I am not sure if the British army with Viking allies (that I am using in Early Medieval) is an entirely fair army. No matter what kind of blunders I make during set-up or during the actual matches, all can be rectified by throwing in more meat to the grinder (like in my match vs the Dailami army; I stupidly (and/or because my opponent brilliantly took advantage of my stupidity) lost 12 units in a matter of few rounds, and that meant nothing for the end result). All I really have to take care of is keep the Generals near to the place where first contact with opposition will happen (to get the plus to cohesion tests, which *will* happen, and to get the bonus to rally checks after the units start to get Disrupted), and everything will go on with its own weight (sic) as the mass of units gets into flank and rear charge positions. Then there is the raw spearmen, which are awesome cavalry stoppers because of their massive numbers (ok, the impact round is scary as heck as they usually have 0% to win that), but again, just keep their General close, and then massive difference in numbers means the opposing cavalry has essentially zero chances in the next rounds (though the raw spearmen are absolute poo versus opposing infantry)) while the swarmers have already moved behind the cavalry so that they can not bounce off.
What I find strange is that nobody has used this army-combo in Digital League before. I took this army to this season as an experiment what I can do with a horde of cheap troops backed by a couple crack units (the huscarls and berserkers), and I have to say I have been amazed by the results so far. Almost feels like cheating... Sorry guys

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