TankerOne wrote: ↑Sun Jun 21, 2020 8:55 am
Paul59 wrote: ↑Thu Jun 18, 2020 8:09 pm
Yes of course, but how is that any different to a regular Soviet infantry squad? The only thing I can think of is that regular infantry may have had rifle grenade launchers, that would allow them to attack AFVs from a short distance, but I don't know how widely used rifle grenade launchers were in the Soviet army.
The difference is in weaponry. Militia before incorporation into the red army were very lightly armed, and usually relying on molotovs and other improvised AT equipment that weren’t very effective against anything that wasn’t very light. This differed from the main red army troops, as they had the excellent PTRS/PTRD along with the VPGS rifle grenade (used in late 41 to 42) and later in the war had the RPG-43 and lend lease & captured AT launchers. Soviet partisans were much the same as they had the RPG 43 at times along with AT rifles. Partisans relied more on trying to prevent armour from reaching the battle rather than destroying it head on.
This translates to the game with the Militia only having AT charges and not grenades. These represent homemade bombs which can destroy anything that’s lighter than a Panzer. The Militia Molotov unit is the real AT firepower the Militia units have, as is historically accurate. Partisans are the opposite. The AT Grenades were usually bundled grenade heads around a single grenade and as such have AT grenades. Like with the militia, the real AT firepower is in the AT rifle unit, as is historically accurate. If you still got questions I will try to answer them.
Thanks TankerOne, but that does not tell me anything I did not know already, it also does not explain why the Partisan squad in the game has
NO AT ability.
In BA2 a regular Soviet Rifle squad can assault an AFV and also attack it from a range of one tile. A Militia squad can only assault an AFV, and the Partisan squad cannot attack AFVs at all. It is the reason for these differences that myself and PoorOldSpike are trying to understand.
I think we can safely assume that the range of a hand thrown AT grenade (such as the RPG-43) would be little different from the range of a Molotov cocktail, so I would guess that these types of weapons allow a squad to assault an AFV, along with any grenade bundles or grenades stuck into tracks/exhausts etc.
To attack at a range of one tile the squad would need something with a slightly longer range. I would assume that rifle grenades would fall into this category, along with Panzerfausts for the later German infantry types, note that there is no separate Panzerfaust unit in the game so these weapons must be integral to German infantry squads. So if regular Soviet Rifle squads had a rifle grenade launcher that would explain a ranged attack of one tile in the game.
AT Rifles (such as the Soviet PTRS/PTRD) are separate units in BA2, so we can assume that these are not weapons carried by the ordinary infantry squads.
I am happy that all this explains the Militias AT capabilities, but we are left with a problem explaining the Soviet Partisans. You said that they were equipped with more AT weapons than the Militia, and I would agree with that, but the BA2 Partisan squad has no AT ability at all. So it is looking like that may be a bug.
cheers
Paul
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