After last game we made some considerations about the games played and we concord about some points:
- game system is easy and smooth
- the mechanism of play is good and historically acceptable for movement and battle
- the army moral is a bit incongruous because BGs fight without loss of enthusiasm up to the moment when army breaks
This of course is only our opinion. We are all experienced players, with a good knowledge of history, but we are slow players, so in this 6 months we played 10-15 games. This could mean we have a narrow vision of this system, but anyway this feelings was shared by all.
So we thought a corrective very simple.
- At the end of each turn we will calculate the attrition points accumulated by each army
- if an army has a number of attrition points equal or greater than 50% of points needed for army rout, next turn all CT will have a -1 modifier
- if an army has a number of attrition points equal or greater than 80%, next turn all CT will have a -2 modifier
We planned to make a test game next Thursday (our weekly game). We are slow player, so we will have needing of a lot of weeks to get an adequate number of test games to know if this can work or if play would result too unbalanced. So this is my question: has someone already experimented similar changes and want to share his results? I appreciate every comments, also from who thinks this change wouldn't get the desired result.










