25% Difference and Turn Ending

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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SimonLancaster
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25% Difference and Turn Ending

Post by SimonLancaster »

There seems to be a little bit of confusion about when the turn actually ends for the game to be over as someone has 25% more casualties. I am talking about multiplayer not single player. When I asked Bunny he said that the game is over at the beginning of the turn for SP but at the end of the turn for MP. I would just like some clarification. This is a message from Mr X about a Digital League game he has been playing:

"Hey speaking of that game I'm winning/won. I checked it now thinking I had won, but it let the opponent do his turn, and went to my turn, even though he had more than 25 percent losses over me. Any reason why?"

In the above case, does the 25% difference have to arise during the opponent's turn and then the game will end during the start of his next turn if there is no change?
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Nosy_Rat
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Re: 25% Difference and Turn Ending

Post by Nosy_Rat »

You can think of it this way - game ends after losing side used up its attempt to rally this turn. So if enemy hits the lose threshold on your turn, they still have their rally phase and only lose if rallies fail, if you lose during your turn - you already had the rally phase this turn so you lose immediately as the turn ends.
SimonLancaster
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Re: 25% Difference and Turn Ending

Post by SimonLancaster »

Nosy_Rat wrote: Thu Jun 18, 2020 4:28 pm You can think of it this way - game ends after losing side used up its attempt to rally this turn. So if enemy hits the lose threshold on your turn, they still have their rally phase and only lose if rallies fail, if you lose during your turn - you already had the rally phase this turn so you lose immediately as the turn ends.
Thanks for the quick reply. But, two things:

1. If you read the example that X sent me, the game was already on 25% difference when it went over to the opponent, and the game didn't end at the end of the opponent's turn, apparently, because X was surprised when it was still his turn...

2. Is the process you described different for single player battles?
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devoncop
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Re: 25% Difference and Turn Ending

Post by devoncop »

Sometimes if all the on going melees were not resolved by the phasing (in this case winning) player, though that player has ended their turn over 25% ahead, the game still resolves the outstanding melees which may have resulted in this case of the 25% margin being reduced....possible explanation ?
Nosy_Rat
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Re: 25% Difference and Turn Ending

Post by Nosy_Rat »

SLancaster wrote: Thu Jun 18, 2020 4:40 pm
Nosy_Rat wrote: Thu Jun 18, 2020 4:28 pm You can think of it this way - game ends after losing side used up its attempt to rally this turn. So if enemy hits the lose threshold on your turn, they still have their rally phase and only lose if rallies fail, if you lose during your turn - you already had the rally phase this turn so you lose immediately as the turn ends.
Thanks for the quick reply. But, two things:

1. If you read the example that X sent me, the game was already on 25% difference when it went over to the opponent, and the game didn't end at the end of the opponent's turn, apparently, because X was surprised when it was still his turn...

2. Is the process you described different for single player battles?
1. It's hard to tell what really happened here. Maybe there wasn't at least 40% routed?
2. I actually don't remember :) I think it's the same for player, but AI loses immediately if under 25% at the end of the player's turn?
Paul59
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Re: 25% Difference and Turn Ending

Post by Paul59 »

Nosy_Rat wrote: Thu Jun 18, 2020 4:55 pm
2. I actually don't remember :) I think it's the same for player, but AI loses immediately if under 25% at the end of the player's turn?
That's not true. In SP the game ends if the victory conditions are met after the AI (Side1) finishes it's turn.

I'm not sure about the situation in MP.
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Re: 25% Difference and Turn Ending

Post by Swuul »

In MP the game ends after Player A rally phase is over and the difference is 25% or more and the losing side has lost at least 40%, or/and it was the very last turn of the game, (EDIT there is the third condition too, of course) or/and either or both players have suffered 60% losses. To make it a bit more confusing, Player B moves first, Player A second (because Player A chooses his army first, then Player B chooses army and immediatly gets a normal turn after that).

In SP the game ends after the AI player rally phase is over (and at least one of the above three conditions apply).
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Paul59
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Re: 25% Difference and Turn Ending

Post by Paul59 »

Swuul wrote: Thu Jun 18, 2020 5:50 pm
In SP the game ends after the AI player rally phase is over (and at least one of the above three conditions apply).
Not just after the AI's rally phase, but after the AI's full turn.
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Re: 25% Difference and Turn Ending

Post by rbodleyscott »

Paul59 wrote: Thu Jun 18, 2020 8:05 pm
Swuul wrote: Thu Jun 18, 2020 5:50 pm
In SP the game ends after the AI player rally phase is over (and at least one of the above three conditions apply).
Not just after the AI's rally phase, but after the AI's full turn.
and the player's rally phase.

The victory conditions are tested at the end of the "between turns" rout/pursuit/pursuit charge/rally phase.

In SP victory conditions are only tested in the player's turn.
In MP victory conditions are tested in both players turn.
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SimonLancaster
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Re: 25% Difference and Turn Ending

Post by SimonLancaster »

Thanks to all for clarifying it.
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