these or not. Some may feel that it gives the player an unfair advantage, so just don't use them.
Engineers retain their vanilla abilities of laying smoke and clearing minefields etc.
Enjoy!
Paul